Michał W. Urbańczyk
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a14f381d48
Fixed #1055 - hang when creature performed automatic (not controleld by player) action.
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13 anni fa |
Michał W. Urbańczyk
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d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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13 anni fa |
DjWarmonger
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b86706d58c
Commander can now die in a battle and will be automatically rised when visiting town.
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13 anni fa |
Michał W. Urbańczyk
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edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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13 anni fa |
Ivan Savenko
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faaf799d95
- fixed some extra warnings. Mostly harmless.
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13 anni fa |
Michał W. Urbańczyk
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d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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13 anni fa |
DjWarmonger
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d491bc1c3a
Commanders can level up. It's non-interactive yet.
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13 anni fa |
DjWarmonger
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ee2768ab07
- Some work for commanders
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13 anni fa |
DjWarmonger
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bd2a0c2a2b
"You have captured enemy artifact" window. All arts from commander & stacks will also be looted.
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13 anni fa |
DjWarmonger
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25bdcd3cab
- Fixed wrong creature teleported
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13 anni fa |
Michał W. Urbańczyk
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722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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13 anni fa |
Michał W. Urbańczyk
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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13 anni fa |
Michał W. Urbańczyk
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c698181c4c
* simple mechanism for detecting desync after init
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13 anni fa |
Michał W. Urbańczyk
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13f26fc3cb
* Client is able to await for answers for multiple queries at the same time
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13 anni fa |
DjWarmonger
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88e9dec974
Fixed Thieves Guild window showing for all players.
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13 anni fa |
DjWarmonger
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b8a5d0d430
Stack artifacts - part 1
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14 anni fa |
Michał W. Urbańczyk
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046e54563c
* fixed project files for RD configuration
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14 anni fa |
beegee1
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156aa6e4d9
* Updated class - file - handling
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14 anni fa |
beegee1
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2f5d6f2684
* CHexField renamed to CBattleHex
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14 anni fa |
beegee1
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 anni fa |
DjWarmonger
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0903d6037c
New pack - BattleEffectTrigger for various one-shot effects with animation
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14 anni fa |
ori.bar
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74fafbedbf
Fix #807
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14 anni fa |
Michał W. Urbańczyk
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bb1bdcb0a7
* fixed crash on visiting Sirens
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14 anni fa |
Michał W. Urbańczyk
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8b7a2f179c
* Server will strictly require answering the queries before taking any actions. Let me know, if this causes any freezes.
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14 anni fa |
Michał W. Urbańczyk
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18444fc72f
Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion.
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14 anni fa |
DjWarmonger
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da83f0fcde
For dev release 0.85b
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14 anni fa |
DjWarmonger
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ef954b8a4f
Most of the stuff I've commited today makes no sense, proper solution is trivial.
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14 anni fa |
DjWarmonger
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096e77333f
Better handling of after-battle callbacks. Looks messy, but works.
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14 anni fa |
DjWarmonger
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79a453f442
Support for WoG "cast before attack" bonus. Minor fixes.
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14 anni fa |
DjWarmonger
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08b7d0db17
All multi-hex attacks and shots should now be fully functional.
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14 anni fa |