Commit historia

Upphovsman SHA1 Meddelande Datum
  Ivan Savenko 8468469976 Fixes for AI town building logic 10 månader sedan
  MichalZr6 4e9f052e98 Fix creature upgrades in Fort and town's dwellings 10 månader sedan
  Ivan Savenko 0e1f8f99bc Reduce excessive logging 10 månader sedan
  Xilmi 99fcf136ec Nullkiller AI is now also capable of upgrading dwellings a second time if that's possible 11 månader sedan
  Xilmi 9012560e38 Fix for AI not recognizing 2nd T7-building of Factory as dwelling 11 månader sedan
  Xilmi 61fba1fedd Merge remote-tracking branch 'upstream/develop' into develop 1 år sedan
  Ivan Savenko 3dd4fa2528 Reduce usage of pointers to VLC entities 1 år sedan
  Xilmi 06f894140c Update BuildAnalyzer.cpp 1 år sedan
  Xilmi 0c488145b9 Update BuildAnalyzer.cpp 1 år sedan
  Xilmi 72597b549b hero spread 1 år sedan
  Xilmi aea05b3fb8 Merge remote-tracking branch 'upstream/develop' into develop 1 år sedan
  Ivan Savenko 0fd9dbf240 Unified income handling, added IOwnableObject interface 1 år sedan
  Xilmi e6d907af55 Merge remote-tracking branch 'upstream/develop' into develop 1 år sedan
  Xilmi f0ca1c6112 Update BuildAnalyzer.cpp 1 år sedan
  Xilmi c10c04779f Adaptive Build-order 1 år sedan
  Laserlicht 170f375179 code review 1 år sedan
  Laserlicht 475b769eef fix ToW 1 år sedan
  Laserlicht 14bcfad7b0 fix upgrade 1 år sedan
  Laserlicht ebeeff5aa3 abstraction layer 1 år sedan
  Laserlicht 3afddbbf29 replaced constant 1 år sedan
  Xilmi f4c0bee003 Merge remote-tracking branch 'upstream/develop' into develop 1 år sedan
  Laserlicht bfd1e8a7c8 calculate income 1 år sedan
  Xilmi aade79720f Update BuildAnalyzer.cpp 1 år sedan
  Xilmi 69efe9cfda Merge remote-tracking branch 'upstream/develop' into develop 1 år sedan
  Ivan Savenko 4aa73b40c9 Split CTownHandler into smaller chunks 1 år sedan
  Xilmi 2bf7b3200b Merge remote-tracking branch 'upstream/develop' into develop 1 år sedan
  Xilmi f094bf9602 Added marketplace to buildable buildings 1 år sedan
  Andrii Danylchenko e9e5948d61 NKAI: take into account 7lvl creature cost when we consider what resources we need 1 år sedan
  Xilmi 53c51b4278 Allow all buildings 1 år sedan
  Xilmi 3fed58c47b Gold-pressure 1 år sedan