Commit History

Auteur SHA1 Bericht Datum
  Michał W. Urbańczyk c920f29c45 More missing serialization items. 12 jaren geleden
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. 12 jaren geleden
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 jaren geleden
  Ivan Savenko 5082dafd62 - h3 hero classes and artifacts can be modified via json 12 jaren geleden
  Ivan Savenko b4e54f76ea - split heroes.json in manner similar to creatures\factions 12 jaren geleden
  Ivan Savenko f306d7bb70 some changes towards editing H3 objects via mods. Should be stable, report if not. 12 jaren geleden
  mateuszb 9c1a117c1c * refactoring 12 jaren geleden
  mateuszb bda766b697 * refactoring 12 jaren geleden
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs 12 jaren geleden
  mateuszb f1c78e3260 * creature ID refactoring 12 jaren geleden
  alexvins a9d458c8f4 few more refactorings 12 jaren geleden
  mateuszb 25663ce7af * fixed vector<bool> serialization 12 jaren geleden
  mateuszb 8769f67c5d * JsonReader can convert to enums 12 jaren geleden
  DjWarmonger 79062eb15c - Parsing hero specialty is working (though complicated) 12 jaren geleden
  beegee1 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing 12 jaren geleden
  Ivan Savenko ff146a80fe - fixed empty tavern in new towns 13 jaren geleden
  Ivan Savenko e36bc50504 - support for new heroes and hero classes 13 jaren geleden
  Ivan Savenko c764ce6ebe - one more unitialized memory crash (#1163) 13 jaren geleden
  Ivan Savenko d2ee602b29 - fix uninitialized cursor 13 jaren geleden
  Ivan Savenko ffe8b99369 - reorganized hero classes 13 jaren geleden
  Ivan Savenko 85a23e298c - generic string ID -> numeric ID resolution system 13 jaren geleden
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 jaren geleden
  Ivan Savenko da7a6234b1 - some tweaks towards new towns 13 jaren geleden
  mateuszb 6a81c8b1af * campaign against magic numbers 13 jaren geleden
  Ivan Savenko 99dcb73a72 - filesystem.json files for wog and vcmi data 13 jaren geleden
  Ivan Savenko 0ca9f64573 Next part of town configuration: 13 jaren geleden
  Michał W. Urbańczyk d168f3eac2 * Implemented Moat functionality during siege (stops movement and deals dmg) 13 jaren geleden
  Michał W. Urbańczyk 7dc0d6878e Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp. 13 jaren geleden
  beegee1 156aa6e4d9 * Updated class - file - handling 14 jaren geleden
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex 14 jaren geleden