浏览代码

- Renamed /lib subfolders to lowercase

beegee1 12 年之前
父节点
当前提交
ee51c5beb5
共有 87 个文件被更改,包括 197 次插入189 次删除
  1. 1 1
      AI/VCAI/VCAI.h
  2. 1 1
      CCallback.cpp
  3. 1 1
      Editor/ConfigWindows.cpp
  4. 3 3
      Editor/Editor.cpp
  5. 2 2
      client/AdventureMapClasses.cpp
  6. 1 1
      client/BattleInterface/CBattleInterface.cpp
  7. 1 1
      client/BattleInterface/CCreatureAnimation.cpp
  8. 1 1
      client/CAdvmapInterface.cpp
  9. 2 2
      client/CAnimation.cpp
  10. 2 2
      client/CBitmapHandler.cpp
  11. 1 1
      client/CDefHandler.cpp
  12. 1 1
      client/CMT.cpp
  13. 1 1
      client/CMusicHandler.cpp
  14. 1 1
      client/CPlayerInterface.cpp
  15. 6 6
      client/CPreGame.cpp
  16. 3 3
      client/CPreGame.h
  17. 1 1
      client/CVideoHandler.cpp
  18. 1 1
      client/CVideoHandler.h
  19. 2 2
      client/Client.cpp
  20. 1 1
      client/GUIClasses.cpp
  21. 1 1
      client/Graphics.cpp
  22. 4 4
      client/NetPacksClient.cpp
  23. 1 1
      client/UIFramework/Fonts.cpp
  24. 1 1
      client/mapHandler.cpp
  25. 1 1
      lib/BattleState.cpp
  26. 1 1
      lib/CArtHandler.cpp
  27. 2 2
      lib/CBonusTypeHandler.cpp
  28. 1 1
      lib/CConfigHandler.cpp
  29. 1 1
      lib/CCreatureHandler.cpp
  30. 1 1
      lib/CDefObjInfoHandler.cpp
  31. 7 7
      lib/CGameState.cpp
  32. 1 1
      lib/CGameState.h
  33. 2 2
      lib/CGeneralTextHandler.cpp
  34. 1 1
      lib/CHeroHandler.cpp
  35. 24 24
      lib/CMakeLists.txt
  36. 2 2
      lib/CModHandler.cpp
  37. 1 1
      lib/CModHandler.h
  38. 2 2
      lib/CObjectHandler.cpp
  39. 1 1
      lib/CSpellHandler.cpp
  40. 1 1
      lib/CTownHandler.cpp
  41. 1 1
      lib/Connection.h
  42. 1 1
      lib/IGameCallback.cpp
  43. 1 1
      lib/JsonNode.cpp
  44. 1 1
      lib/NetPacks.h
  45. 1 1
      lib/NetPacksLib.cpp
  46. 3 3
      lib/RegisterTypes.cpp
  47. 1 1
      lib/StartInfo.h
  48. 1 1
      lib/VCMI_Lib.cpp
  49. 38 34
      lib/VCMI_lib.cbp
  50. 39 35
      lib/VCMI_lib.vcxproj
  51. 0 0
      lib/filesystem/CBinaryReader.cpp
  52. 0 0
      lib/filesystem/CBinaryReader.h
  53. 0 0
      lib/filesystem/CCompressedStream.cpp
  54. 0 0
      lib/filesystem/CCompressedStream.h
  55. 0 0
      lib/filesystem/CFileInfo.cpp
  56. 0 0
      lib/filesystem/CFileInfo.h
  57. 0 0
      lib/filesystem/CFileInputStream.cpp
  58. 0 0
      lib/filesystem/CFileInputStream.h
  59. 0 0
      lib/filesystem/CFilesystemLoader.cpp
  60. 0 0
      lib/filesystem/CFilesystemLoader.h
  61. 0 0
      lib/filesystem/CInputStream.h
  62. 0 0
      lib/filesystem/CLodArchiveLoader.cpp
  63. 0 0
      lib/filesystem/CLodArchiveLoader.h
  64. 0 0
      lib/filesystem/CMemoryStream.cpp
  65. 0 0
      lib/filesystem/CMemoryStream.h
  66. 0 0
      lib/filesystem/CResourceLoader.cpp
  67. 0 0
      lib/filesystem/CResourceLoader.h
  68. 0 0
      lib/filesystem/ISimpleResourceLoader.h
  69. 2 2
      lib/mapping/CCampaignHandler.cpp
  70. 0 0
      lib/mapping/CCampaignHandler.h
  71. 0 0
      lib/mapping/CMap.cpp
  72. 0 0
      lib/mapping/CMap.h
  73. 1 1
      lib/mapping/CMapEditManager.cpp
  74. 0 0
      lib/mapping/CMapEditManager.h
  75. 0 0
      lib/mapping/CMapInfo.cpp
  76. 0 0
      lib/mapping/CMapInfo.h
  77. 4 4
      lib/mapping/CMapService.cpp
  78. 0 0
      lib/mapping/CMapService.h
  79. 2 2
      lib/mapping/MapFormatH3M.cpp
  80. 1 1
      lib/mapping/MapFormatH3M.h
  81. 0 0
      lib/rmg/CMapGenOptions.cpp
  82. 0 0
      lib/rmg/CMapGenOptions.h
  83. 2 2
      lib/rmg/CMapGenerator.cpp
  84. 0 0
      lib/rmg/CMapGenerator.h
  85. 4 4
      server/CGameHandler.cpp
  86. 4 4
      server/CVCMIServer.cpp
  87. 1 1
      server/NetPacksServer.cpp

+ 1 - 1
AI/VCAI/VCAI.h

@@ -14,7 +14,7 @@
 #include "../../lib/CObjectHandler.h"
 #include "../../lib/Connection.h"
 #include "../../lib/CGameState.h"
-#include "../../lib/Mapping/CMap.h"
+#include "../../lib/mapping/CMap.h"
 #include "../../lib/NetPacks.h"
 #include "../../lib/CondSh.h"
 #include "../../lib/CStopWatch.h"

+ 1 - 1
CCallback.cpp

@@ -7,7 +7,7 @@
 #include "lib/BattleState.h"
 #include "client/CPlayerInterface.h"
 #include "client/Client.h"
-#include "lib/Mapping/CMap.h"
+#include "lib/mapping/CMap.h"
 #include "lib/CBuildingHandler.h"
 #include "lib/CDefObjInfoHandler.h"
 #include "lib/CGeneralTextHandler.h"

+ 1 - 1
Editor/ConfigWindows.cpp

@@ -1,7 +1,7 @@
 #include "StdInc.h"
 #include "ConfigWindows.h"
 #include "Editor.h"
-#include "../lib/Mapping/CMap.h"
+#include "../lib/mapping/CMap.h"
 
