Arseniy Shestakov ec22da4412 CMap: fix objects memory leak on exit 9 anni fa
..
filesystem 3c78f960cd Complete json map format integration 9 anni fa
logging 92dd194c97 logger now supports unicode file paths 9 anni fa
mapObjects ab06cfd586 More fixes for uninitialized fields 9 anni fa
mapping ec22da4412 CMap: fix objects memory leak on exit 9 anni fa
minizip e7b639898e Final compilation fix suggested by AVS. 9 anni fa
registerTypes c5cfc8467f Battles: change naming from drawbridge to gate for everything 9 anni fa
rmg dea39b8497 Complete solution for Subterranean Gate placement. 9 anni fa
serializer 2021decb91 Serialize town spells 9 anni fa
spells 7886e8986e Merge pull request #197 from vcmi/issue/2304_2418 9 anni fa
AI_Base.h cce814c41b * Final commit 14 anni fa
BattleAction.cpp 1c0d4e3f6f Fix filenames in file headers 10 anni fa
BattleAction.h 1657f124e1 - Compile fixes for MVS 12 anni fa
BattleHex.cpp 3f720901ec Minor fixes. 11 anni fa
BattleHex.h 3f720901ec Minor fixes. 11 anni fa
BattleState.cpp bf6ad4e783 More fixes for uninitialized fields part 2 9 anni fa
BattleState.h bf6ad4e783 More fixes for uninitialized fields part 2 9 anni fa
CArtHandler.cpp 10dbbead2d Fix indentation of logging code and around it 9 anni fa
CArtHandler.h 53b5587c2e Advance map header serialization 9 anni fa
CBattleCallback.cpp 10dbbead2d Fix indentation of logging code and around it 9 anni fa
CBattleCallback.h 5df8d1cbd0 Update low level battle stacks accessor for ghost selection support. 9 anni fa
CBonusTypeHandler.cpp 10dbbead2d Fix indentation of logging code and around it 9 anni fa
CBonusTypeHandler.h 4203d69525 Part 2 of new spell configuration 11 anni fa
CBuildingHandler.cpp 54453aee73 get rid of boost::assign 11 anni fa
CBuildingHandler.h 8a8eecd063 * refactoring 12 anni fa
CConfigHandler.cpp cf61837ced replaced std::string with boost::filesystem::path in several places 9 anni fa
CConfigHandler.h 1c0d4e3f6f Fix filenames in file headers 10 anni fa
CConsoleHandler.cpp 10dbbead2d Fix indentation of logging code and around it 9 anni fa
CConsoleHandler.h 1b6f2ea3b7 VCMIDirs update #5 fix 11 anni fa
CCreatureHandler.cpp bf6ad4e783 More fixes for uninitialized fields part 2 9 anni fa
CCreatureHandler.h 483276b128 Merge fixes 9 anni fa
CCreatureSet.cpp 10dbbead2d Fix indentation of logging code and around it 9 anni fa
CCreatureSet.h dd1aabbe23 Use JsonSerializeFormat for map objects 9 anni fa
CGameInfoCallback.cpp 10dbbead2d Fix indentation of logging code and around it 9 anni fa
CGameInfoCallback.h 10f888a483 Fix obelisks puzzle revealing 9 anni fa
CGameInterface.cpp 1c292205df More logging cleanup 9 anni fa
CGameInterface.h 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 10 anni fa
CGameState.cpp 1c292205df More logging cleanup 9 anni fa
CGameState.h 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 10 anni fa
CGameStateFwd.h 7b5a7f43ad Removed includes of CGameState from headers 10 anni fa
CGeneralTextHandler.cpp 1c292205df More logging cleanup 9 anni fa
CGeneralTextHandler.h 879eaa47f8 Rumors: client-side proof of concept implementation 10 anni fa
CHeroHandler.cpp 1c292205df More logging cleanup 9 anni fa
CHeroHandler.h a4b6d34ebe Advance map header serialization 9 anni fa
CMakeLists.txt 22b93106c8 Experimental drafts of Json serializer 9 anni fa
CModHandler.cpp 10dbbead2d Fix indentation of logging code and around it 9 anni fa
CModHandler.h 1bc41b3ba3 Merge commit '3c844002626f48007a888d4dd8b0b45ec867fc9a' into feature/VCMIMapFormat1 9 anni fa
CObstacleInstance.cpp c93f8fea48 moatHexes: implement reading moat hexes from configuration files 10 anni fa
CObstacleInstance.h 2b45e13c5c c++03 -> c++11 switch: 12 anni fa
CPathfinder.cpp b0045fa357 Fix TurnInfo memory leaks 9 anni fa
CPathfinder.h b4a35f9c62 CPathfinderHelper: fix memory leak 9 anni fa
CPlayerState.h 7b5a7f43ad Removed includes of CGameState from headers 10 anni fa
CRandomGenerator.cpp 5139378319 - migrated boost::function/ref/bind to std:: variants 11 anni fa
