提交历史

作者 SHA1 备注 提交日期
  Michał W. Urbańczyk a14f381d48 Fixed #1055 - hang when creature performed automatic (not controleld by player) action. 13 年之前
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h 13 年之前
  DjWarmonger b86706d58c Commander can now die in a battle and will be automatically rised when visiting town. 13 年之前
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 年之前
  Ivan Savenko faaf799d95 - fixed some extra warnings. Mostly harmless. 13 年之前
  Michał W. Urbańczyk d168f3eac2 * Implemented Moat functionality during siege (stops movement and deals dmg) 13 年之前
  DjWarmonger d491bc1c3a Commanders can level up. It's non-interactive yet. 13 年之前
  DjWarmonger ee2768ab07 - Some work for commanders 13 年之前
  DjWarmonger bd2a0c2a2b "You have captured enemy artifact" window. All arts from commander & stacks will also be looted. 13 年之前
  DjWarmonger 25bdcd3cab - Fixed wrong creature teleported 13 年之前
  Michał W. Urbańczyk 722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. 13 年之前
  Michał W. Urbańczyk a9af0da0ab Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including: 13 年之前
  Michał W. Urbańczyk c698181c4c * simple mechanism for detecting desync after init 13 年之前
  Michał W. Urbańczyk 13f26fc3cb * Client is able to await for answers for multiple queries at the same time 13 年之前
  DjWarmonger 88e9dec974 Fixed Thieves Guild window showing for all players. 13 年之前
  DjWarmonger b8a5d0d430 Stack artifacts - part 1 13 年之前
  Michał W. Urbańczyk 046e54563c * fixed project files for RD configuration 14 年之前
  beegee1 156aa6e4d9 * Updated class - file - handling 14 年之前
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex 14 年之前
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 年之前
  DjWarmonger 0903d6037c New pack - BattleEffectTrigger for various one-shot effects with animation 14 年之前
  ori.bar 74fafbedbf Fix #807 14 年之前
  Michał W. Urbańczyk bb1bdcb0a7 * fixed crash on visiting Sirens 14 年之前
  Michał W. Urbańczyk 8b7a2f179c * Server will strictly require answering the queries before taking any actions. Let me know, if this causes any freezes. 14 年之前
  Michał W. Urbańczyk 18444fc72f Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion. 14 年之前
  DjWarmonger da83f0fcde For dev release 0.85b 14 年之前
  DjWarmonger ef954b8a4f Most of the stuff I've commited today makes no sense, proper solution is trivial. 14 年之前
  DjWarmonger 096e77333f Better handling of after-battle callbacks. Looks messy, but works. 14 年之前
  DjWarmonger 79a453f442 Support for WoG "cast before attack" bonus. Minor fixes. 14 年之前
  DjWarmonger 08b7d0db17 All multi-hex attacks and shots should now be fully functional. 14 年之前