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@@ -40,7 +40,7 @@
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* Fixed wrong order of activating mods in chain when installing multiple mods at once
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* Mod list no longer shows mod version column. Version is now only shown in the mod description.
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* Launcher will now skip the Heroes 3 data import step if data has been found automatically
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-* Fixed inport of existing data files on iOS. This option now requires iOS 13 or later
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+* Fixed import of existing data files on iOS. This option now requires iOS 13 or later
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* Fixed import using offline installer on iOS.
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* Buttons to open data directories in the Help tab are now hidden on mobile systems if they can't be opened with file browser
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* Added the configuration files directory to the Help tab as it is located separately on Linux systems
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@@ -321,7 +321,7 @@
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### Battles
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* Added option to enable unlimited combat replays during game setup
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-* Added option to instantly end battle using quick combat (shotcut: 'e')
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+* Added option to instantly end battle using quick combat (shortcut: 'e')
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* Added option to replace auto-combat button action with instant end using quick combat
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* Battles against AI players can now be done using quick combat
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* Disabling battle queue will now correctly reposition hero statistics preview popup
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@@ -885,7 +885,7 @@
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### GENERAL:
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* Fixed framerate drops on hero movement with active hota mod
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* Fade-out animations will now be skipped when instant hero movement speed is used
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-* Restarting loaded campaing scenario will now correctly reapply starting bonus
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+* Restarting loaded campaign scenario will now correctly reapply starting bonus
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* Reverted FPS limit on mobile systems back to 60 fps
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* Fixed loading of translations for maps and campaigns
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* Fixed loading of preconfigured starting army for heroes with preconfigured spells
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@@ -1051,7 +1051,7 @@
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* Battle opening sound can now be skipped with mouse click
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* Fixed movement through moat of double-hexed units
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* Fixed removal of Land Mines and Fire Walls
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-* Obstacles will now corectly show up either below or above unit
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+* Obstacles will now correctly show up either below or above unit
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* It is now possible to teleport a unit through destroyed walls
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* Added distinct overlay image for showing movement range of highlighted unit
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* Added overlay for displaying shooting range penalties of units
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@@ -1171,7 +1171,7 @@
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* RMG will no longer place shipyards or boats at very small lakes
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* Fixed placement of shipyards in invalid locations
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* Fixed potential game hang on generation of random map
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-* RMG will now generate addditional monolith pairs to create required number of zone connections
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+* RMG will now generate additional monolith pairs to create required number of zone connections
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* RMG will try to place Subterranean Gates as far away from other objects (including each other) as possible
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* RMG will now try to place objects as far as possible in both zones sharing a guard, not only the first one.
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* Use only one template for an object in zone
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@@ -1195,7 +1195,7 @@
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* Added option to show amount of creatures as numeric range rather than adjective
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* Added option to show map grid
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* Map swipe is no longer exclusive for phones and can be enabled on desktop platforms
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-* Added more graduated settigns for hero movement speed
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+* Added more graduated settings for hero movement speed
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* Map scrolling is now more graduated and scrolls with pixel-level precision
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* Hero movement speed now matches H3
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* Improved performance of adventure map rendering
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@@ -1214,7 +1214,7 @@
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* Fixed white status bar on server connection screen
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* Buttons in battle window now correctly show tooltip in status bar
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* Fixed cursor image during enemy turn in combat
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-* Game will no longer promt to assemble artifacts if they fall into backpack
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+* Game will no longer prompt to assemble artifacts if they fall into backpack
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* It is now possible to use in-game console for vcmi commands
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* Stacks sized 1000-9999 units will not be displayed as "1k"
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* It is now possible to select destination town for Town Portal via double-click
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@@ -1300,7 +1300,7 @@
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* Dragon Breath attack now correctly uses different attack animation if multiple targets are hit
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* Petrification: implemented visual effect
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* Paralyze: added visual effect
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-* Blind: Stacks will no longer retailate on attack that blinds them
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+* Blind: Stacks will no longer retaliate on attack that blinds them
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* Demon Summon: Added animation effect for summoning
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* Fire shield will no longer trigger on non-adjacent attacks, e.g. from Dragon Breath
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* Weakness now has correct visual effect
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@@ -1479,7 +1479,7 @@
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* treasury
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### SOUND:
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-* Fixed many mising or wrong pickup and visit sounds for map objects
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+* Fixed many missing or wrong pickup and visit sounds for map objects
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* All map objects now have ambient sounds identical to OH3
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### RANDOM MAP GENERATOR:
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@@ -1532,7 +1532,7 @@
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* New console commands:
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* gosolo - AI take control over human players and vice versa
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* controlai - give control of one or all AIs to player
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- * set hideSystemMessages on/off - supress server messages in chat
