Ivan Savenko 5f8cfadc4d Better formatting for not found terrains ID's 2 年之前
..
abilities ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
battle 8e324603bf Remove extra lines 3 年之前
events ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
filesystem 2cbe6bcb47 Added common method to get names of hardcoded mod scopes 2 年之前
logging 53ac61b52b iOS: don't create unused CConsoleHandler 3 年之前
mapObjects 5f8cfadc4d Better formatting for not found terrains ID's 2 年之前
mapping 2cbe6bcb47 Added common method to get names of hardcoded mod scopes 2 年之前
minizip 54550b50de Update VS files to 2019, partially fix test project 6 年之前
registerTypes d0895e30ef callback functions and cleaning up unused code 3 年之前
rmg 89f0cc66e8 Merge pull request #1213 from IvanSavenko/clone_fix 2 年之前
serializer 7fdad4e0f6 Code refactor following C++ standard and condition fixes 3 年之前
spells 861a6849f9 Added possibility to define per-town tower icon for battle queue in siege 3 年之前
vstd ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
AI_Base.h f1e5797834 Code style: move or add licensing information on top of every file 8 年之前
BattleFieldHandler.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
BattleFieldHandler.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CAndroidVMHelper.cpp dcbcff41dc apply review comments for CAndroidVMHelper 7 年之前
CAndroidVMHelper.h 80f149e296 Better android input handling: sending notifications about CInputText changes to java so that we can display textinput overlay there; (#354) 8 年之前
CArtHandler.cpp 526a6e4fe7 Fix incorrect assertions 2 年之前
CArtHandler.h 45a3064e5d suggested changes 3 年之前
CBonusTypeHandler.cpp 7fdad4e0f6 Code refactor following C++ standard and condition fixes 3 年之前
CBonusTypeHandler.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CBuildingHandler.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CBuildingHandler.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CConfigHandler.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CConfigHandler.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CConsoleHandler.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CConsoleHandler.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CCreatureHandler.cpp 2cbe6bcb47 Added common method to get names of hardcoded mod scopes 2 年之前
CCreatureHandler.h 1bdc4240d1 Remove unused include 3 年之前
CCreatureSet.cpp 2cbe6bcb47 Added common method to get names of hardcoded mod scopes 2 年之前
CCreatureSet.h 9fb5d0e726 Fix stackinstance deserialization 3 年之前
CGameInfoCallback.cpp f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite 3 年之前
CGameInfoCallback.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CGameInterface.cpp 8f599ed043 NKAI: android fixes 3 年之前
CGameInterface.h 82a9f82e1c BattleAI: retreat 3 年之前
CGameState.cpp 46b8709712 Adjust positions of heroes in towns earlier 3 年之前
CGameState.h 46b8709712 Adjust positions of heroes in towns earlier 3 年之前
CGameStateFwd.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CGeneralTextHandler.cpp f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite 3 年之前
CGeneralTextHandler.h 20c102e648 Remove T prefix from new typedefs 3 年之前
CHeroHandler.cpp 2cbe6bcb47 Added common method to get names of hardcoded mod scopes 2 年之前
CHeroHandler.h 20c102e648 Remove T prefix from new typedefs 3 年之前
CMakeLists.txt 2d3002bc1d add standard lib target back 3 年之前
CModHandler.cpp 3cf1e3b4d4 Restored neutral faction ID, changed warnings related to H3 ID's 2 年之前
CModHandler.h 2cbe6bcb47 Added common method to get names of hardcoded mod scopes 2 年之前
CPathfinder.cpp 48ec21f648 Do not allow attacking from inaccessible tiles 2 年之前
CPathfinder.h 20c102e648 Remove T prefix from new typedefs 3 年之前
CPlayerState.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CPlayerState.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CRandomGenerator.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CRandomGenerator.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CScriptingModule.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CScriptingModule.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CSkillHandler.cpp 2cbe6bcb47 Added common method to get names of hardcoded mod scopes 2 年之前
CSkillHandler.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CSoundBase.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CStack.cpp 0f35082024 Fix crash with objects belonging players without state 3 年之前
