Historial de Commits

Autor SHA1 Mensaje Fecha
  AlexVinS 8c0fab1dcf fixes hace 8 años
  AlexVinS 15138c23de Finished conversion to new logging API hace 8 años
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) hace 8 años
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file hace 8 años
  ArseniyShestakov 2f305cc68d Remove code related to duel mode (#312) hace 8 años
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it hace 9 años
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared hace 9 años
  Ivan Savenko 89bf3592e3 Likely fixed duplicated random heroes hace 10 años
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur hace 12 años
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: hace 12 años
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. hace 12 años
  beegee1 5328beb8e7 - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring hace 12 años
  beegee1 feea589648 - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator hace 12 años
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets hace 12 años
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase hace 12 años
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring hace 12 años
  mateuszb c4e03ef0de * enum serialization/deserialization (si32 as basetype ought to be enough for anybody) hace 12 años
  beegee1 1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen hace 12 años
  beegee1 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing hace 12 años
  Ivan Savenko 1c5a4c669c - merged minimap.json into terrains.json hace 13 años
  Ivan Savenko c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace hace 13 años
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) hace 13 años
  Ivan Savenko 2cd774fe42 - gcc 4.5 compatibility hace 13 años
  mateuszb 18bd898cb1 * fixed bug when starting certain maps in campaigns hace 13 años
  mateuszb 8e3de98059 * restoring campaign features hace 13 años
  Michał W. Urbańczyk 871f680ccc Fixed crash from unitialzied ptr. hace 13 años
  mateuszb fb2f19b4c5 * some work on campaigns hace 13 años
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. hace 13 años
  Michał W. Urbańczyk 722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. hace 13 años
  Ivan Savenko dbc603b7d7 - fixed crash on opening spellbook during enemy turn hace 13 años