Michał W. Urbańczyk
|
a14f381d48
Fixed #1055 - hang when creature performed automatic (not controleld by player) action.
|
13 ani în urmă |
Michał W. Urbańczyk
|
d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
|
13 ani în urmă |
DjWarmonger
|
b86706d58c
Commander can now die in a battle and will be automatically rised when visiting town.
|
13 ani în urmă |
Michał W. Urbańczyk
|
edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
|
13 ani în urmă |
Ivan Savenko
|
faaf799d95
- fixed some extra warnings. Mostly harmless.
|
13 ani în urmă |
Michał W. Urbańczyk
|
d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
13 ani în urmă |
DjWarmonger
|
d491bc1c3a
Commanders can level up. It's non-interactive yet.
|
13 ani în urmă |
DjWarmonger
|
ee2768ab07
- Some work for commanders
|
13 ani în urmă |
DjWarmonger
|
bd2a0c2a2b
"You have captured enemy artifact" window. All arts from commander & stacks will also be looted.
|
13 ani în urmă |
DjWarmonger
|
25bdcd3cab
- Fixed wrong creature teleported
|
13 ani în urmă |
Michał W. Urbańczyk
|
722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
|
13 ani în urmă |
Michał W. Urbańczyk
|
a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
|
13 ani în urmă |
Michał W. Urbańczyk
|
c698181c4c
* simple mechanism for detecting desync after init
|
13 ani în urmă |
Michał W. Urbańczyk
|
13f26fc3cb
* Client is able to await for answers for multiple queries at the same time
|
13 ani în urmă |
DjWarmonger
|
88e9dec974
Fixed Thieves Guild window showing for all players.
|
13 ani în urmă |
DjWarmonger
|
b8a5d0d430
Stack artifacts - part 1
|
14 ani în urmă |
Michał W. Urbańczyk
|
046e54563c
* fixed project files for RD configuration
|
14 ani în urmă |
beegee1
|
156aa6e4d9
* Updated class - file - handling
|
14 ani în urmă |
beegee1
|
2f5d6f2684
* CHexField renamed to CBattleHex
|
14 ani în urmă |
beegee1
|
7f04ed990b
Major refactoring. First part: BattleInterface
|
14 ani în urmă |
DjWarmonger
|
0903d6037c
New pack - BattleEffectTrigger for various one-shot effects with animation
|
14 ani în urmă |
ori.bar
|
74fafbedbf
Fix #807
|
14 ani în urmă |
Michał W. Urbańczyk
|
bb1bdcb0a7
* fixed crash on visiting Sirens
|
14 ani în urmă |
Michał W. Urbańczyk
|
8b7a2f179c
* Server will strictly require answering the queries before taking any actions. Let me know, if this causes any freezes.
|
14 ani în urmă |
Michał W. Urbańczyk
|
18444fc72f
Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion.
|
14 ani în urmă |
DjWarmonger
|
da83f0fcde
For dev release 0.85b
|
14 ani în urmă |
DjWarmonger
|
ef954b8a4f
Most of the stuff I've commited today makes no sense, proper solution is trivial.
|
14 ani în urmă |
DjWarmonger
|
096e77333f
Better handling of after-battle callbacks. Looks messy, but works.
|
14 ani în urmă |
DjWarmonger
|
79a453f442
Support for WoG "cast before attack" bonus. Minor fixes.
|
14 ani în urmă |
DjWarmonger
|
08b7d0db17
All multi-hex attacks and shots should now be fully functional.
|
14 ani în urmă |