Michał W. Urbańczyk
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835bd1fbeb
Reverting r2327
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14 лет назад |
Ivan Savenko
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33719696d8
- added default values to JsonNode
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14 лет назад |
Frank Zago
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4cad2f4587
Cache the selected graphic resolution instead of looking it up many times.
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14 лет назад |
Frank Zago
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839c437fbc
Moved the resolution configurations in their own json files. Lots of C++ voodoo going away. Yay!
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14 лет назад |
Michał W. Urbańczyk
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601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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14 лет назад |
mateuszb
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7874d84c4e
* basic structure of ERM interpreter
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14 лет назад |
Michał W. Urbańczyk
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cab8f9e11d
AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
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14 лет назад |
Ivan Savenko
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c10dac929d
- New animation system:
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15 лет назад |
mateuszb
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fc79b9b6cf
* partial implementation of hero crossover
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15 лет назад |
Ivan Savenko
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4d171bd53c
-rewrote GarrisonInt with use of object capturing
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15 лет назад |
mateuszb
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6b8718b046
* partially done support for resolutions smaller than 800x600 by screen scrolling
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15 лет назад |
Michał W. Urbańczyk
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94fa59cf45
* Compilation fix (missing includes, do not remove)
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16 лет назад |
Ivan Savenko
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6f0f6564d7
- partial implementation of kingdom overview:
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16 лет назад |
mateuszb
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ad0848f1d2
* fix for bugs 47 and 89
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16 лет назад |
Frank Zago
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9ae6796810
Added path to error message.
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16 лет назад |
Frank Zago
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1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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16 лет назад |
Michał W. Urbańczyk
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9e7771272d
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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16 лет назад |
mateuszb
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399f58f1af
* partially implemented puzzle map
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16 лет назад |
Frank Zago
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e5203db83c
In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations.
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16 лет назад |
Frank Zago
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6635cf4f23
Made a few functions static or static inline.
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16 лет назад |
mateuszb
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f9ae91d88c
* further changes towards support for ranged spells
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16 лет назад |
mateuszb
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22efd5df29
* experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test)
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17 лет назад |
Michał W. Urbańczyk
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c4bcf7b880
* better support for non-800x600 resolutions
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17 лет назад |
Michał W. Urbańczyk
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89d8bdc069
* Adventure Map interface elements configurable (new screen resolutions possible!)
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17 лет назад |
Michał W. Urbańczyk
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a1606b2fb3
* partial support for Haste spell
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17 лет назад |