Michał W. Urbańczyk
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a14f381d48
Fixed #1055 - hang when creature performed automatic (not controleld by player) action.
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13 年之前 |
Michał W. Urbańczyk
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d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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13 年之前 |
DjWarmonger
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b86706d58c
Commander can now die in a battle and will be automatically rised when visiting town.
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13 年之前 |
Michał W. Urbańczyk
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edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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13 年之前 |
Ivan Savenko
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faaf799d95
- fixed some extra warnings. Mostly harmless.
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13 年之前 |
Michał W. Urbańczyk
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d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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13 年之前 |
DjWarmonger
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d491bc1c3a
Commanders can level up. It's non-interactive yet.
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13 年之前 |
DjWarmonger
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ee2768ab07
- Some work for commanders
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13 年之前 |
DjWarmonger
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bd2a0c2a2b
"You have captured enemy artifact" window. All arts from commander & stacks will also be looted.
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13 年之前 |
DjWarmonger
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25bdcd3cab
- Fixed wrong creature teleported
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13 年之前 |
Michał W. Urbańczyk
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722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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13 年之前 |
Michał W. Urbańczyk
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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13 年之前 |
Michał W. Urbańczyk
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c698181c4c
* simple mechanism for detecting desync after init
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13 年之前 |
Michał W. Urbańczyk
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13f26fc3cb
* Client is able to await for answers for multiple queries at the same time
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13 年之前 |
DjWarmonger
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88e9dec974
Fixed Thieves Guild window showing for all players.
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13 年之前 |
DjWarmonger
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b8a5d0d430
Stack artifacts - part 1
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13 年之前 |
Michał W. Urbańczyk
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046e54563c
* fixed project files for RD configuration
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14 年之前 |
beegee1
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156aa6e4d9
* Updated class - file - handling
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14 年之前 |
beegee1
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2f5d6f2684
* CHexField renamed to CBattleHex
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14 年之前 |
beegee1
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 年之前 |
DjWarmonger
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0903d6037c
New pack - BattleEffectTrigger for various one-shot effects with animation
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14 年之前 |
ori.bar
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74fafbedbf
Fix #807
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14 年之前 |
Michał W. Urbańczyk
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bb1bdcb0a7
* fixed crash on visiting Sirens
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14 年之前 |
Michał W. Urbańczyk
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8b7a2f179c
* Server will strictly require answering the queries before taking any actions. Let me know, if this causes any freezes.
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14 年之前 |
Michał W. Urbańczyk
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18444fc72f
Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion.
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14 年之前 |
DjWarmonger
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da83f0fcde
For dev release 0.85b
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14 年之前 |
DjWarmonger
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ef954b8a4f
Most of the stuff I've commited today makes no sense, proper solution is trivial.
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14 年之前 |
DjWarmonger
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096e77333f
Better handling of after-battle callbacks. Looks messy, but works.
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14 年之前 |
DjWarmonger
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79a453f442
Support for WoG "cast before attack" bonus. Minor fixes.
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14 年之前 |
DjWarmonger
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08b7d0db17
All multi-hex attacks and shots should now be fully functional.
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14 年之前 |