 #include <QTabWidget>
 

+ 3 - 3
Editor/Editor.cpp

@@ -2,10 +2,10 @@
 #include "Editor.h"
 #include "../lib/VCMI_Lib.h"
 #include "../lib/VCMIDirs.h"
-#include "../lib/Filesystem/CResourceLoader.h"
+#include "../lib/filesystem/CResourceLoader.h"
 #include "../lib/CGeneralTextHandler.h"
-#include "../lib/Mapping/CMap.h"
-#include "../lib/Mapping/CMapService.h"
+#include "../lib/mapping/CMap.h"
+#include "../lib/mapping/CMapService.h"
 
 Editor::Editor(QWidget *parent)
 	: QMainWindow(parent)

+ 2 - 2
client/AdventureMapClasses.cpp

@@ -3,8 +3,8 @@
 
 #include "../CCallback.h"
 #include "../lib/JsonNode.h"
-#include "../lib/Filesystem/CResourceLoader.h"
-#include "../lib/Mapping/CMap.h"
+#include "../lib/filesystem/CResourceLoader.h"
+#include "../lib/mapping/CMap.h"
 #include "../lib/CModHandler.h"
 #include "../lib/CObjectHandler.h"
 #include "../lib/CGameState.h"

+ 1 - 1
client/BattleInterface/CBattleInterface.cpp

@@ -24,7 +24,7 @@
 #include "../CCreatureWindow.h"
 #include "../CVideoHandler.h"
 #include "../../lib/CTownHandler.h"
-#include "../../lib/Mapping/CMap.h"
+#include "../../lib/mapping/CMap.h"
 
 #include "CBattleAnimations.h"
 #include "CBattleInterfaceClasses.h"

+ 1 - 1
client/BattleInterface/CCreatureAnimation.cpp

@@ -1,7 +1,7 @@
 #include "StdInc.h"
 #include "CCreatureAnimation.h"
 
-#include "../../lib/Filesystem/CResourceLoader.h"
+#include "../../lib/filesystem/CResourceLoader.h"
 #include "../../lib/VCMI_Lib.h"
 #include "../../lib/vcmi_endian.h"
 #include "../UIFramework/SDL_Extensions.h"

+ 1 - 1
client/CAdvmapInterface.cpp

@@ -19,7 +19,7 @@
 #include "../lib/CHeroHandler.h"
 #include "../lib/CObjectHandler.h"
 #include "../lib/CTownHandler.h"
-#include "../lib/Mapping/CMap.h"
+#include "../lib/mapping/CMap.h"
 #include "../lib/JsonNode.h"
 #include "mapHandler.h"
 #include "CPreGame.h"

+ 2 - 2
client/CAnimation.cpp

@@ -1,8 +1,8 @@
 #include "StdInc.h"
 #include <SDL_image.h>
 
-#include "../lib/Filesystem/CResourceLoader.h"
-#include "../lib/Filesystem/ISimpleResourceLoader.h"
+#include "../lib/filesystem/CResourceLoader.h"
+#include "../lib/filesystem/ISimpleResourceLoader.h"
 #include "../lib/JsonNode.h"
 
 #include "CBitmapHandler.h"

+ 2 - 2
client/CBitmapHandler.cpp

@@ -1,7 +1,7 @@
 #include "StdInc.h"
 
-#include "../lib/Filesystem/CResourceLoader.h"
-#include "../lib/Filesystem/CFileInfo.h"
+#include "../lib/filesystem/CResourceLoader.h"
+#include "../lib/filesystem/CFileInfo.h"
 #include "SDL.h"
 #include "SDL_image.h"
 #include "CBitmapHandler.h"

+ 1 - 1
client/CDefHandler.cpp

@@ -2,7 +2,7 @@
 #include "SDL.h"
 #include "CDefHandler.h"
 
-#include "../lib/Filesystem/CResourceLoader.h"
+#include "../lib/filesystem/CResourceLoader.h"
 #include "../lib/VCMI_Lib.h"
 #include "CBitmapHandler.h"
 

+ 1 - 1
client/CMT.cpp

@@ -7,7 +7,7 @@
 #include "CGameInfo.h"
 #include "mapHandler.h"
 
-#include "../lib/Filesystem/CResourceLoader.h"
+#include "../lib/filesystem/CResourceLoader.h"
 #include "CPreGame.h"
 #include "CCastleInterface.h"
 #include "../lib/CConsoleHandler.h"

+ 1 - 1
client/CMusicHandler.cpp

@@ -7,7 +7,7 @@
 #include "../client/CGameInfo.h"
 #include "../lib/JsonNode.h"
 #include "../lib/GameConstants.h"
-#include "../lib/Filesystem/CResourceLoader.h"
+#include "../lib/filesystem/CResourceLoader.h"
 
 /*
  * CMusicHandler.cpp, part of VCMI engine

+ 1 - 1
client/CPlayerInterface.cpp

@@ -30,7 +30,7 @@
 #include "CMusicHandler.h"
 #include "../lib/CondSh.h"
 #include "../lib/NetPacks.h"
-#include "../lib/Mapping/CMap.h"
+#include "../lib/mapping/CMap.h"
 #include "../lib/VCMIDirs.h"
 #include "mapHandler.h"
 #include "../lib/CStopWatch.h"

+ 6 - 6
client/CPreGame.cpp

@@ -1,9 +1,9 @@
 #include "StdInc.h"
 #include "CPreGame.h"
 
-#include "../lib/Filesystem/CResourceLoader.h"
-#include "../lib/Filesystem/CFileInfo.h"
-#include "../lib/Filesystem/CCompressedStream.h"
+#include "../lib/filesystem/CResourceLoader.h"
+#include "../lib/filesystem/CFileInfo.h"
+#include "../lib/filesystem/CCompressedStream.h"
 
 #include "../lib/CStopWatch.h"
 #include "UIFramework/SDL_Extensions.h"
@@ -16,7 +16,7 @@
 #include "../lib/CTownHandler.h"
 #include "../lib/CHeroHandler.h"
 #include "../lib/CObjectHandler.h"
-#include "../lib/Mapping/CCampaignHandler.h"
+#include "../lib/mapping/CCampaignHandler.h"
 #include "../lib/CCreatureHandler.h"
 #include "../lib/JsonNode.h"
 #include "CMusicHandler.h"
@@ -24,7 +24,7 @@
 #include "Graphics.h"
 #include "../lib/Connection.h"
 #include "../lib/VCMIDirs.h"
-#include "../lib/Mapping/CMap.h"
+#include "../lib/mapping/CMap.h"
 #include "GUIClasses.h"
 #include "CPlayerInterface.h"
 #include "../CCallback.h"
@@ -41,7 +41,7 @@
 #include "../lib/GameConstants.h"
 #include "UIFramework/CGuiHandler.h"
 #include "UIFramework/CIntObjectClasses.h"
-#include "../lib/Mapping/CMapService.h"
+#include "../lib/mapping/CMapService.h"
 
 /*
  * CPreGame.cpp, part of VCMI engine

+ 3 - 3
client/CPreGame.h

@@ -1,12 +1,12 @@
 #pragma once
 
-#include "../lib/Filesystem/CResourceLoader.h"
+#include "../lib/filesystem/CResourceLoader.h"
 #include <SDL.h>
 #include "../lib/StartInfo.h"
 #include "GUIClasses.h"
 #include "FunctionList.h"
-#include "../lib/Mapping/CMapInfo.h"
-#include "../lib/RMG/CMapGenOptions.h"
+#include "../lib/mapping/CMapInfo.h"
+#include "../lib/rmg/CMapGenOptions.h"
 
 /*
  * CPreGame.h, part of VCMI engine

+ 1 - 1
client/CVideoHandler.cpp

@@ -5,7 +5,7 @@
 #include "UIFramework/CGuiHandler.h"
 #include "UIFramework/SDL_Extensions.h"
 #include "CPlayerInterface.h"
-#include "../lib/Filesystem/CResourceLoader.h"
+#include "../lib/filesystem/CResourceLoader.h"
 
 extern CGuiHandler GH; //global gui handler
 

+ 1 - 1
client/CVideoHandler.h

@@ -217,7 +217,7 @@ public:
 
 #ifndef DISABLE_VIDEO
 
-#include "../lib/Filesystem/CInputStream.h"
+#include "../lib/filesystem/CInputStream.h"
 
 #include <SDL.h>
 #include <SDL_video.h>

+ 2 - 2
client/Client.cpp

@@ -1,7 +1,7 @@
 #include "StdInc.h"
 
 #include "CMusicHandler.h"
-#include "../lib/Mapping/CCampaignHandler.h"
+#include "../lib/mapping/CCampaignHandler.h"
 #include "../CCallback.h"
 #include "../lib/CConsoleHandler.h"
 #include "CGameInfo.h"
@@ -23,7 +23,7 @@
 #include "../lib/NetPacks.h"
 #include "../lib/VCMI_Lib.h"
 #include "../lib/VCMIDirs.h"
-#include "../lib/Mapping/CMap.h"
+#include "../lib/mapping/CMap.h"
 #include "../lib/JsonNode.h"
 #include "mapHandler.h"
 #include "../lib/CConfigHandler.h"

+ 1 - 1
client/GUIClasses.cpp

@@ -26,7 +26,7 @@
 #include "../lib/CSpellHandler.h"
 #include "../lib/CTownHandler.h"
 #include "../lib/CondSh.h"
-#include "../lib/Mapping/CMap.h"
+#include "../lib/mapping/CMap.h"
 #include "mapHandler.h"
 #include "../lib/CStopWatch.h"
 #include "../lib/NetPacks.h"

+ 1 - 1
client/Graphics.cpp

@@ -1,7 +1,7 @@
 #include "StdInc.h"
 #include "Graphics.h"
 
-#include "../lib/Filesystem/CResourceLoader.h"
+#include "../lib/filesystem/CResourceLoader.h"
 #include "CDefHandler.h"
 #include "UIFramework/SDL_Extensions.h"
 #include <SDL_ttf.h>

+ 4 - 4
client/NetPacksClient.cpp

@@ -1,8 +1,8 @@
 #include "StdInc.h"
 #include "../lib/NetPacks.h"
 
-#include "../lib/Filesystem/CResourceLoader.h"
-#include "../lib/Filesystem/CFileInfo.h"
+#include "../lib/filesystem/CResourceLoader.h"
+#include "../lib/filesystem/CFileInfo.h"
 #include "../CCallback.h"
 #include "Client.h"
 #include "CPlayerInterface.h"
@@ -13,7 +13,7 @@
 #include "../lib/CHeroHandler.h"
 #include "../lib/CObjectHandler.h"
 #include "../lib/VCMI_Lib.h"
-#include "../lib/Mapping/CMap.h"
+#include "../lib/mapping/CMap.h"
 #include "../lib/VCMIDirs.h"
 #include "../lib/CSpellHandler.h"
 #include "CSoundBase.h"
@@ -22,7 +22,7 @@
 #include "../lib/CConfigHandler.h"
 #include "UIFramework/SDL_Extensions.h"
 #include "BattleInterface/CBattleInterface.h"
-#include "../lib/Mapping/CCampaignHandler.h"
+#include "../lib/mapping/CCampaignHandler.h"
 #include "../lib/CGameState.h"
 #include "../lib/BattleState.h"
 #include "../lib/GameConstants.h"

+ 1 - 1
client/UIFramework/Fonts.cpp

@@ -6,7 +6,7 @@
 #include "SDL_Pixels.h"
 #include "../../lib/JsonNode.h"
 #include "../../lib/vcmi_endian.h"
-#include "../../lib/Filesystem/CResourceLoader.h"
+#include "../../lib/filesystem/CResourceLoader.h"
 
 /*
  * Fonts.cpp, part of VCMI engine

+ 1 - 1
client/mapHandler.cpp

@@ -9,7 +9,7 @@
 #include "../lib/CTownHandler.h"
 #include "Graphics.h"
 #include "../lib/CObjectHandler.h"
-#include "../lib/Mapping/CMap.h"
+#include "../lib/mapping/CMap.h"
 #include "CDefHandler.h"
 #include "../lib/CConfigHandler.h"
 #include "../lib/CGeneralTextHandler.h"

+ 1 - 1
lib/BattleState.cpp

@@ -11,7 +11,7 @@
 #include "CTownHandler.h"
 #include "NetPacks.h"
 #include "JsonNode.h"
-#include "Filesystem/CResourceLoader.h"
+#include "filesystem/CResourceLoader.h"
 
 
 /*

+ 1 - 1
lib/CArtHandler.cpp

@@ -1,7 +1,7 @@
 #include "StdInc.h"
 #include "CArtHandler.h"
 
-#include "Filesystem/CResourceLoader.h"
+#include "filesystem/CResourceLoader.h"
 #include "CGeneralTextHandler.h"
 #include <boost/random/linear_congruential.hpp>
 #include "VCMI_Lib.h"

+ 2 - 2
lib/CBonusTypeHandler.cpp

@@ -11,8 +11,8 @@
 #include "CBonusTypeHandler.h"
 
 #include "JsonNode.h"
-#include "Filesystem/CResourceLoader.h"
-#include "Filesystem/ISimpleResourceLoader.h"
+#include "filesystem/CResourceLoader.h"
+#include "filesystem/ISimpleResourceLoader.h"
 
 
 #include "VCMI_Lib.h"

+ 1 - 1
lib/CConfigHandler.cpp

@@ -1,7 +1,7 @@
 #include "StdInc.h"
 #include "CConfigHandler.h"
 
-#include "../lib/Filesystem/CResourceLoader.h"
+#include "../lib/filesystem/CResourceLoader.h"
 #include "../lib/GameConstants.h"
 #include "../lib/VCMIDirs.h"
 

+ 1 - 1
lib/CCreatureHandler.cpp

@@ -2,7 +2,7 @@
 #include "CCreatureHandler.h"
 
 #include "CGeneralTextHandler.h"
-#include "Filesystem/CResourceLoader.h"
+#include "filesystem/CResourceLoader.h"
 #include "VCMI_Lib.h"
 #include "CGameState.h"
 #include "CTownHandler.h"

+ 1 - 1
lib/CDefObjInfoHandler.cpp

@@ -1,7 +1,7 @@
 #include "StdInc.h"
 #include "CDefObjInfoHandler.h"
 
-#include "Filesystem/CResourceLoader.h"
+#include "filesystem/CResourceLoader.h"
 #include "../client/CGameInfo.h"
 #include "../lib/VCMI_Lib.h"
 #include "GameConstants.h"

+ 7 - 7
lib/CGameState.cpp

@@ -2,7 +2,7 @@
 #include "CGameState.h"
 
 #include <boost/random/linear_congruential.hpp>
-#include "Mapping/CCampaignHandler.h"
+#include "mapping/CCampaignHandler.h"
 #include "CDefObjInfoHandler.h"
 #include "CArtHandler.h"
 #include "CBuildingHandler.h"
@@ -15,18 +15,18 @@
 #include "CModHandler.h"
 #include "VCMI_Lib.h"
 #include "Connection.h"
-#include "Mapping/CMap.h"
-#include "Mapping/CMapService.h"
+#include "mapping/CMap.h"
+#include "mapping/CMapService.h"
 #include "StartInfo.h"
 #include "NetPacks.h"
 #include "RegisterTypes.h"
-#include "Mapping/CMapInfo.h"
+#include "mapping/CMapInfo.h"
 #include "BattleState.h"
 #include "JsonNode.h"
-#include "Filesystem/CResourceLoader.h"
+#include "filesystem/CResourceLoader.h"
 #include "GameConstants.h"
-#include "RMG/CMapGenOptions.h"
-#include "RMG/CMapGenerator.h"
+#include "rmg/CMapGenOptions.h"
+#include "rmg/CMapGenerator.h"
 
 DLL_LINKAGE boost::rand48 ran;
 class CGObjectInstance;

+ 1 - 1
lib/CGameState.h

@@ -5,7 +5,7 @@
 //#ifndef _MSC_VER
 #include "CCreatureHandler.h"
 #include "VCMI_Lib.h"
-#include "Mapping/CMap.h"
+#include "mapping/CMap.h"
 //#endif
 
 #include "HeroBonus.h"

+ 2 - 2
lib/CGeneralTextHandler.cpp

@@ -1,8 +1,8 @@
 #include "StdInc.h"
 #include "CGeneralTextHandler.h"
 
-#include "Filesystem/CResourceLoader.h"
-#include "Filesystem/CInputStream.h"
+#include "filesystem/CResourceLoader.h"
+#include "filesystem/CInputStream.h"
 #include "GameConstants.h"
 
 // #include <locale> //needed?

+ 1 - 1
lib/CHeroHandler.cpp

@@ -2,7 +2,7 @@
 #include "CHeroHandler.h"
 
 #include "CGeneralTextHandler.h"
-#include "Filesystem/CResourceLoader.h"
+#include "filesystem/CResourceLoader.h"
 #include "VCMI_Lib.h"
 #include "JsonNode.h"
 #include "StringConstants.h"

+ 24 - 24
lib/CMakeLists.txt

@@ -5,24 +5,24 @@ include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIRECTORY} ${
 include_directories(${Boost_INCLUDE_DIRS} ${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
 
 set(lib_SRCS
-		Filesystem/CBinaryReader.cpp
-		Filesystem/CFilesystemLoader.cpp
-		Filesystem/CMemoryStream.cpp
-		Filesystem/CFileInfo.cpp
-		Filesystem/CLodArchiveLoader.cpp
-		Filesystem/CResourceLoader.cpp
-		Filesystem/CFileInputStream.cpp
-		Filesystem/CCompressedStream.cpp
+		filesystem/CBinaryReader.cpp
+		filesystem/CFilesystemLoader.cpp
+		filesystem/CMemoryStream.cpp
+		filesystem/CFileInfo.cpp
+		filesystem/CLodArchiveLoader.cpp
+		filesystem/CResourceLoader.cpp
+		filesystem/CFileInputStream.cpp
+		filesystem/CCompressedStream.cpp
 		logging/CBasicLogConfigurator.cpp
 		logging/CLogger.cpp
-		Mapping/CCampaignHandler.cpp
-		Mapping/CMap.cpp
-		Mapping/CMapEditManager.cpp
-		Mapping/CMapInfo.cpp
-		Mapping/CMapService.cpp
-		Mapping/MapFormatH3M.cpp
-		RMG/CMapGenOptions.cpp
-		RMG/CMapGenerator.cpp
+		mapping/CCampaignHandler.cpp
+		mapping/CMap.cpp
+		mapping/CMapEditManager.cpp
+		mapping/CMapInfo.cpp
+		mapping/CMapService.cpp
+		mapping/MapFormatH3M.cpp
+		rmg/CMapGenOptions.cpp
+		rmg/CMapGenerator.cpp
 		BattleAction.cpp
 		BattleHex.cpp
 		BattleState.cpp
@@ -59,16 +59,16 @@ set(lib_SRCS
 )
 
 set(lib_HEADERS
-		Filesystem/CInputStream.h
-		Filesystem/ISimpleResourceLoader.h
+		filesystem/CInputStream.h
+		filesystem/ISimpleResourceLoader.h
 		logging/CBasicLogConfigurator.h
 		logging/CLogger.h
-		Mapping/CCampaignHandler.h
-		Mapping/CMap.h
-		Mapping/CMapEditManager.h
-		Mapping/CMapInfo.h
-		Mapping/CMapService.h
-		Mapping/MapFormatH3M.h
+		mapping/CCampaignHandler.h
+		mapping/CMap.h
+		mapping/CMapEditManager.h
+		mapping/CMapInfo.h
+		mapping/CMapService.h
+		mapping/MapFormatH3M.h
 		AI_Base.h
 		CondSh.h
 		ConstTransitivePtr.h