CStack.h 20c102e648 Remove T prefix from new typedefs 3 年之前
CStopWatch.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CThreadHelper.cpp 9f46bf5bff Apply suggestions from code review 3 年之前
CThreadHelper.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CTownHandler.cpp 2cbe6bcb47 Added common method to get names of hardcoded mod scopes 2 年之前
CTownHandler.h 861a6849f9 Added possibility to define per-town tower icon for battle queue in siege 3 年之前
CondSh.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
ConstTransitivePtr.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
FunctionList.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
GameConstants.cpp 2cbe6bcb47 Added common method to get names of hardcoded mod scopes 2 年之前
GameConstants.h 45a3064e5d suggested changes 3 年之前
HeroBonus.cpp 8b964be71f Merge pull request #1111 from GermanAizek/develop 3 年之前
HeroBonus.h 0f35082024 Fix crash with objects belonging players without state 3 年之前
IBonusTypeHandler.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
IGameCallback.cpp f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite 3 年之前
IGameCallback.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
IGameEventsReceiver.h 0032947735 regression fixed. Artifact assemble dialog shows multiple times. 3 年之前
IHandlerBase.cpp 2cbe6bcb47 Added common method to get names of hardcoded mod scopes 2 年之前
IHandlerBase.h 2cbe6bcb47 Added common method to get names of hardcoded mod scopes 2 年之前
Interprocess.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
JsonDetail.cpp 2cbe6bcb47 Added common method to get names of hardcoded mod scopes 2 年之前
JsonDetail.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
JsonNode.cpp 5cd405bce8 Fixed meta field handling in JsonUtils::inherit function, removed 3 年之前
JsonNode.h 5cd405bce8 Fixed meta field handling in JsonUtils::inherit function, removed 3 年之前
LoadProgress.cpp e4ac0d4370 Editor prerequisites [part 2] (#889) 3 年之前
LoadProgress.h e4ac0d4370 Editor prerequisites [part 2] (#889) 3 年之前
LogicalExpression.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
LogicalExpression.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
NetPacks.h 6e5932c016 Apply suggested changes next part 3 年之前
NetPacksBase.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
NetPacksLib.cpp b6b6063505 Fix positioning of heroes after release from prisons 3 年之前
NetPacksLobby.h 512cf014aa Freeze current state 3 年之前
ObstacleHandler.cpp aab394ff93 #1071 - In latest night builds there are problems with schema obstacle.json and file obstacles.json 3 年之前
ObstacleHandler.h 20c102e648 Remove T prefix from new typedefs 3 年之前
PathfinderUtil.h f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite 3 年之前
ResourceSet.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
ResourceSet.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
ScopeGuard.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
ScriptHandler.cpp 2cbe6bcb47 Added common method to get names of hardcoded mod scopes 2 年之前
ScriptHandler.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
StartInfo.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
StartInfo.h 9f46bf5bff Apply suggestions from code review 3 年之前
StdInc.cpp 3926920103 Rename radious -> radius 9 年之前
StdInc.h 74a82c4c9d Moved boost:format log proxy to CLoggerBase 9 年之前
StringConstants.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
Terrain.cpp 2cbe6bcb47 Added common method to get names of hardcoded mod scopes 2 年之前
Terrain.h a11135152c remove trivial manual implementation of assignment operator 3 年之前
UnlockGuard.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
VCMIDirs.cpp 9b3cab1181 IVCMIDirs::userExtractedPath() created 3 年之前
VCMIDirs.h 9b3cab1181 IVCMIDirs::userExtractedPath() created 3 年之前
VCMI_Lib.cpp eecaa20693 Resource extractor "enablers" are now command line options 3 年之前
VCMI_Lib.h eecaa20693 Resource extractor "enablers" are now command line options 3 年之前
VCMI_lib.cbp ec6f7b88fe !?OB WIP 4 年之前
VCMI_lib.vcxproj 54550b50de Update VS files to 2019, partially fix test project 6 年之前
VCMI_lib.vcxproj.filters 1471043cae Update visual studio project files 7 年之前
int3.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
vcmi_endian.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前