Commit History

Autor SHA1 Mensaxe Data
  Fay 5e78a3147a Abstracted fading into separate class; %!s(int64=10) %!d(string=hai) anos
  Fay e64c08df27 Initial; %!s(int64=10) %!d(string=hai) anos
  Fay 77908dcf76 Added missing deletes in map handler dtor; %!s(int64=11) %!d(string=hai) anos
  Fay 01029779d7 World view mode drawing: refactoring, part 2 (further merging of common functionalities; abstracted puzzle view to separate blitter); %!s(int64=11) %!d(string=hai) anos
  Fay 97d89d1d6c World view mode drawing: refactoring, part 1 (merged main drawing method); %!s(int64=11) %!d(string=hai) anos
  Fay e3dc37fece Fixed hotkeys in world view mode (added missing hotkeys + disabled non-world-view hotkeys); %!s(int64=11) %!d(string=hai) anos
  Fay 447119e2f5 Changed zoom factors to resemble OH3 as closely as possible; %!s(int64=11) %!d(string=hai) anos
  Fay 9b3b69b108 Fixed incorrect display of scaled+rotated map images in world view mode; %!s(int64=11) %!d(string=hai) anos
  Fay 8e840d2c30 Changed map surface-cache key from int to intptr_t; %!s(int64=11) %!d(string=hai) anos
  Fay 3823631a57 Fixed recoloring world view panel info icons after current player change; %!s(int64=11) %!d(string=hai) anos
  Fay 4b248c2762 World view impl -- initial; %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 495c39304d Fixed crash due to incorrect RMG options. %!s(int64=11) %!d(string=hai) anos
  AlexVinS 30d6eab20b Do not render fully hidden tiles %!s(int64=11) %!d(string=hai) anos
  AlexVinS 195eae48ca Merge branch 'develop' into SDL2 %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko a0689fa377 Refactoring of hoverText from objects: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 5ebc0e8614 First part of object instance API cleanup %!s(int64=11) %!d(string=hai) anos
  AlexVinS 3b8d0e44d4 Merge branch 'develop' into SDL2 %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 47639832b1 Probably fixed bug with map border rendering in rectangular maps %!s(int64=11) %!d(string=hai) anos
  AlexVinS 2ec8c31558 Partial fix for hero flag rendering %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 09d595e385 - Implemented "mapObject" entry for hero classes %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7f276185bd Moving files: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 6bd6be0835 Object class handler is now a proper "handler" %!s(int64=11) %!d(string=hai) anos
  beegee1 80765eb0a3 - fixed clang compiler warnings (detects now unused constant vars) %!s(int64=11) %!d(string=hai) anos
  beegee1 1d57b75bc5 - random number generation refactoring %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 1f325bafb3 fixes #1619 and #1647 %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 41cb1603e1 Fix for #1624 : %!s(int64=12) %!d(string=hai) anos