CRandomGenerator.h 492b866806 - Fixed crash caused by randomShuffle 11 anni fa
CScriptingModule.h ad84ae64b0 Clean up. 11 anni fa
CSoundBase.h a491c11305 Fixed sound effect when hero disappears 11 anni fa
CStopWatch.h 1c0d4e3f6f Fix filenames in file headers 10 anni fa
CThreadHelper.cpp 5c356f4415 add support for the HURD 11 anni fa
CThreadHelper.h 5139378319 - migrated boost::function/ref/bind to std:: variants 11 anni fa
CTownHandler.cpp 2021decb91 Serialize town spells 9 anni fa
CTownHandler.h 2021decb91 Serialize town spells 9 anni fa
CondSh.h 3f720901ec Minor fixes. 11 anni fa
Connection.cpp 1c292205df More logging cleanup 9 anni fa
Connection.h b6103167f7 Fix serializer backward compatibility in CPointerLoader 9 anni fa
ConstTransitivePtr.h b62bb096a7 Fixed #1430, work-around to make #1435 non-crashing. 12 anni fa
FunctionList.h dce9880d16 Minor refactoring of FunctionList using variadic templates. 11 anni fa
GameConstants.cpp 16e0d18880 Added special slots for war machines and arrow towers 9 anni fa
GameConstants.h 39fe9472b6 CGameHandler::moveArtifact: check lock status by slot instead of id 9 anni fa
HeroBonus.cpp 89ce1a4509 Fixed uninitialized field 9 anni fa
HeroBonus.h 3926920103 Rename radious -> radius 9 anni fa
IBonusTypeHandler.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 anni fa
IGameCallback.cpp 10dbbead2d Fix indentation of logging code and around it 9 anni fa
IGameCallback.h bdc369ffba Patrol: use manhattan distance for getting tiles in radius 10 anni fa
IGameEventsReceiver.h c5cfc8467f Battles: change naming from drawbridge to gate for everything 9 anni fa
IHandlerBase.cpp 53b5587c2e Advance map header serialization 9 anni fa
IHandlerBase.h 53b5587c2e Advance map header serialization 9 anni fa
Interprocess.h 3926920103 Rename radious -> radius 9 anni fa
JsonDetail.cpp fc2cbc841a Another fix for JsonWriter::writeString 10 anni fa
JsonDetail.h 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 anni fa
JsonNode.cpp 10dbbead2d Fix indentation of logging code and around it 9 anni fa
JsonNode.h 36eaa399e7 Add hardcodedFeature to switch winner's retreating with no troops 9 anni fa
LogicalExpression.cpp ee1b0459e6 Extended building dependencies: 12 anni fa
LogicalExpression.h 27bf2524a3 Advance triggered events serialization 10 anni fa
NetPacks.h c5cfc8467f Battles: change naming from drawbridge to gate for everything 9 anni fa
NetPacksBase.h 10dbbead2d Fix indentation of logging code and around it 9 anni fa
NetPacksLib.cpp 10dbbead2d Fix indentation of logging code and around it 9 anni fa
ResourceSet.cpp 4de0f0f973 Compile fixes for MSVS. 9 anni fa
ResourceSet.h 43ef565e7e Added serializer-based class able to make deep copies of objects — CMemorySerializer. 11 anni fa
ScopeGuard.h c927913f5f - Improved json validation. Now it support most of features from latest json schema draft 12 anni fa
StartInfo.h 10dbbead2d Fix indentation of logging code and around it 9 anni fa
StdInc.cpp 3926920103 Rename radious -> radius 9 anni fa
StdInc.h 3926920103 Rename radious -> radius 9 anni fa
StringConstants.h 408f346541 Drafts for hero serialization 9 anni fa
UnlockGuard.h 2b45e13c5c c++03 -> c++11 switch: 12 anni fa
VCMIDirs.cpp 70e3c81b9f Replaced CFileInfo with more correct and efficient alternative 9 anni fa
VCMIDirs.h 3926920103 Rename radious -> radius 9 anni fa
VCMI_Lib.cpp 2e70d8a084 - VCMI will now read templates from mods 10 anni fa
VCMI_Lib.h 6bd6be0835 Object class handler is now a proper "handler" 11 anni fa
VCMI_lib.cbp 439aeecc8b [c::b] re-enabled PCH, tested with GCC 5.3. (Older versions may not work) 9 anni fa
VCMI_lib.vcxproj 772bc9e6c1 Updated MSVS project files. 9 anni fa
VCMI_lib.vcxproj.filters 772bc9e6c1 Updated MSVS project files. 9 anni fa
int3.h 9e7e5b81e4 Merge pull request #143 from vcmi/feature/patrolSupport 10 anni fa
vcmi_endian.h 3c35b3eefe Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h 11 anni fa