提交历史

作者 SHA1 备注 提交日期
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 10 月之前
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class 10 月之前
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine 10 月之前
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 11 月之前
  MichalZr6 dbe82b94f6 Changes following review: 11 月之前
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 11 月之前
  Ivan Savenko 3dd4fa2528 Reduce usage of pointers to VLC entities 1 年之前
  Ivan Savenko 36c1ed670f Support for configurable town fortifications 1 年之前
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases 1 年之前
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 年之前
  Ivan Savenko adc3441bda Merge pull request #3998 from IvanSavenko/refactor_sdl_media 1 年之前
  Ivan Savenko 7461df161c lib now uses shared_ptr for entities. Removed manual memory management. 1 年之前
  Ivan Savenko d27b854cb1 Reorganized music, video and sound players: 1 年之前
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files 2 年之前
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年之前
  Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor 2 年之前
  Ivan Savenko 41210c1dbf Client-side support for multiple battles 2 年之前
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations 2 年之前
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files 2 年之前
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations 2 年之前
  Ivan Savenko e2718db791 Converted several enumerations into constants 2 年之前
  Ivan Savenko 62a5eeebbc Fixed rendering priority of battlefield background obstacles 2 年之前
  Ivan Savenko e6d8b65e2c Fix toggling of auto combat 2 年之前
  Ivan Savenko 428fb832c6 Implemented foreground/background obstacles: 2 年之前
  Konstantin c4d5a7a2d6 vcmi:towns now can choose if moat render is needed 2 年之前
  Ivan Savenko 688b8db3eb Removed delays due to thread waits from battle animations 2 年之前
  Konstantin 9205ef2c91 vcmi: skill-agnostic ballistics 2 年之前
  Konstantin 5366f9190e vcmi: reduce boost::lexical_cast usage 2 年之前
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2 年之前
  Ivan Savenko 05a1d7c6e3 All text for factions/towns/building are passed through translator 3 年之前