AlexVinS b9bdc95a7e Handle monster agressivness for VISIONS spell 10 年之前
..
CArmedInstance.cpp 54453aee73 get rid of boost::assign 11 年之前
CArmedInstance.h c16e7d4bcf VCMIDirs update #4 11 年之前
CBank.cpp 685deddac1 Start spell-relatet files reorganisation 10 年之前
CBank.h c16e7d4bcf VCMIDirs update #4 11 年之前
CGHeroInstance.cpp b846b717a1 implemented VISIONS spell (partially) 10 年之前
CGHeroInstance.h b846b717a1 implemented VISIONS spell (partially) 10 年之前
CGMarket.cpp 54453aee73 get rid of boost::assign 11 年之前
CGMarket.h 79036484dd Trying to sort out project changes and compile issues. 11 年之前
CGPandoraBox.cpp 685deddac1 Start spell-relatet files reorganisation 10 年之前
CGPandoraBox.h 8e1e8abe90 Default constructors for Scholar, Pandora and Event. 11 年之前
CGTownInstance.cpp 54453aee73 get rid of boost::assign 11 年之前
CGTownInstance.h 54453aee73 get rid of boost::assign 11 年之前
CObjectClassesHandler.cpp e9534603c2 Fixed sound on object pickup with dialog 11 年之前
CObjectClassesHandler.h e9534603c2 Fixed sound on object pickup with dialog 11 年之前
CObjectHandler.cpp 54453aee73 get rid of boost::assign 11 年之前
CObjectHandler.h c16e7d4bcf VCMIDirs update #4 11 年之前
CQuest.cpp 43f1e37546 Quest Log: fix text for quests with minimal level requirement 10 年之前
CQuest.h 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 年之前
CRewardableConstructor.cpp 57fa905a2b Something that compiles. 11 年之前
CRewardableConstructor.h e51e2190fd Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 11 年之前
CRewardableObject.cpp 789da96a81 Stables: give 400 movement points bonus instead of 600 10 年之前
CRewardableObject.h 5d59bbc0d4 Fix CGBonusingObject serialization 11 年之前
CommonConstructors.cpp a1e42caddd Banks won't use fuzzy engine at all, only center of mass. 11 年之前
CommonConstructors.h a1e42caddd Banks won't use fuzzy engine at all, only center of mass. 11 年之前
JsonRandom.cpp 685deddac1 Start spell-relatet files reorganisation 10 年之前
JsonRandom.h 57fa905a2b Something that compiles. 11 年之前
MapObjects.h b2e8c92383 Cleanup: 11 年之前
MiscObjects.cpp b9bdc95a7e Handle monster agressivness for VISIONS spell 10 年之前
MiscObjects.h 9f05f53e65 Corrected monster agressiveness #2034 10 年之前
ObjectTemplate.cpp 6c0a396094 Corrected y-axis orientation, now object placement is correct. 11 年之前
ObjectTemplate.h 0763b9a758 - Implemented object per zone limit 11 年之前