Historique des commits

Auteur SHA1 Message Date
  Arseniy Shestakov 2da3d8a563 Code style: remove senseless comments il y a 8 ans
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file il y a 8 ans
  Fay 02fa478bfb Refactor: unified logic for notyfing CIntObjs about left/right mouse click events; il y a 8 ans
  AlexVinS 5506ae036a Reworked CHillFortWindow il y a 9 ans
  AlexVinS 055c84bc7a cleanup il y a 9 ans
  Vadim Markovtsev e4b1ef1405 Add "override" to virtual overriden methods il y a 10 ans
  AlexVinS cc669b0ae7 Move gui locking to GUIHandler il y a 10 ans
  AlexVinS b6a2323e01 SDL1 wipe, part 2. Untested. il y a 10 ans
  AlexVinS c46999bcb8 Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect il y a 10 ans
  AlexVinS b71d985d49 cleanup il y a 10 ans
  Fay 4b248c2762 World view impl -- initial; il y a 10 ans
  Ilya Zhuravlev b22973e717 Fixed crash, "pure virtual method called", when calling doUpdate lambda from CGPreGame. il y a 11 ans
  Ivan Savenko 1e5e02c7df Compilation fixes caused by merge, replaced some remaining boost::bind with std's il y a 11 ans
  Ivan Savenko 10fc1892a8 Large refactoring of button classes: il y a 11 ans
  Ivan Savenko 731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files il y a 11 ans
  AlexVinS 74d3effa98 More safe way of update locking il y a 11 ans
  AlexVinS 9b8ad51cd3 Run all rendering with pim lock if possible il y a 11 ans
  AlexVinS ac2896da42 Implemented SDL2 unicode input. Hotkeys are sill broken. il y a 11 ans
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui il y a 12 ans