Michał W. Urbańczyk
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a14f381d48
Fixed #1055 - hang when creature performed automatic (not controleld by player) action.
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пре 13 година |
Michał W. Urbańczyk
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d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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пре 13 година |
DjWarmonger
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b86706d58c
Commander can now die in a battle and will be automatically rised when visiting town.
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пре 13 година |
Michał W. Urbańczyk
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edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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пре 13 година |
Ivan Savenko
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faaf799d95
- fixed some extra warnings. Mostly harmless.
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пре 13 година |
Michał W. Urbańczyk
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d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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пре 13 година |
DjWarmonger
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d491bc1c3a
Commanders can level up. It's non-interactive yet.
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пре 13 година |
DjWarmonger
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ee2768ab07
- Some work for commanders
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пре 13 година |
DjWarmonger
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bd2a0c2a2b
"You have captured enemy artifact" window. All arts from commander & stacks will also be looted.
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пре 13 година |
DjWarmonger
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25bdcd3cab
- Fixed wrong creature teleported
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пре 13 година |
Michał W. Urbańczyk
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722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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пре 13 година |
Michał W. Urbańczyk
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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пре 13 година |
Michał W. Urbańczyk
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c698181c4c
* simple mechanism for detecting desync after init
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пре 13 година |
Michał W. Urbańczyk
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13f26fc3cb
* Client is able to await for answers for multiple queries at the same time
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пре 13 година |
DjWarmonger
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88e9dec974
Fixed Thieves Guild window showing for all players.
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пре 13 година |
DjWarmonger
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b8a5d0d430
Stack artifacts - part 1
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пре 14 година |
Michał W. Urbańczyk
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046e54563c
* fixed project files for RD configuration
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пре 14 година |
beegee1
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156aa6e4d9
* Updated class - file - handling
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пре 14 година |
beegee1
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2f5d6f2684
* CHexField renamed to CBattleHex
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пре 14 година |
beegee1
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7f04ed990b
Major refactoring. First part: BattleInterface
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пре 14 година |
DjWarmonger
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0903d6037c
New pack - BattleEffectTrigger for various one-shot effects with animation
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пре 14 година |
ori.bar
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74fafbedbf
Fix #807
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пре 14 година |
Michał W. Urbańczyk
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bb1bdcb0a7
* fixed crash on visiting Sirens
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пре 14 година |
Michał W. Urbańczyk
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8b7a2f179c
* Server will strictly require answering the queries before taking any actions. Let me know, if this causes any freezes.
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пре 14 година |
Michał W. Urbańczyk
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18444fc72f
Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion.
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пре 14 година |
DjWarmonger
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da83f0fcde
For dev release 0.85b
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пре 14 година |
DjWarmonger
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ef954b8a4f
Most of the stuff I've commited today makes no sense, proper solution is trivial.
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пре 14 година |
DjWarmonger
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096e77333f
Better handling of after-battle callbacks. Looks messy, but works.
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пре 14 година |
DjWarmonger
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79a453f442
Support for WoG "cast before attack" bonus. Minor fixes.
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пре 14 година |
DjWarmonger
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08b7d0db17
All multi-hex attacks and shots should now be fully functional.
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пре 14 година |