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CCursorHandler.cpp
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156aa6e4d9
* Updated class - file - handling
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14 years ago |
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CCursorHandler.h
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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13 years ago |
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CGuiHandler.cpp
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96a92d0f45
* fixed remaining part of #1071 — the screen surface has always to be created in the main thread
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13 years ago |
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CGuiHandler.h
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369f0ae9c6
[PLATFORM] MinGW support added
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13 years ago |
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CIntObject.cpp
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55c78e9f16
- ComponentBox usage in 2 windows: levelup and build screen
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13 years ago |
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CIntObject.h
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2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
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13 years ago |
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CIntObjectClasses.cpp
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4ceb6cd272
- better fix for button borders
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13 years ago |
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CIntObjectClasses.h
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4ceb6cd272
- better fix for button borders
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13 years ago |
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Geometries.cpp
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156aa6e4d9
* Updated class - file - handling
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14 years ago |
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Geometries.h
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156aa6e4d9
* Updated class - file - handling
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14 years ago |
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SDL_Extensions.cpp
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8fac276922
- a bit nicer stack queue. Check forum for graphics.
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13 years ago |
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SDL_Extensions.h
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369f0ae9c6
[PLATFORM] MinGW support added
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13 years ago |
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SDL_Pixels.h
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c512069177
- fixed #982:
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13 years ago |