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+ * set hideSystemMessages on/off - suppress server messages in chat
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### BATTLES:
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* Drawbridge mechanics implemented (animation still missing)
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@@ -1574,7 +1574,7 @@
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* View Earth
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* Visions
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* Disguise
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-* Implemented CURE spell negative dispell effect
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+* Implemented CURE spell negative dispel effect
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* Added LOCATION target for spells castable on any hex with new target modifiers
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### BATTLES:
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@@ -1597,7 +1597,7 @@
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* VCMI can now be compiled with SDL2
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* Movies will use ffmpeg library
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* change boost::bind to std::bind
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- * removed boost::asign
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+ * removed boost::assign
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* Updated FuzzyLite to 5.0
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* Multiplayer load support was implemented through command-line options
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@@ -1646,7 +1646,7 @@
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* Zone placement
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* Zone borders and connections, fractalized paths inside zones
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* Guard generation
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-* Treasue piles generation (so far only few removable objects)
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+* Treasure piles generation (so far only few removable objects)
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### MODS:
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* Support for submods - mod may have their own "submods" located in <modname>/Mods directory
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@@ -1753,7 +1753,7 @@
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* Improved json validation. Now it support most of features from latest json schema draft.
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* Icons use path to icon instead of image indexes.
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* It is possible to edit data of another mod or H3 data via mods.
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-* Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
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+* Mods can access only ID's from dependencies, virtual "core" mod and itself (optional for some mods compatibility)
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* Removed no longer needed field "projectile spins"
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* Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
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@@ -1870,7 +1870,7 @@
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* Fixed a possible freeze when exchanging resources at marketplace
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### BATTLE AI:
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-* It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
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+* It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of available modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
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* New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
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# 0.88 -> 0.89 (Jun 01 2012)
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@@ -1963,7 +1963,7 @@
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* No wall penalty
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* Enchanter
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* Bind
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- * Dispell helpful spells
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+ * Dispel helpful spells
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# 0.85 -> 0.86 (Sep 01 2011)
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@@ -2085,7 +2085,7 @@
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* Spell damage specialities (Deemer), fixed bonus (Ciele)
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* Secondary skill bonuses
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* Creature Upgrades (Gelu)
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- * Resorce generation
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+ * Resource generation
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* Starting Skill (Adrienne)
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### TOWNS:
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@@ -2224,7 +2224,7 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=14
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* Clicking on the border no longer opens an empty info windows
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### HERO WINDOW:
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-* Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
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+* Improved artifact moving. Available slots are highlighted. Moved artifact is bound to mouse cursor.
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### TOWNS:
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* new special town structures supported:
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@@ -2237,7 +2237,7 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=14
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### OBJECTS:
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* External dwellings increase town growth
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* Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
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-* Scholar won't give unavaliable spells anymore.
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+* Scholar won't give unavailable spells anymore.
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A lot of of various bugfixes and improvements:
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http://bugs.vcmi.eu/changelog_page.php?version_id=2
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@@ -2257,7 +2257,7 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
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* a few fixes for shipyard window
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### ADVENTURE INTERFACE:
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-* Cursor shows if tile is accesible and how many turns away
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+* Cursor shows if tile is accessible and how many turns away
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* moving hero with arrow keys / numpad
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* fixed Next Hero button behaviour
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* fixed Surface/Underground switch button in higher resolutions
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@@ -2426,7 +2426,7 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
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* Diplomacy secondary skill support
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* timed events won't cause resources amount to be negative
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* support for sorcery secondary skill
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-* reduntant quotation marks from artifact descriptions are removed
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+* redundant quotation marks from artifact descriptions are removed
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* no income at the first day
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### ADVENTURE INTERFACE:
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@@ -2954,7 +2954,7 @@ And a lot of minor fixes
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* [feature] picked artifacts are added to hero's backpack
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* [feature] possibility of choosing player to play
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* [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
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-* [bugfix] fixed crashbug in reading defs with negativ left/right margins
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+* [bugfix] fixed crashbug in reading defs with negative left/right margins
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* [bugfix] improved randomization
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* [bugfix] pathfinder can't be cheated (what caused errors)
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