+ 2 - 2
lib/CModHandler.cpp

@@ -2,8 +2,8 @@
 #include "CModHandler.h"
 #include "CDefObjInfoHandler.h"
 #include "JsonNode.h"
-#include "Filesystem/CResourceLoader.h"
-#include "Filesystem/ISimpleResourceLoader.h"
+#include "filesystem/CResourceLoader.h"
+#include "filesystem/ISimpleResourceLoader.h"
 
 #include "CCreatureHandler.h"
 #include "CArtHandler.h"

+ 1 - 1
lib/CModHandler.h

@@ -1,6 +1,6 @@
 #pragma once
 
-#include "Filesystem/CResourceLoader.h"
+#include "filesystem/CResourceLoader.h"
 
 #include "VCMI_Lib.h"
 

+ 2 - 2
lib/CObjectHandler.cpp

@@ -26,11 +26,11 @@
 #include "CGameState.h"
 #include "NetPacks.h"
 #include "StartInfo.h"
-#include "Mapping/CMap.h"
+#include "mapping/CMap.h"
 #include <SDL_stdinc.h>
 #include "CBuildingHandler.h"
 #include "JsonNode.h"
-#include "Filesystem/CResourceLoader.h"
+#include "filesystem/CResourceLoader.h"
 
 using namespace boost::assign;
 

+ 1 - 1
lib/CSpellHandler.cpp

@@ -2,7 +2,7 @@
 #include "CSpellHandler.h"
 
 #include "CGeneralTextHandler.h"
-#include "Filesystem/CResourceLoader.h"
+#include "filesystem/CResourceLoader.h"
 #include "VCMI_Lib.h"
 #include "JsonNode.h"
 #include <cctype>

+ 1 - 1
lib/CTownHandler.cpp

@@ -9,7 +9,7 @@
 #include "CHeroHandler.h"
 #include "CArtHandler.h"
 #include "CSpellHandler.h"
-#include "Filesystem/CResourceLoader.h"
+#include "filesystem/CResourceLoader.h"
 
 /*
  * CTownHandler.cpp, part of VCMI engine

+ 1 - 1
lib/Connection.h

@@ -24,7 +24,7 @@
 #include "ConstTransitivePtr.h"
 #include "CCreatureSet.h" //for CStackInstance
 #include "CObjectHandler.h" //for CArmedInstance
-#include "Mapping/CCampaignHandler.h" //for CCampaignState
+#include "mapping/CCampaignHandler.h" //for CCampaignState
 
 const ui32 version = 739;
 

+ 1 - 1
lib/IGameCallback.cpp

@@ -4,7 +4,7 @@
 #include <boost/random/linear_congruential.hpp>
 
 #include "CGameState.h"
-#include "Mapping/CMap.h"
+#include "mapping/CMap.h"
 #include "CObjectHandler.h"
 #include "CHeroHandler.h"
 #include "StartInfo.h"

+ 1 - 1
lib/JsonNode.cpp

@@ -14,7 +14,7 @@
 #include "ScopeGuard.h"
 
 #include "HeroBonus.h"
-#include "Filesystem/CResourceLoader.h"
+#include "filesystem/CResourceLoader.h"
 #include "VCMI_Lib.h" //for identifier resolution
 #include "CModHandler.h"
 

+ 1 - 1
lib/NetPacks.h

@@ -5,7 +5,7 @@
 #include "BattleAction.h"
 #include "HeroBonus.h"
 #include "CCreatureSet.h"
-#include "Mapping/CMapInfo.h"
+#include "mapping/CMapInfo.h"
 #include "StartInfo.h"
 #include "ConstTransitivePtr.h"
 #include "int3.h"

+ 1 - 1
lib/NetPacksLib.cpp

@@ -8,7 +8,7 @@
 #include "CObjectHandler.h"
 #include "CModHandler.h"
 #include "VCMI_Lib.h"
-#include "Mapping/CMap.h"
+#include "mapping/CMap.h"
 #include "CSpellHandler.h"
 #include "CCreatureHandler.h"
 #include "CGameState.h"

+ 3 - 3
lib/RegisterTypes.cpp

@@ -2,11 +2,11 @@
 #define DO_NOT_DISABLE_REGISTER_TYPES_INSTANTIATION
 #include "RegisterTypes.h"
 
-#include "Mapping/CMapInfo.h"
+#include "mapping/CMapInfo.h"
 #include "StartInfo.h"
 #include "BattleState.h"
 #include "CGameState.h"
-#include "Mapping/CMap.h"
+#include "mapping/CMap.h"
 #include "CModHandler.h"
 #include "CObjectHandler.h"
 #include "CCreatureHandler.h"
@@ -15,7 +15,7 @@
 #include "CHeroHandler.h"
 #include "CSpellHandler.h"
 #include "CTownHandler.h"
-#include "Mapping/CCampaignHandler.h"
+#include "mapping/CCampaignHandler.h"
 #include "NetPacks.h"
 #include "CDefObjInfoHandler.h"
 

+ 1 - 1
lib/StartInfo.h

@@ -12,7 +12,7 @@
  *
  */
 
-#include "RMG/CMapGenOptions.h"
+#include "rmg/CMapGenOptions.h"
 
 class CCampaignState;
 

+ 1 - 1
lib/VCMI_Lib.cpp

@@ -25,7 +25,7 @@
 #include "IGameEventsReceiver.h"
 #include "CStopWatch.h"
 #include "VCMIDirs.h"
-#include "Filesystem/CResourceLoader.h"
+#include "filesystem/CResourceLoader.h"
 
 
 LibClasses * VLC = NULL;

