beegee1 60f6c00f2e Logging API: - removed unused method declaration - updated comments - ensured thread safety 11 anni fa
..
filesystem 927eb33c11 Split IGameCallback to reduce memory required to debug compilation. 11 anni fa
logging 60f6c00f2e Logging API: - removed unused method declaration - updated comments - ensured thread safety 11 anni fa
mapping 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 11 anni fa
minizip 4a71442c80 Missing changes. 11 anni fa
registerTypes 7d1e54baa7 Fixed compilation with MSVC. 11 anni fa
rmg fe1b16a7ec Some preparation towards mantis #1743: 11 anni fa
AI_Base.h cce814c41b * Final commit 14 anni fa
BattleAction.cpp 69eee05ccc - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 12 anni fa
BattleAction.h 1657f124e1 - Compile fixes for MVS 12 anni fa
BattleHex.cpp 69eee05ccc - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 12 anni fa
BattleHex.h 1657f124e1 - Compile fixes for MVS 12 anni fa
BattleState.cpp 1d57b75bc5 - random number generation refactoring 11 anni fa
BattleState.h 1d57b75bc5 - random number generation refactoring 11 anni fa
CArtHandler.cpp fe1b16a7ec Some preparation towards mantis #1743: 11 anni fa
CArtHandler.h fe1b16a7ec Some preparation towards mantis #1743: 11 anni fa
CBattleCallback.cpp 1d57b75bc5 - random number generation refactoring 11 anni fa
CBattleCallback.h 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 anni fa
CBonusTypeHandler.cpp f837afdc47 CBonusTypeHandler small refactoring 11 anni fa
CBonusTypeHandler.h 4203d69525 Part 2 of new spell configuration 11 anni fa
CBuildingHandler.cpp 78609871ae bugfixing: 11 anni fa
CBuildingHandler.h 8a8eecd063 * refactoring 12 anni fa
CConfigHandler.cpp d2ae847ecf - files in local directories (saves & configs) now always have higher 11 anni fa
CConfigHandler.h 2b45e13c5c c++03 -> c++11 switch: 12 anni fa
CConsoleHandler.cpp ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 12 anni fa
CConsoleHandler.h 2b45e13c5c c++03 -> c++11 switch: 12 anni fa
CCreatureHandler.cpp fe1b16a7ec Some preparation towards mantis #1743: 11 anni fa
CCreatureHandler.h fe1b16a7ec Some preparation towards mantis #1743: 11 anni fa
CCreatureSet.cpp 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733 11 anni fa
CCreatureSet.h 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733 11 anni fa
CDefObjInfoHandler.cpp 1cec8d4cfc Some bits towards replacements of objects.txt, first step towards 11 anni fa
CDefObjInfoHandler.h 1cec8d4cfc Some bits towards replacements of objects.txt, first step towards 11 anni fa
CGameInfoCallback.cpp c6238588bd Rename new files. 11 anni fa
CGameInfoCallback.h c6238588bd Rename new files. 11 anni fa
CGameInterface.cpp dd808ef5cc bugfixing: 12 anni fa
CGameInterface.h ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 12 anni fa
CGameState.cpp 907caedb13 Added "produce" section in "building" structure. Changed dailyIncome. 11 anni fa
CGameState.h ad84ae64b0 Clean up. 11 anni fa
CGeneralTextHandler.cpp 6cb3cb006d Several minor fixes/features 12 anni fa
CGeneralTextHandler.h 55577d0ac4 - fixed missing DLL_LINKAGE 12 anni fa
CHeroHandler.cpp 1d57b75bc5 - random number generation refactoring 11 anni fa
CHeroHandler.h 1d57b75bc5 - random number generation refactoring 11 anni fa
CMakeLists.txt c6238588bd Rename new files. 11 anni fa
CModHandler.cpp 13ea6e39f0 Update CModHandler.cpp 11 anni fa
CModHandler.h 324bb3c98d Update CModHandler.h 11 anni fa
CObjectHandler.cpp cd7ec5716f Update CObjectHandler.cpp 11 anni fa
CObjectHandler.h 907caedb13 Added "produce" section in "building" structure. Changed dailyIncome. 11 anni fa
CObstacleInstance.cpp 55577d0ac4 - fixed missing DLL_LINKAGE 12 anni fa
CObstacleInstance.h 2b45e13c5c c++03 -> c++11 switch: 12 anni fa
CRandomGenerator.cpp 1d57b75bc5 - random number generation refactoring 11 anni fa
CRandomGenerator.h 1d57b75bc5 - random number generation refactoring 11 anni fa
