Commit historia

Upphovsman SHA1 Meddelande Datum
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 10 månader sedan
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class 10 månader sedan
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine 10 månader sedan
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 11 månader sedan
  MichalZr6 dbe82b94f6 Changes following review: 11 månader sedan
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 11 månader sedan
  Ivan Savenko 3dd4fa2528 Reduce usage of pointers to VLC entities 1 år sedan
  Ivan Savenko 36c1ed670f Support for configurable town fortifications 1 år sedan
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases 1 år sedan
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 år sedan
  Ivan Savenko adc3441bda Merge pull request #3998 from IvanSavenko/refactor_sdl_media 1 år sedan
  Ivan Savenko 7461df161c lib now uses shared_ptr for entities. Removed manual memory management. 1 år sedan
  Ivan Savenko d27b854cb1 Reorganized music, video and sound players: 1 år sedan
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files 2 år sedan
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 år sedan
  Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor 2 år sedan
  Ivan Savenko 41210c1dbf Client-side support for multiple battles 2 år sedan
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations 2 år sedan
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files 2 år sedan
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations 2 år sedan
  Ivan Savenko e2718db791 Converted several enumerations into constants 2 år sedan
  Ivan Savenko 62a5eeebbc Fixed rendering priority of battlefield background obstacles 2 år sedan
  Ivan Savenko e6d8b65e2c Fix toggling of auto combat 2 år sedan
  Ivan Savenko 428fb832c6 Implemented foreground/background obstacles: 2 år sedan
  Konstantin c4d5a7a2d6 vcmi:towns now can choose if moat render is needed 2 år sedan
  Ivan Savenko 688b8db3eb Removed delays due to thread waits from battle animations 2 år sedan
  Konstantin 9205ef2c91 vcmi: skill-agnostic ballistics 2 år sedan
  Konstantin 5366f9190e vcmi: reduce boost::lexical_cast usage 2 år sedan
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2 år sedan
  Ivan Savenko 05a1d7c6e3 All text for factions/towns/building are passed through translator 3 år sedan