Commit History

Autor SHA1 Mensaxe Data
  AlexVinS 8f84e24aa6 Get rid of mainEffectAnim %!s(int64=11) %!d(string=hai) anos
  AlexVinS 657385e32c We need to know caster stack ID for proper projectile animation %!s(int64=11) %!d(string=hai) anos
  AlexVinS f1ab328a09 Cleanup %!s(int64=11) %!d(string=hai) anos
  AlexVinS b31ed0e4ea Use SetMana packet in battle %!s(int64=11) %!d(string=hai) anos
  AlexVinS fe1233310f Centralize dispell mechanics %!s(int64=11) %!d(string=hai) anos
  AlexVinS ca5391cde6 Get rid of handleSpellCasting %!s(int64=11) %!d(string=hai) anos
  AlexVinS fa9c1e8637 remove healedHP calculation from battlestate %!s(int64=11) %!d(string=hai) anos
  AlexVinS 20a058f3f9 Formatting & cleanup %!s(int64=11) %!d(string=hai) anos
  AlexVinS 6d4cd1c91b Copying of handleSpellCasting finished %!s(int64=11) %!d(string=hai) anos
  AlexVinS a387ad0d09 Continue moving spell cast logic %!s(int64=11) %!d(string=hai) anos
  AlexVinS d87153a610 Hide mechanics classes %!s(int64=11) %!d(string=hai) anos
  AlexVinS c8f1e6d1a1 Move mechanics factory %!s(int64=11) %!d(string=hai) anos
  AlexVinS 0fda90c67d Start moving server side spell mechanics %!s(int64=11) %!d(string=hai) anos
  AlexVinS 6dbed27b65 Add more "const" %!s(int64=11) %!d(string=hai) anos
  AlexVinS c7480e7fe5 Move getAffectedStacks to mechanics classes %!s(int64=11) %!d(string=hai) anos
  AlexVinS 22c251b57d Small fix for rangeInHexes %!s(int64=11) %!d(string=hai) anos
  AlexVinS bab7198cd7 Use some constants in SRSLPraserHelpers %!s(int64=11) %!d(string=hai) anos
  AlexVinS 4042757f93 Move spell range calculation to Mechanics %!s(int64=11) %!d(string=hai) anos
  AlexVinS 0015027ec7 Draft fo CHAIN_LIGHTNING %!s(int64=11) %!d(string=hai) anos
  AlexVinS a06dae1f96 Move getAffectedCreatures to CSpell. + more drafts %!s(int64=11) %!d(string=hai) anos
  AlexVinS 5ba53da9bf Extract SpellMechanics to separate file %!s(int64=11) %!d(string=hai) anos