Commit History

Autor SHA1 Mensaxe Data
  ArseniyShestakov 6fd0f76547 Fix invisible save select when click on save name area %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko dce9880d16 Minor refactoring of FunctionList using variadic templates. %!s(int64=11) %!d(string=hai) anos
  Ilya Pomaskin 447979d051 bind -> std::bind %!s(int64=11) %!d(string=hai) anos
  AlexVinS 66b022f93e initializer lists part1 %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 1e5e02c7df Compilation fixes caused by merge, replaced some remaining boost::bind with std's %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b1285bc506 Merged GUI refactoring into develop, fixed conflicts %!s(int64=11) %!d(string=hai) anos
  beegee1 5139378319 - migrated boost::function/ref/bind to std:: variants %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 77a73fbaa9 Merge branch 'feature/freegfx' into refactoring/guiClasses %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7390647cd5 End of buttons refactoring: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 10fc1892a8 Large refactoring of button classes: %!s(int64=11) %!d(string=hai) anos
  DjWarmonger e8580229dc RMG will now actually use all the settings from pregame. Till now it did not. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 92d22bae63 Merge branch 'feature/creatureWindow' into refactoring/guiClasses %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 647b9c683f Reorganized client source tree: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 83099fdb78 Moved all non-window GUI elements out from GUI classes file. TODO: reorganize source tree %!s(int64=11) %!d(string=hai) anos
  AlexVinS 0edd10078f Fix usage of fillRect. %!s(int64=11) %!d(string=hai) anos
  AlexVinS 9b8ad51cd3 Run all rendering with pim lock if possible %!s(int64=11) %!d(string=hai) anos
  AlexVinS ecc7b8e05a Draw cursor on each frame. Fix TTF rendering under cursor. %!s(int64=11) %!d(string=hai) anos
  AlexVinS e521e6687a centralize cursor drawing %!s(int64=11) %!d(string=hai) anos
  AlexVinS 397f4cf8b6 Workaround for TFF font glitches under cursor in pregame %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 617ea79d3c Button overlays are now more generic (not necessarily text), removed old version of creature window %!s(int64=11) %!d(string=hai) anos
  AlexVinS 3b8d0e44d4 Merge branch 'develop' into SDL2 %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 3ac306f501 Merge pull request #19 from vcmi/feature/mapObjects %!s(int64=11) %!d(string=hai) anos
  DjWarmonger e56f41b8be Fixed monster strength selection. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 5c431da0f9 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG %!s(int64=11) %!d(string=hai) anos
  AlexVinS ac2896da42 Implemented SDL2 unicode input. Hotkeys are sill broken. %!s(int64=11) %!d(string=hai) anos
  Haryaalcar 11955605b5 sorting by filename implemented for save and load screens %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b2e8c92383 Cleanup: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos