ArseniyShestakov 937ef0227b Use ArtifactID instead of int when possible 11 lat temu
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CCampaignHandler.cpp 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits 11 lat temu
CCampaignHandler.h 89b89ff85d Bugfixing. Game seems to be working without major bugs. 11 lat temu
CMap.cpp d1dd7eef48 Proper fix for #1712 - Building requirement tests are now fixed 11 lat temu
CMap.h 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits 11 lat temu
CMapEditManager.cpp 66b022f93e initializer lists part1 11 lat temu
CMapEditManager.h c119ddf5ee Reduced usage of TerrainViewPattern constructor for faster map generation. 11 lat temu
CMapInfo.cpp a1f545792b Compile fixes specific for VS 2012" 12 lat temu
CMapInfo.h a1f545792b Compile fixes specific for VS 2012" 12 lat temu
CMapService.cpp cd8a0c01e4 Data for campaign win/loss conditions. All campaigns should now have 12 lat temu
CMapService.h 7e02f6b670 Support for overriding victory/defeat conditions from h3m map or 12 lat temu
MapFormatH3M.cpp 937ef0227b Use ArtifactID instead of int when possible 11 lat temu
MapFormatH3M.h b2e8c92383 Cleanup: 11 lat temu
MapFormatJson.cpp 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733 11 lat temu
MapFormatJson.h 7e02f6b670 Support for overriding victory/defeat conditions from h3m map or 12 lat temu