Ivan Savenko 0c844b3d65 Potential fix for desync on AI turn il y a 1 mois
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army 8139fca07d Fixes regression causing crash on getting current terrain of stackInstance without army il y a 2 mois
CGCreature.cpp 86502f58b6 implement HotA map stack count il y a 1 mois
CGCreature.h 86502f58b6 implement HotA map stack count il y a 1 mois
CGDwelling.cpp a3a234f8e0 kingdom overview dwellings for mods il y a 5 mois
CGDwelling.h a3a234f8e0 kingdom overview dwellings for mods il y a 5 mois
CGHeroInstance.cpp 0c844b3d65 Potential fix for desync on AI turn il y a 1 mois
CGHeroInstance.h 0c844b3d65 Potential fix for desync on AI turn il y a 1 mois
CGMarket.cpp 283230eb4e Add description for University using H3 string il y a 6 mois
CGMarket.h fe2a981ddf Show skill that can be learned in university on right click il y a 6 mois
CGObjectInstance.cpp 1d871b5adf preserve instanceId during serialization/deserialization of json mapFormat il y a 1 mois
CGObjectInstance.h 3e1ac566b9 Reverse seer hut and reward values il y a 2 mois
CGPandoraBox.cpp df8282cb7e Removes a removable event if a draw occurs il y a 5 mois
CGPandoraBox.h df8282cb7e Removes a removable event if a draw occurs il y a 5 mois
CGResource.cpp 5ae4db60e3 add mines support il y a 4 mois
CGResource.h 5ae4db60e3 add mines support il y a 4 mois
CGTownInstance.cpp 1900e03b47 nullkiller2: Replace `hasBuiltSomeTradeBuilding()` with `hasBuiltResourceMarketplace()` il y a 2 mois
CGTownInstance.h 1900e03b47 nullkiller2: Replace `hasBuiltSomeTradeBuilding()` with `hasBuiltResourceMarketplace()` il y a 2 mois
CQuest.cpp 9bbe2a9998 Fix disassembling artifact when its part is needed for Seer Hut quest il y a 1 mois
CQuest.h 54a46b77a9 Extract library entity randomization logic to separate class il y a 8 mois
CRewardableObject.cpp afb22e52eb Add some diagnostics for inablilty to place all stacks on battlefield il y a 8 mois
CRewardableObject.h 8721bdd728 Split CCreatureSet file on .h/.cpp per class basis il y a 7 mois
CompoundMapObjectID.h eaf1e11045 add banned objects to mapeditor il y a 7 mois
FlaggableMapObject.cpp 6ac57a7cfc Improvements to bonus system node types / propagators il y a 7 mois
FlaggableMapObject.h 6ac57a7cfc Improvements to bonus system node types / propagators il y a 7 mois
IMarket.cpp d808bd6412 introduce toResourceType il y a 5 mois
IMarket.h 1b5cacfc13 ResourceTrader improvements and testing WIP il y a 5 mois
IObjectInterface.cpp 2ad186130f Split MapDefines file on .h per class basis il y a 7 mois
IObjectInterface.h 54a46b77a9 Extract library entity randomization logic to separate class il y a 8 mois
IOwnableObject.h d49a61645c All objects that can be owned by player now implement IOwnableObject il y a 1 an
MapObjects.h acd067e587 remove CObjectHandler il y a 5 mois
MiscObjects.cpp 2e4657e718 Fix two more potential crashes il y a 1 mois
MiscObjects.h 5ae4db60e3 add mines support il y a 4 mois
ObjectTemplate.cpp 862dde80f7 It is now possible to specify terrain for object templates and battle il y a 2 mois
ObjectTemplate.h cb70cc48d6 Fixes for handling of oversized map dwellings il y a 9 mois
ObstacleSetHandler.cpp 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` il y a 11 mois
ObstacleSetHandler.h a842dfb3c4 Support for defining new campaign regions in mods, for hota h3c il y a 8 mois
TownBuildingInstance.cpp 463c404a83 Use bonus only as shared_ptr to avoid memory corruption il y a 8 mois
TownBuildingInstance.h 463c404a83 Use bonus only as shared_ptr to avoid memory corruption il y a 8 mois