Andrej Dudenhefner 9d996ca830 adhere to Heroes 3 chain lightning mechanics hai 2 meses
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Catapult.cpp ac3991b899 Rename a misleading method hai 6 meses
Catapult.h 9205ef2c91 vcmi: skill-agnostic ballistics %!s(int64=2) %!d(string=hai) anos
Clone.cpp dbe82b94f6 Changes following review: hai 1 ano
Clone.h e82cc56ddb vcmi: modernize lib/spells/effects %!s(int64=3) %!d(string=hai) anos
Damage.cpp 21201d0b71 Better fakeRNG which also fixes CI build hai 2 meses
Damage.h 1ed59213ff Show additional info in battle log on hover with active spell hai 2 meses
DemonSummon.cpp a1c7d39d53 Another approach for getSpellEffectValue and Damage::getHealthChange. hai 2 meses
DemonSummon.h 1ed59213ff Show additional info in battle log on hover with active spell hai 2 meses
Dispel.cpp a8a6be7ac1 Fix potential compatibility with C++20 / C++23 mode hai 11 meses
Dispel.h e82cc56ddb vcmi: modernize lib/spells/effects %!s(int64=3) %!d(string=hai) anos
Effect.cpp e82cc56ddb vcmi: modernize lib/spells/effects %!s(int64=3) %!d(string=hai) anos
Effect.h dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. hai 1 ano
Effects.cpp 5419de3468 Fix getCasterUnitId %!s(int64=2) %!d(string=hai) anos
Effects.h bdd976cc1e vcmi: modernize spell effects v2 %!s(int64=3) %!d(string=hai) anos
EffectsFwd.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
Heal.cpp b01701f467 Active spell on-hover battle log: sacrifice hai 2 meses
Heal.h b01701f467 Active spell on-hover battle log: sacrifice hai 2 meses
LocationEffect.cpp dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. hai 1 ano
LocationEffect.h 8c3a417527 Cleanup hai 1 ano
Moat.cpp fee88cf2de prevent client code from ALL_KNOWING access to obstacles to compute new id hai 2 meses
Moat.h 8c3a417527 Cleanup hai 1 ano
Obstacle.cpp fee88cf2de prevent client code from ALL_KNOWING access to obstacles to compute new id hai 2 meses
Obstacle.h 8c3a417527 Cleanup hai 1 ano
Registry.cpp 73019c204d Replace redundant types with `auto` for the lvalues of template factory functions for smart pointers %!s(int64=2) %!d(string=hai) anos
Registry.h 84af64ce6b Removed magical initialization of registry via static variables %!s(int64=2) %!d(string=hai) anos
RemoveObstacle.cpp c0f5c7c0ea Replace pointer with reference in pack apply functions hai 1 ano
RemoveObstacle.h e82cc56ddb vcmi: modernize lib/spells/effects %!s(int64=3) %!d(string=hai) anos
Sacrifice.cpp b01701f467 Active spell on-hover battle log: sacrifice hai 2 meses
Sacrifice.h b01701f467 Active spell on-hover battle log: sacrifice hai 2 meses
Summon.cpp a99274d72e BattleHexArray - new container for BattleHexes hai 1 ano
Summon.h 8c3a417527 Cleanup hai 1 ano
Teleport.cpp a99274d72e BattleHexArray - new container for BattleHexes hai 1 ano
Teleport.h f11fa8f0c8 Teleport: can trigger obstacles now %!s(int64=2) %!d(string=hai) anos
Timed.cpp c0f5c7c0ea Replace pointer with reference in pack apply functions hai 1 ano
Timed.h 2636a0dcc3 Moved MetaString to a new file %!s(int64=2) %!d(string=hai) anos
UnitEffect.cpp 9d996ca830 adhere to Heroes 3 chain lightning mechanics hai 2 meses
UnitEffect.h a1c7d39d53 Another approach for getSpellEffectValue and Damage::getHealthChange. hai 2 meses