Laserlicht 9cfe9e931c resizable battle window 2 weeks ago
..
CIntObject.cpp e06c0e8de0 Fix sonar, fix build 4 months ago
CIntObject.h 099053437a Update unit growth in town screen UI when unequipping Legion pieces 3 months ago
CursorHandler.cpp a0a99d7311 Fix build, fix sonar 3 months ago
CursorHandler.h 55bd4bc8bf Support for custom cursors for adventure map spells 3 months ago
EventDispatcher.cpp 04ed758c41 assembling art qol 2 months ago
EventDispatcher.h 21df285e5a key name capture 3 months ago
EventsReceiver.cpp cacceda950 Renamed CGuiHandler to GameEngine 8 months ago
EventsReceiver.h 9cfe9e931c resizable battle window 2 weeks ago
FramerateManager.cpp 844dfb1604 Removed usage of boost::thread from vcmi, except for AI 7 months ago
FramerateManager.h 844dfb1604 Removed usage of boost::thread from vcmi, except for AI 7 months ago
InterfaceObjectConfigurable.cpp 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` 8 months ago
InterfaceObjectConfigurable.h 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 year ago
MouseButton.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
Shortcut.h 946e6815cf button for campaignsets 1 month ago
ShortcutHandler.cpp 946e6815cf button for campaignsets 1 month ago
ShortcutHandler.h 1dc27046ef Unified game controller input with keyboard/mouse 1 year ago
TextAlignment.h 8e9caf54f2 Added all missing text alignment values 1 year ago
WindowHandler.cpp ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 8 months ago
WindowHandler.h bb17cc13b1 Implemented lazy totalRedraw to prevent multiple redraws on single frame 2 years ago