Commit Verlauf

Autor SHA1 Nachricht Datum
  Michał W. Urbańczyk c920f29c45 More missing serialization items. vor 12 Jahren
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. vor 12 Jahren
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: vor 12 Jahren
  Ivan Savenko 5082dafd62 - h3 hero classes and artifacts can be modified via json vor 12 Jahren
  Ivan Savenko b4e54f76ea - split heroes.json in manner similar to creatures\factions vor 12 Jahren
  Ivan Savenko f306d7bb70 some changes towards editing H3 objects via mods. Should be stable, report if not. vor 12 Jahren
  mateuszb 9c1a117c1c * refactoring vor 12 Jahren
  mateuszb bda766b697 * refactoring vor 12 Jahren
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs vor 12 Jahren
  mateuszb f1c78e3260 * creature ID refactoring vor 12 Jahren
  alexvins a9d458c8f4 few more refactorings vor 12 Jahren
  mateuszb 25663ce7af * fixed vector<bool> serialization vor 12 Jahren
  mateuszb 8769f67c5d * JsonReader can convert to enums vor 12 Jahren
  DjWarmonger 79062eb15c - Parsing hero specialty is working (though complicated) vor 12 Jahren
  beegee1 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing vor 12 Jahren
  Ivan Savenko ff146a80fe - fixed empty tavern in new towns vor 13 Jahren
  Ivan Savenko e36bc50504 - support for new heroes and hero classes vor 13 Jahren
  Ivan Savenko c764ce6ebe - one more unitialized memory crash (#1163) vor 13 Jahren
  Ivan Savenko d2ee602b29 - fix uninitialized cursor vor 13 Jahren
  Ivan Savenko ffe8b99369 - reorganized hero classes vor 13 Jahren
  Ivan Savenko 85a23e298c - generic string ID -> numeric ID resolution system vor 13 Jahren
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) vor 13 Jahren
  Ivan Savenko da7a6234b1 - some tweaks towards new towns vor 13 Jahren
  mateuszb 6a81c8b1af * campaign against magic numbers vor 13 Jahren
  Ivan Savenko 99dcb73a72 - filesystem.json files for wog and vcmi data vor 13 Jahren
  Ivan Savenko 0ca9f64573 Next part of town configuration: vor 13 Jahren
  Michał W. Urbańczyk d168f3eac2 * Implemented Moat functionality during siege (stops movement and deals dmg) vor 13 Jahren
  Michał W. Urbańczyk 7dc0d6878e Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp. vor 13 Jahren
  beegee1 156aa6e4d9 * Updated class - file - handling vor 14 Jahren
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex vor 14 Jahren