+ 38 - 34
lib/VCMI_lib.cbp

@@ -118,24 +118,24 @@
 		<Unit filename="Connection.cpp" />
 		<Unit filename="Connection.h" />
 		<Unit filename="ConstTransitivePtr.h" />
-		<Unit filename="Filesystem/CBinaryReader.cpp" />
-		<Unit filename="Filesystem/CBinaryReader.h" />
-		<Unit filename="Filesystem/CCompressedStream.cpp" />
-		<Unit filename="Filesystem/CCompressedStream.h" />
-		<Unit filename="Filesystem/CFileInfo.cpp" />
-		<Unit filename="Filesystem/CFileInfo.h" />
-		<Unit filename="Filesystem/CFileInputStream.cpp" />
-		<Unit filename="Filesystem/CFileInputStream.h" />
-		<Unit filename="Filesystem/CFilesystemLoader.cpp" />
-		<Unit filename="Filesystem/CFilesystemLoader.h" />
-		<Unit filename="Filesystem/CInputStream.h" />
-		<Unit filename="Filesystem/CLodArchiveLoader.cpp" />
-		<Unit filename="Filesystem/CLodArchiveLoader.h" />
-		<Unit filename="Filesystem/CMemoryStream.cpp" />
-		<Unit filename="Filesystem/CMemoryStream.h" />
-		<Unit filename="Filesystem/CResourceLoader.cpp" />
-		<Unit filename="Filesystem/CResourceLoader.h" />
-		<Unit filename="Filesystem/ISimpleResourceLoader.h" />
+		<Unit filename="filesystem/CBinaryReader.cpp" />
+		<Unit filename="filesystem/CBinaryReader.h" />
+		<Unit filename="filesystem/CCompressedStream.cpp" />
+		<Unit filename="filesystem/CCompressedStream.h" />
+		<Unit filename="filesystem/CFileInfo.cpp" />
+		<Unit filename="filesystem/CFileInfo.h" />
+		<Unit filename="filesystem/CFileInputStream.cpp" />
+		<Unit filename="filesystem/CFileInputStream.h" />
+		<Unit filename="filesystem/CFilesystemLoader.cpp" />
+		<Unit filename="filesystem/CFilesystemLoader.h" />
+		<Unit filename="filesystem/CInputStream.h" />
+		<Unit filename="filesystem/CLodArchiveLoader.cpp" />
+		<Unit filename="filesystem/CLodArchiveLoader.h" />
+		<Unit filename="filesystem/CMemoryStream.cpp" />
+		<Unit filename="filesystem/CMemoryStream.h" />
+		<Unit filename="filesystem/CResourceLoader.cpp" />
+		<Unit filename="filesystem/CResourceLoader.h" />
+		<Unit filename="filesystem/ISimpleResourceLoader.h" />
 		<Unit filename="GameConstants.cpp" />
 		<Unit filename="GameConstants.h" />
 		<Unit filename="HeroBonus.cpp" />
@@ -147,24 +147,28 @@
 		<Unit filename="Interprocess.h" />
 		<Unit filename="JsonNode.cpp" />
 		<Unit filename="JsonNode.h" />
-		<Unit filename="Mapping/CCampaignHandler.cpp" />
-		<Unit filename="Mapping/CCampaignHandler.h" />
-		<Unit filename="Mapping/CMap.cpp" />
-		<Unit filename="Mapping/CMap.h" />
-		<Unit filename="Mapping/CMapEditManager.cpp" />
-		<Unit filename="Mapping/CMapEditManager.h" />
-		<Unit filename="Mapping/CMapInfo.cpp" />
-		<Unit filename="Mapping/CMapInfo.h" />
-		<Unit filename="Mapping/CMapService.cpp" />
-		<Unit filename="Mapping/CMapService.h" />
-		<Unit filename="Mapping/MapFormatH3M.cpp" />
-		<Unit filename="Mapping/MapFormatH3M.h" />
+		<Unit filename="mapping/CCampaignHandler.cpp" />
+		<Unit filename="mapping/CCampaignHandler.h" />
+		<Unit filename="mapping/CMap.cpp" />
+		<Unit filename="mapping/CMap.h" />
+		<Unit filename="mapping/CMapEditManager.cpp" />
+		<Unit filename="mapping/CMapEditManager.h" />
+		<Unit filename="mapping/CMapInfo.cpp" />
+		<Unit filename="mapping/CMapInfo.h" />
+		<Unit filename="mapping/CMapService.cpp" />
+		<Unit filename="mapping/CMapService.h" />
+		<Unit filename="mapping/MapFormatH3M.cpp" />
+		<Unit filename="mapping/MapFormatH3M.h" />
 		<Unit filename="NetPacks.h" />
 		<Unit filename="NetPacksLib.cpp" />
-		<Unit filename="RMG/CMapGenOptions.cpp" />
-		<Unit filename="RMG/CMapGenOptions.h" />
-		<Unit filename="RMG/CMapGenerator.cpp" />
-		<Unit filename="RMG/CMapGenerator.h" />
+		<Unit filename="rmg/CMapGenOptions.cpp" />
+		<Unit filename="rmg/CMapGenOptions.h" />
+		<Unit filename="rmg/CMapGenerator.cpp" />
+		<Unit filename="rmg/CMapGenerator.h" />
+		<Unit filename="logging/CLogger.cpp" />
+		<Unit filename="logging/CLogger.h" />
+		<Unit filename="logging/CBasicLogConfigurator.cpp" />
+		<Unit filename="logging/CBasicLogConfigurator.h" />
 		<Unit filename="RegisterTypes.cpp" />
 		<Unit filename="RegisterTypes.h" />
 		<Unit filename="ResourceSet.cpp" />

