Историја ревизија

Аутор SHA1 Порука Датум
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable пре 10 месеци
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class пре 10 месеци
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine пре 10 месеци
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible пре 11 месеци
  MichalZr6 dbe82b94f6 Changes following review: пре 11 месеци
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. пре 11 месеци
  Ivan Savenko 3dd4fa2528 Reduce usage of pointers to VLC entities пре 1 година
  Ivan Savenko 36c1ed670f Support for configurable town fortifications пре 1 година
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases пре 1 година
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos пре 1 година
  Ivan Savenko adc3441bda Merge pull request #3998 from IvanSavenko/refactor_sdl_media пре 1 година
  Ivan Savenko 7461df161c lib now uses shared_ptr for entities. Removed manual memory management. пре 1 година
  Ivan Savenko d27b854cb1 Reorganized music, video and sound players: пре 1 година
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files пре 2 година
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) пре 2 година
  Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor пре 2 година
  Ivan Savenko 41210c1dbf Client-side support for multiple battles пре 2 година
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations пре 2 година
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files пре 2 година
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations пре 2 година
  Ivan Savenko e2718db791 Converted several enumerations into constants пре 2 година
  Ivan Savenko 62a5eeebbc Fixed rendering priority of battlefield background obstacles пре 2 година
  Ivan Savenko e6d8b65e2c Fix toggling of auto combat пре 2 година
  Ivan Savenko 428fb832c6 Implemented foreground/background obstacles: пре 2 година
  Konstantin c4d5a7a2d6 vcmi:towns now can choose if moat render is needed пре 2 година
  Ivan Savenko 688b8db3eb Removed delays due to thread waits from battle animations пре 2 година
  Konstantin 9205ef2c91 vcmi: skill-agnostic ballistics пре 2 година
  Konstantin 5366f9190e vcmi: reduce boost::lexical_cast usage пре 2 година
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader пре 2 година
  Ivan Savenko 05a1d7c6e3 All text for factions/towns/building are passed through translator пре 3 година