Commit History

Автор SHA1 Съобщение Дата
  AlexVinS 8c0fab1dcf fixes преди 8 години
  AlexVinS 15138c23de Finished conversion to new logging API преди 8 години
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) преди 8 години
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file преди 8 години
  ArseniyShestakov 2f305cc68d Remove code related to duel mode (#312) преди 8 години
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it преди 9 години
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared преди 9 години
  Ivan Savenko 89bf3592e3 Likely fixed duplicated random heroes преди 10 години
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur преди 12 години
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: преди 12 години
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. преди 12 години
  beegee1 5328beb8e7 - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring преди 12 години
  beegee1 feea589648 - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator преди 12 години
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets преди 12 години
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase преди 12 години
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring преди 12 години
  mateuszb c4e03ef0de * enum serialization/deserialization (si32 as basetype ought to be enough for anybody) преди 12 години
  beegee1 1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen преди 12 години
  beegee1 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing преди 12 години
  Ivan Savenko 1c5a4c669c - merged minimap.json into terrains.json преди 13 години
  Ivan Savenko c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace преди 13 години
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) преди 13 години
  Ivan Savenko 2cd774fe42 - gcc 4.5 compatibility преди 13 години
  mateuszb 18bd898cb1 * fixed bug when starting certain maps in campaigns преди 13 години
  mateuszb 8e3de98059 * restoring campaign features преди 13 години
  Michał W. Urbańczyk 871f680ccc Fixed crash from unitialzied ptr. преди 13 години
  mateuszb fb2f19b4c5 * some work on campaigns преди 13 години
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. преди 13 години
  Michał W. Urbańczyk 722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. преди 13 години
  Ivan Savenko dbc603b7d7 - fixed crash on opening spellbook during enemy turn преди 13 години