+ 39 - 35
lib/VCMI_lib.vcxproj

@@ -186,24 +186,26 @@
     <ClCompile Include="CSpellHandler.cpp" />
     <ClCompile Include="CThreadHelper.cpp" />
     <ClCompile Include="CTownHandler.cpp" />
-    <ClCompile Include="Filesystem\CBinaryReader.cpp" />
-    <ClCompile Include="Filesystem\CCompressedStream.cpp" />
-    <ClCompile Include="Filesystem\CFileInfo.cpp" />
-    <ClCompile Include="Filesystem\CFileInputStream.cpp" />
-    <ClCompile Include="Filesystem\CFilesystemLoader.cpp" />
-    <ClCompile Include="Filesystem\CLodArchiveLoader.cpp" />
-    <ClCompile Include="Filesystem\CMemoryStream.cpp" />
-    <ClCompile Include="Filesystem\CResourceLoader.cpp" />
+    <ClCompile Include="filesystem\CBinaryReader.cpp" />
+    <ClCompile Include="filesystem\CCompressedStream.cpp" />
+    <ClCompile Include="filesystem\CFileInfo.cpp" />
+    <ClCompile Include="filesystem\CFileInputStream.cpp" />
+    <ClCompile Include="filesystem\CFilesystemLoader.cpp" />
+    <ClCompile Include="filesystem\CLodArchiveLoader.cpp" />
+    <ClCompile Include="filesystem\CMemoryStream.cpp" />
+    <ClCompile Include="filesystem\CResourceLoader.cpp" />
     <ClCompile Include="GameConstants.cpp" />
-    <ClCompile Include="Mapping\CCampaignHandler.cpp" />
-    <ClCompile Include="Mapping\CMap.cpp" />
-    <ClCompile Include="Mapping\CMapInfo.cpp" />
-    <ClCompile Include="Mapping\CMapService.cpp" />
-    <ClCompile Include="Mapping\CMapEditManager.cpp" />
-    <ClCompile Include="Mapping\MapFormatH3M.cpp" />
+    <ClCompile Include="mapping\CCampaignHandler.cpp" />
+    <ClCompile Include="mapping\CMap.cpp" />
+    <ClCompile Include="mapping\CMapInfo.cpp" />
+    <ClCompile Include="mapping\CMapService.cpp" />
+    <ClCompile Include="mapping\CMapEditManager.cpp" />
+    <ClCompile Include="mapping\MapFormatH3M.cpp" />
     <ClCompile Include="RegisterTypes.cpp" />
-    <ClCompile Include="RMG\CMapGenOptions.cpp" />
-    <ClCompile Include="RMG\CMapGenerator.cpp" />
+    <ClCompile Include="rmg\CMapGenOptions.cpp" />
+    <ClCompile Include="rmg\CMapGenerator.cpp" />
+    <ClCompile Include="logging\CLogger.cpp" />
+    <ClCompile Include="logging\CBasicLogConfigurator.cpp" />
     <ClCompile Include="HeroBonus.cpp" />
     <ClCompile Include="CBattleCallback.cpp" />
     <ClCompile Include="IGameCallback.cpp" />
@@ -253,25 +255,27 @@
     <ClInclude Include="CStopWatch.h" />
     <ClInclude Include="CThreadHelper.h" />
     <ClInclude Include="CTownHandler.h" />
-    <ClInclude Include="Filesystem\CBinaryReader.h" />
-    <ClInclude Include="Filesystem\CCompressedStream.h" />
-    <ClInclude Include="Filesystem\CFileInfo.h" />
-    <ClInclude Include="Filesystem\CFileInputStream.h" />
-    <ClInclude Include="Filesystem\CFilesystemLoader.h" />
-    <ClInclude Include="Filesystem\CInputStream.h" />
-    <ClInclude Include="Filesystem\CLodArchiveLoader.h" />
-    <ClInclude Include="Filesystem\CMemoryStream.h" />
-    <ClInclude Include="Filesystem\CResourceLoader.h" />
-    <ClInclude Include="Filesystem\ISimpleResourceLoader.h" />
+    <ClInclude Include="filesystem\CBinaryReader.h" />
+    <ClInclude Include="filesystem\CCompressedStream.h" />
+    <ClInclude Include="filesystem\CFileInfo.h" />
+    <ClInclude Include="filesystem\CFileInputStream.h" />
+    <ClInclude Include="filesystem\CFilesystemLoader.h" />
+    <ClInclude Include="filesystem\CInputStream.h" />
+    <ClInclude Include="filesystem\CLodArchiveLoader.h" />
+    <ClInclude Include="filesystem\CMemoryStream.h" />
+    <ClInclude Include="filesystem\CResourceLoader.h" />
+    <ClInclude Include="filesystem\ISimpleResourceLoader.h" />
     <ClInclude Include="IBonusTypeHandler.h" />
-    <ClInclude Include="Mapping\CCampaignHandler.h" />
-    <ClInclude Include="Mapping\CMap.h" />
-    <ClInclude Include="Mapping\CMapInfo.h" />
-    <ClInclude Include="Mapping\CMapService.h" />
-    <ClInclude Include="Mapping\CMapEditManager.h" />
-    <ClInclude Include="Mapping\MapFormatH3M.h" />
-    <ClInclude Include="RMG\CMapGenOptions.h" />
-    <ClInclude Include="RMG\CMapGenerator.h" />
+    <ClInclude Include="mapping\CCampaignHandler.h" />
+    <ClInclude Include="mapping\CMap.h" />
+    <ClInclude Include="mapping\CMapInfo.h" />
+    <ClInclude Include="mapping\CMapService.h" />
+    <ClInclude Include="mapping\CMapEditManager.h" />
+    <ClInclude Include="mapping\MapFormatH3M.h" />
+    <ClInclude Include="rmg\CMapGenOptions.h" />
+    <ClInclude Include="rmg\CMapGenerator.h" />
+    <ClCompile Include="logging\CLogger.h" />
+    <ClCompile Include="logging\CBasicLogConfigurator.h" />
     <ClInclude Include="GameConstants.h" />
     <ClInclude Include="HeroBonus.h" />
     <ClInclude Include="CBattleCallback.h" />
@@ -292,4 +296,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 0 - 0
lib/Filesystem/CBinaryReader.cpp → lib/filesystem/CBinaryReader.cpp


+ 0 - 0
lib/Filesystem/CBinaryReader.h → lib/filesystem/CBinaryReader.h


+ 0 - 0
lib/Filesystem/CCompressedStream.cpp → lib/filesystem/CCompressedStream.cpp


+ 0 - 0
lib/Filesystem/CCompressedStream.h → lib/filesystem/CCompressedStream.h


+ 0 - 0
lib/Filesystem/CFileInfo.cpp → lib/filesystem/CFileInfo.cpp


+ 0 - 0
lib/Filesystem/CFileInfo.h → lib/filesystem/CFileInfo.h


+ 0 - 0
lib/Filesystem/CFileInputStream.cpp → lib/filesystem/CFileInputStream.cpp


+ 0 - 0
lib/Filesystem/CFileInputStream.h → lib/filesystem/CFileInputStream.h


+ 0 - 0
lib/Filesystem/CFilesystemLoader.cpp → lib/filesystem/CFilesystemLoader.cpp


+ 0 - 0
lib/Filesystem/CFilesystemLoader.h → lib/filesystem/CFilesystemLoader.h


+ 0 - 0
lib/Filesystem/CInputStream.h → lib/filesystem/CInputStream.h


+ 0 - 0
lib/Filesystem/CLodArchiveLoader.cpp → lib/filesystem/CLodArchiveLoader.cpp


+ 0 - 0
lib/Filesystem/CLodArchiveLoader.h → lib/filesystem/CLodArchiveLoader.h


+ 0 - 0
lib/Filesystem/CMemoryStream.cpp → lib/filesystem/CMemoryStream.cpp


+ 0 - 0
lib/Filesystem/CMemoryStream.h → lib/filesystem/CMemoryStream.h


+ 0 - 0
lib/Filesystem/CResourceLoader.cpp → lib/filesystem/CResourceLoader.cpp


+ 0 - 0
lib/Filesystem/CResourceLoader.h → lib/filesystem/CResourceLoader.h


+ 0 - 0
lib/Filesystem/ISimpleResourceLoader.h → lib/filesystem/ISimpleResourceLoader.h


+ 2 - 2
lib/Mapping/CCampaignHandler.cpp → lib/mapping/CCampaignHandler.cpp

@@ -1,8 +1,8 @@
 #include "StdInc.h"
 #include "CCampaignHandler.h"
 
