Commit Verlauf

Autor SHA1 Nachricht Datum
  AlexVinS 8c0fab1dcf fixes vor 8 Jahren
  AlexVinS 15138c23de Finished conversion to new logging API vor 8 Jahren
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) vor 8 Jahren
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file vor 8 Jahren
  ArseniyShestakov 2f305cc68d Remove code related to duel mode (#312) vor 8 Jahren
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it vor 9 Jahren
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared vor 9 Jahren
  Ivan Savenko 89bf3592e3 Likely fixed duplicated random heroes vor 10 Jahren
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur vor 12 Jahren
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: vor 12 Jahren
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. vor 12 Jahren
  beegee1 5328beb8e7 - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring vor 12 Jahren
  beegee1 feea589648 - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator vor 12 Jahren
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets vor 12 Jahren
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase vor 12 Jahren
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring vor 12 Jahren
  mateuszb c4e03ef0de * enum serialization/deserialization (si32 as basetype ought to be enough for anybody) vor 12 Jahren
  beegee1 1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen vor 12 Jahren
  beegee1 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing vor 12 Jahren
  Ivan Savenko 1c5a4c669c - merged minimap.json into terrains.json vor 13 Jahren
  Ivan Savenko c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace vor 13 Jahren
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) vor 13 Jahren
  Ivan Savenko 2cd774fe42 - gcc 4.5 compatibility vor 13 Jahren
  mateuszb 18bd898cb1 * fixed bug when starting certain maps in campaigns vor 13 Jahren
  mateuszb 8e3de98059 * restoring campaign features vor 13 Jahren
  Michał W. Urbańczyk 871f680ccc Fixed crash from unitialzied ptr. vor 13 Jahren
  mateuszb fb2f19b4c5 * some work on campaigns vor 13 Jahren
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. vor 13 Jahren
  Michał W. Urbańczyk 722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. vor 13 Jahren
  Ivan Savenko dbc603b7d7 - fixed crash on opening spellbook during enemy turn vor 13 Jahren