CScriptingModule.h ad84ae64b0 Clean up. 11 anni fa
CSpellHandler.cpp 3e101d89ef few formatting. Mostly space-> tab 11 anni fa
CSpellHandler.h 3e101d89ef few formatting. Mostly space-> tab 11 anni fa
CStopWatch.h 8040a81eec - fixed save games issues (#1044) 13 anni fa
CThreadHelper.cpp ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 12 anni fa
CThreadHelper.h a1f545792b Compile fixes specific for VS 2012" 12 anni fa
CTownHandler.cpp 7c1d3d17fc Update CTownHandler.cpp 11 anni fa
CTownHandler.h 558b155c0e Update CTownHandler.h 11 anni fa
CondSh.h e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 13 anni fa
Connection.cpp 760ae7d44a Changes related to Debian packaging, based on josch patch 11 anni fa
Connection.h 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 anni fa
ConstTransitivePtr.h b62bb096a7 Fixed #1430, work-around to make #1435 non-crashing. 12 anni fa
FunctionList.h 41e274b4aa - Moved FunctionList from /client to /lib -> used in client and server 12 anni fa
GameConstants.cpp 4203d69525 Part 2 of new spell configuration 11 anni fa
GameConstants.h fb5152254d Merge branch 'develop' of git://github.com/Macron1Robot/vcmi into WarmysBackup 11 anni fa
HeroBonus.cpp 8683c8c0eb - Added and improved some propagators, including Crystal Dragons ability (#1232) 11 anni fa
HeroBonus.h 8683c8c0eb - Added and improved some propagators, including Crystal Dragons ability (#1232) 11 anni fa
IBonusTypeHandler.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 anni fa
IGameCallback.cpp 334bd28bd4 It compiles with -gdwarf-3 11 anni fa
IGameCallback.h c6238588bd Rename new files. 11 anni fa
IGameEventsReceiver.h 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 anni fa
IHandlerBase.h 7d1e54baa7 Fixed compilation with MSVC. 11 anni fa
Interprocess.h 1415f8dbf5 - fix for boost 1.49 13 anni fa
JsonDetail.cpp 345df14d60 Update JsonDetail.cpp 11 anni fa
JsonDetail.h 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 anni fa
JsonNode.cpp 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 anni fa
JsonNode.h 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 anni fa
LogicalExpression.cpp ee1b0459e6 Extended building dependencies: 12 anni fa
LogicalExpression.h 7e02f6b670 Support for overriding victory/defeat conditions from h3m map or 12 anni fa
NetPacks.h 1d57b75bc5 - random number generation refactoring 11 anni fa
NetPacksBase.h 343dd1a7d1 Properly removing stuff from hero, fixes #1646. 11 anni fa
NetPacksLib.cpp 1d57b75bc5 - random number generation refactoring 11 anni fa
ResourceSet.cpp 66d6aebe32 Fixed all the issues with Quests, #828 and #1223. 12 anni fa
ResourceSet.h 43ef565e7e Added serializer-based class able to make deep copies of objects — CMemorySerializer. 11 anni fa
ScopeGuard.h c927913f5f - Improved json validation. Now it support most of features from latest json schema draft 12 anni fa
StartInfo.h 3560bbb7f3 two patches/pull requests from janisozaur 12 anni fa
StdInc.cpp cce814c41b * Final commit 14 anni fa
StdInc.h 2f5d6f2684 * CHexField renamed to CBattleHex 14 anni fa
StringConstants.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 anni fa
UnlockGuard.h 2b45e13c5c c++03 -> c++11 switch: 12 anni fa
VCMIDirs.cpp 760ae7d44a Changes related to Debian packaging, based on josch patch 11 anni fa
VCMIDirs.h 760ae7d44a Changes related to Debian packaging, based on josch patch 11 anni fa
VCMI_Lib.cpp 7f6f125b4c First part of submods support. 11 anni fa
VCMI_Lib.h 1ac328635a - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 12 anni fa
VCMI_lib.cbp 8110b65647 Fix for linking in MS VS and CodeBlocks. 11 anni fa
VCMI_lib.vcxproj 4a71442c80 Missing changes. 11 anni fa
VCMI_lib.vcxproj.filters 9e7013de77 Backup for my own MVS project configuration 11 anni fa
int3.h d8933b5c36 - AI will now use SectorMap to find a way to guarded / covered objects. 11 anni fa
vcmi_endian.h 8ffd482324 - gcc compile fix 12 anni fa