-#include "../Filesystem/CResourceLoader.h"
-#include "../Filesystem/CCompressedStream.h"
+#include "../filesystem/CResourceLoader.h"
+#include "../filesystem/CCompressedStream.h"
 #include "../VCMI_Lib.h"
 #include "../vcmi_endian.h"
 #include "../CGeneralTextHandler.h"

+ 0 - 0
lib/Mapping/CCampaignHandler.h → lib/mapping/CCampaignHandler.h


+ 0 - 0
lib/Mapping/CMap.cpp → lib/mapping/CMap.cpp


+ 0 - 0
lib/Mapping/CMap.h → lib/mapping/CMap.h


+ 1 - 1
lib/Mapping/CMapEditManager.cpp → lib/mapping/CMapEditManager.cpp

@@ -2,7 +2,7 @@
 #include "CMapEditManager.h"
 
 #include "../JsonNode.h"
-#include "../Filesystem/CResourceLoader.h"
+#include "../filesystem/CResourceLoader.h"
 #include "../CDefObjInfoHandler.h"
 
 const std::string TerrainViewPattern::FLIP_MODE_SAME_IMAGE = "sameImage";

+ 0 - 0
lib/Mapping/CMapEditManager.h → lib/mapping/CMapEditManager.h


+ 0 - 0
lib/Mapping/CMapInfo.cpp → lib/mapping/CMapInfo.cpp


+ 0 - 0
lib/Mapping/CMapInfo.h → lib/mapping/CMapInfo.h


+ 4 - 4
lib/Mapping/CMapService.cpp → lib/mapping/CMapService.cpp

@@ -1,10 +1,10 @@
 #include "StdInc.h"
 #include "CMapService.h"
 
-#include "../Filesystem/CResourceLoader.h"
-#include "../Filesystem/CBinaryReader.h"
-#include "../Filesystem/CCompressedStream.h"
-#include "../Filesystem/CMemoryStream.h"
+#include "../filesystem/CResourceLoader.h"
+#include "../filesystem/CBinaryReader.h"
+#include "../filesystem/CCompressedStream.h"
+#include "../filesystem/CMemoryStream.h"
 #include "CMap.h"
 
 #include "MapFormatH3M.h"

+ 0 - 0
lib/Mapping/CMapService.h → lib/mapping/CMapService.h


+ 2 - 2
lib/Mapping/MapFormatH3M.cpp → lib/mapping/MapFormatH3M.cpp

@@ -15,8 +15,8 @@
 
 #include "../CStopWatch.h"
 
-#include "../Filesystem/CResourceLoader.h"
-#include "../Filesystem/CInputStream.h"
+#include "../filesystem/CResourceLoader.h"
+#include "../filesystem/CInputStream.h"
 #include "CMap.h"
 
 #include "../CSpellHandler.h"

+ 1 - 1
lib/Mapping/MapFormatH3M.h → lib/mapping/MapFormatH3M.h

@@ -17,7 +17,7 @@
 
 #include "../int3.h"
 
-#include "../Filesystem/CBinaryReader.h"
+#include "../filesystem/CBinaryReader.h"
 
 class CGHeroInstance;
 class CArtifactInstance;

+ 0 - 0
lib/RMG/CMapGenOptions.cpp → lib/rmg/CMapGenOptions.cpp


+ 0 - 0
lib/RMG/CMapGenOptions.h → lib/rmg/CMapGenOptions.h


+ 2 - 2
lib/RMG/CMapGenerator.cpp → lib/rmg/CMapGenerator.cpp

@@ -1,10 +1,10 @@
 #include "StdInc.h"
 #include "CMapGenerator.h"
 
-#include "../Mapping/CMap.h"
+#include "../mapping/CMap.h"
 #include "../VCMI_Lib.h"
 #include "../CGeneralTextHandler.h"
-#include "../Mapping/CMapEditManager.h"
+#include "../mapping/CMapEditManager.h"
 #include "../CObjectHandler.h"
 #include "../CDefObjInfoHandler.h"
 #include "../GameConstants.h"

+ 0 - 0
lib/RMG/CMapGenerator.h → lib/rmg/CMapGenerator.h


+ 4 - 4
server/CGameHandler.cpp

@@ -1,9 +1,9 @@
 #include "StdInc.h"
 
-#include "../lib/Filesystem/CResourceLoader.h"
-#include "../lib/Filesystem/CFileInfo.h"
+#include "../lib/filesystem/CResourceLoader.h"
+#include "../lib/filesystem/CFileInfo.h"
 #include "../lib/int3.h"
-#include "../lib/Mapping/CCampaignHandler.h"
+#include "../lib/mapping/CCampaignHandler.h"
 #include "../lib/StartInfo.h"
 #include "../lib/CModHandler.h"
 #include "../lib/CArtHandler.h"
@@ -20,7 +20,7 @@
 #include "../lib/CondSh.h"
 #include "../lib/NetPacks.h"
 #include "../lib/VCMI_Lib.h"
-#include "../lib/Mapping/CMap.h"
+#include "../lib/mapping/CMap.h"
 #include "../lib/VCMIDirs.h"
 #include "../client/CSoundBase.h"
 #include "CGameHandler.h"

+ 4 - 4
server/CVCMIServer.cpp

@@ -4,8 +4,8 @@
 #include <boost/interprocess/mapped_region.hpp>
 #include <boost/interprocess/shared_memory_object.hpp>
 
-#include "../lib/Filesystem/CResourceLoader.h"
-#include "../lib/Mapping/CCampaignHandler.h"
+#include "../lib/filesystem/CResourceLoader.h"
+#include "../lib/mapping/CCampaignHandler.h"
 #include "../lib/CThreadHelper.h"
 #include "../lib/Connection.h"
 #include "../lib/CModHandler.h"
@@ -20,12 +20,12 @@
 #include "zlib.h"
 #include "CVCMIServer.h"
 #include "../lib/StartInfo.h"
-#include "../lib/Mapping/CMap.h"
+#include "../lib/mapping/CMap.h"
 #include "../lib/Interprocess.h"
 #include "../lib/VCMI_Lib.h"
 #include "../lib/VCMIDirs.h"
 #include "CGameHandler.h"
-#include "../lib/Mapping/CMapInfo.h"
+#include "../lib/mapping/CMapInfo.h"
 #include "../lib/CObjectHandler.h"
 #include "../lib/GameConstants.h"
 

+ 1 - 1
server/NetPacksServer.cpp

@@ -4,7 +4,7 @@
 #include "CGameHandler.h"
 #include "../lib/CObjectHandler.h"
 #include "../lib/IGameCallback.h"
-#include "../lib/Mapping/CMap.h"
+#include "../lib/mapping/CMap.h"
 #include "../lib/CGameState.h"
 #include "../lib/BattleState.h"
 #include "../lib/BattleAction.h"