تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 10 ماه پیش
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class 10 ماه پیش
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine 10 ماه پیش
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 11 ماه پیش
  MichalZr6 dbe82b94f6 Changes following review: 11 ماه پیش
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 11 ماه پیش
  Ivan Savenko 3dd4fa2528 Reduce usage of pointers to VLC entities 1 سال پیش
  Ivan Savenko 36c1ed670f Support for configurable town fortifications 1 سال پیش
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases 1 سال پیش
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 سال پیش
  Ivan Savenko adc3441bda Merge pull request #3998 from IvanSavenko/refactor_sdl_media 1 سال پیش
  Ivan Savenko 7461df161c lib now uses shared_ptr for entities. Removed manual memory management. 1 سال پیش
  Ivan Savenko d27b854cb1 Reorganized music, video and sound players: 1 سال پیش
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files 2 سال پیش
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 سال پیش
  Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor 2 سال پیش
  Ivan Savenko 41210c1dbf Client-side support for multiple battles 2 سال پیش
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations 2 سال پیش
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files 2 سال پیش
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations 2 سال پیش
  Ivan Savenko e2718db791 Converted several enumerations into constants 2 سال پیش
  Ivan Savenko 62a5eeebbc Fixed rendering priority of battlefield background obstacles 2 سال پیش
  Ivan Savenko e6d8b65e2c Fix toggling of auto combat 2 سال پیش
  Ivan Savenko 428fb832c6 Implemented foreground/background obstacles: 2 سال پیش
  Konstantin c4d5a7a2d6 vcmi:towns now can choose if moat render is needed 2 سال پیش
  Ivan Savenko 688b8db3eb Removed delays due to thread waits from battle animations 2 سال پیش
  Konstantin 9205ef2c91 vcmi: skill-agnostic ballistics 2 سال پیش
  Konstantin 5366f9190e vcmi: reduce boost::lexical_cast usage 2 سال پیش
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2 سال پیش
  Ivan Savenko 05a1d7c6e3 All text for factions/towns/building are passed through translator 3 سال پیش