Andrej Dudenhefner 9d996ca830 adhere to Heroes 3 chain lightning mechanics il y a 2 mois
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Catapult.cpp ac3991b899 Rename a misleading method il y a 6 mois
Catapult.h 9205ef2c91 vcmi: skill-agnostic ballistics il y a 2 ans
Clone.cpp dbe82b94f6 Changes following review: il y a 1 an
Clone.h e82cc56ddb vcmi: modernize lib/spells/effects il y a 3 ans
Damage.cpp 21201d0b71 Better fakeRNG which also fixes CI build il y a 2 mois
Damage.h 1ed59213ff Show additional info in battle log on hover with active spell il y a 2 mois
DemonSummon.cpp a1c7d39d53 Another approach for getSpellEffectValue and Damage::getHealthChange. il y a 2 mois
DemonSummon.h 1ed59213ff Show additional info in battle log on hover with active spell il y a 2 mois
Dispel.cpp a8a6be7ac1 Fix potential compatibility with C++20 / C++23 mode il y a 11 mois
Dispel.h e82cc56ddb vcmi: modernize lib/spells/effects il y a 3 ans
Effect.cpp e82cc56ddb vcmi: modernize lib/spells/effects il y a 3 ans
Effect.h dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. il y a 1 an
Effects.cpp 5419de3468 Fix getCasterUnitId il y a 2 ans
Effects.h bdd976cc1e vcmi: modernize spell effects v2 il y a 3 ans
EffectsFwd.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined il y a 3 ans
Heal.cpp b01701f467 Active spell on-hover battle log: sacrifice il y a 2 mois
Heal.h b01701f467 Active spell on-hover battle log: sacrifice il y a 2 mois
LocationEffect.cpp dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. il y a 1 an
LocationEffect.h 8c3a417527 Cleanup il y a 1 an
Moat.cpp fee88cf2de prevent client code from ALL_KNOWING access to obstacles to compute new id il y a 2 mois
Moat.h 8c3a417527 Cleanup il y a 1 an
Obstacle.cpp fee88cf2de prevent client code from ALL_KNOWING access to obstacles to compute new id il y a 2 mois
Obstacle.h 8c3a417527 Cleanup il y a 1 an
Registry.cpp 73019c204d Replace redundant types with `auto` for the lvalues of template factory functions for smart pointers il y a 2 ans
Registry.h 84af64ce6b Removed magical initialization of registry via static variables il y a 2 ans
RemoveObstacle.cpp c0f5c7c0ea Replace pointer with reference in pack apply functions il y a 1 an
RemoveObstacle.h e82cc56ddb vcmi: modernize lib/spells/effects il y a 3 ans
Sacrifice.cpp b01701f467 Active spell on-hover battle log: sacrifice il y a 2 mois
Sacrifice.h b01701f467 Active spell on-hover battle log: sacrifice il y a 2 mois
Summon.cpp a99274d72e BattleHexArray - new container for BattleHexes il y a 1 an
Summon.h 8c3a417527 Cleanup il y a 1 an
Teleport.cpp a99274d72e BattleHexArray - new container for BattleHexes il y a 1 an
Teleport.h f11fa8f0c8 Teleport: can trigger obstacles now il y a 2 ans
Timed.cpp c0f5c7c0ea Replace pointer with reference in pack apply functions il y a 1 an
Timed.h 2636a0dcc3 Moved MetaString to a new file il y a 2 ans
UnitEffect.cpp 9d996ca830 adhere to Heroes 3 chain lightning mechanics il y a 2 mois
UnitEffect.h a1c7d39d53 Another approach for getSpellEffectValue and Damage::getHealthChange. il y a 2 mois