Ivan Savenko 67f4a295ca Fix number of available skills if player has no empty skill slots 5 days ago
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army 8139fca07d Fixes regression causing crash on getting current terrain of stackInstance without army 2 weeks ago
CGCreature.cpp 86502f58b6 implement HotA map stack count 1 week ago
CGCreature.h 86502f58b6 implement HotA map stack count 1 week ago
CGDwelling.cpp a3a234f8e0 kingdom overview dwellings for mods 3 months ago
CGDwelling.h a3a234f8e0 kingdom overview dwellings for mods 3 months ago
CGHeroInstance.cpp 67f4a295ca Fix number of available skills if player has no empty skill slots 5 days ago
CGHeroInstance.h 5718416ebf code review + fixes 1 month ago
CGMarket.cpp 283230eb4e Add description for University using H3 string 5 months ago
CGMarket.h fe2a981ddf Show skill that can be learned in university on right click 5 months ago
CGObjectInstance.cpp 1d871b5adf preserve instanceId during serialization/deserialization of json mapFormat 1 week ago
CGObjectInstance.h 3e1ac566b9 Reverse seer hut and reward values 1 month ago
CGPandoraBox.cpp df8282cb7e Removes a removable event if a draw occurs 3 months ago
CGPandoraBox.h df8282cb7e Removes a removable event if a draw occurs 3 months ago
CGResource.cpp 5ae4db60e3 add mines support 2 months ago
CGResource.h 5ae4db60e3 add mines support 2 months ago
CGTownInstance.cpp 1900e03b47 nullkiller2: Replace `hasBuiltSomeTradeBuilding()` with `hasBuiltResourceMarketplace()` 1 month ago
CGTownInstance.h 1900e03b47 nullkiller2: Replace `hasBuiltSomeTradeBuilding()` with `hasBuiltResourceMarketplace()` 1 month ago
CQuest.cpp 9bbe2a9998 Fix disassembling artifact when its part is needed for Seer Hut quest 1 week ago
CQuest.h 54a46b77a9 Extract library entity randomization logic to separate class 7 months ago
CRewardableObject.cpp afb22e52eb Add some diagnostics for inablilty to place all stacks on battlefield 7 months ago
CRewardableObject.h 8721bdd728 Split CCreatureSet file on .h/.cpp per class basis 5 months ago
CompoundMapObjectID.h eaf1e11045 add banned objects to mapeditor 5 months ago
FlaggableMapObject.cpp 6ac57a7cfc Improvements to bonus system node types / propagators 6 months ago
FlaggableMapObject.h 6ac57a7cfc Improvements to bonus system node types / propagators 6 months ago
IMarket.cpp d808bd6412 introduce toResourceType 3 months ago
IMarket.h 1b5cacfc13 ResourceTrader improvements and testing WIP 3 months ago
IObjectInterface.cpp 2ad186130f Split MapDefines file on .h per class basis 5 months ago
IObjectInterface.h 54a46b77a9 Extract library entity randomization logic to separate class 7 months ago
IOwnableObject.h d49a61645c All objects that can be owned by player now implement IOwnableObject 1 year ago
MapObjects.h acd067e587 remove CObjectHandler 3 months ago
MiscObjects.cpp e91a034665 Fix crash on loading single-level map with subterranean gates 6 days ago
MiscObjects.h 5ae4db60e3 add mines support 2 months ago
ObjectTemplate.cpp 862dde80f7 It is now possible to specify terrain for object templates and battle 4 weeks ago
ObjectTemplate.h cb70cc48d6 Fixes for handling of oversized map dwellings 7 months ago
ObstacleSetHandler.cpp 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` 10 months ago
ObstacleSetHandler.h a842dfb3c4 Support for defining new campaign regions in mods, for hota h3c 6 months ago
TownBuildingInstance.cpp 463c404a83 Use bonus only as shared_ptr to avoid memory corruption 6 months ago
TownBuildingInstance.h 463c404a83 Use bonus only as shared_ptr to avoid memory corruption 6 months ago