Michał W. Urbańczyk 0242f0d580 [experiments2] Moar. And that'll be it. пре 12 година
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filesystem 3943c10f1a fixes #1237 - if server savegame entry is missing it will be created in "update mode". пре 12 година
logging 7a3f5dc23b - Replaced exceptions with assert for internal-API code пре 12 година
mapping 6737c270c9 gcc 4.5 compatibility fixes. Mostly due to lack of fully finctional nullptr class пре 12 година
rmg 5328beb8e7 - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring пре 12 година
AI_Base.h cce814c41b * Final commit пре 14 година
BattleAction.cpp 8769f67c5d * JsonReader can convert to enums пре 12 година
BattleAction.h 8769f67c5d * JsonReader can convert to enums пре 12 година
BattleHex.cpp c0ce8712c1 add some missing licence headers пре 13 година
BattleHex.h 8ffd482324 - gcc compile fix пре 12 година
BattleState.cpp 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. пре 12 година
BattleState.h 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. пре 12 година
CArtHandler.cpp 6737c270c9 gcc 4.5 compatibility fixes. Mostly due to lack of fully finctional nullptr class пре 12 година
CArtHandler.h 3285f1910b - finally, solution for imageIndex fields. All image lists will be generated in runtime пре 12 година
CBattleCallback.cpp 04d11519ef Quick Combat system setting works… if user doesn't click in the meantime. пре 12 година
CBattleCallback.h 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. пре 12 година
CBonusTypeHandler.cpp 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) пре 12 година
CBonusTypeHandler.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) пре 12 година
CBuildingHandler.cpp 6d06710684 * fixes for town building campaign bonus пре 12 година
CBuildingHandler.h 8a8eecd063 * refactoring пре 12 година
CConfigHandler.cpp ee51c5beb5 - Renamed /lib subfolders to lowercase пре 12 година
CConfigHandler.h a602d7e9da - build system update пре 13 година
CConsoleHandler.cpp f10ba48c77 - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger пре 12 година
CConsoleHandler.h f10ba48c77 - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger пре 12 година
CCreatureHandler.cpp dd808ef5cc bugfixing: пре 12 година
CCreatureHandler.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) пре 12 година
CCreatureSet.cpp 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) пре 12 година
CCreatureSet.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) пре 12 година
CDefObjInfoHandler.cpp 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names пре 12 година
CDefObjInfoHandler.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: пре 12 година
CGameInterface.cpp 0242f0d580 [experiments2] Moar. And that'll be it. пре 12 година
CGameInterface.h 0242f0d580 [experiments2] Moar. And that'll be it. пре 12 година
CGameState.cpp 4cc28d5e91 compile fix пре 12 година
CGameState.h 11bcc48cc3 Version bump 0.92c. Fixed #1268. Split a few mehods from CGameState::init. пре 12 година
CGeneralTextHandler.cpp dd808ef5cc bugfixing: пре 12 година
CGeneralTextHandler.h dd808ef5cc bugfixing: пре 12 година
CHeroHandler.cpp dd808ef5cc bugfixing: пре 12 година
CHeroHandler.h c920f29c45 More missing serialization items. пре 12 година
CMakeLists.txt 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names пре 12 година
CModHandler.cpp 1e8e932323 Logging around #1237. Typos. пре 12 година
CModHandler.h b01637840a - compile fixes пре 12 година
CObjectHandler.cpp 9f5d1ba623 Fixed #1271. пре 12 година
CObjectHandler.h 9f5d1ba623 Fixed #1271. пре 12 година
CObstacleInstance.cpp ceea466f54 [refactor] spell handling пре 12 година
CObstacleInstance.h c0ce8712c1 add some missing licence headers пре 13 година
CRandomGenerator.h 03c2aa9153 - Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile) пре 12 година
CScriptingModule.h 7f04ed990b Major refactoring. First part: BattleInterface пре 14 година
CSpellHandler.cpp fc6e72dc75 * Fixed enchantments (#1265). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast. пре 12 година
CSpellHandler.h 0dc5a13596 Fixed missing spell effects, root cause of #1257. пре 12 година
CStopWatch.h 8040a81eec - fixed save games issues (#1044) пре 13 година
CThreadHelper.cpp 2643762f08 Mac OS patch from stopiccot пре 13 година
CThreadHelper.h 613172fa45 - fixed #582, #1019 and #1022 пре 13 година
CTownHandler.cpp c920f29c45 More missing serialization items. пре 12 година
CTownHandler.h 0c5a717e08 - fixed crash in town after loading #1291 + extra check just in case. пре 12 година
CondSh.h e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) пре 13 година
Connection.cpp be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. пре 12 година
Connection.h f19e41d38c Fixed #1269. пре 12 година
ConstTransitivePtr.h 7f04ed990b Major refactoring. First part: BattleInterface пре 14 година
GameConstants.cpp e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. пре 12 година
GameConstants.h 1d46db6a57 Post-release version bump. пре 12 година
HeroBonus.cpp c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: пре 12 година
HeroBonus.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) пре 12 година
IBonusTypeHandler.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) пре 12 година
IGameCallback.cpp 9f5d1ba623 Fixed #1271. пре 12 година
IGameCallback.h 9f5d1ba623 Fixed #1271. пре 12 година
IGameEventsReceiver.h 79026bdfde Introduced strongly typed QueryID. пре 12 година
IHandlerBase.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: пре 12 година
Interprocess.h 1415f8dbf5 - fix for boost 1.49 пре 13 година
JsonNode.cpp 4724ccbb45 - fixes #1276 пре 12 година
JsonNode.h 8297102350 - some groundwork for wog optionality пре 12 година
NetPacks.h f19e41d38c Fixed #1269. пре 12 година
NetPacksLib.cpp c85829a00c * creature window prints morale/luck for actual stack in battle (CStack), not stack as seen in hero screen (CStackInstance), fixes #1264 пре 12 година
RegisterTypes.cpp ee51c5beb5 - Renamed /lib subfolders to lowercase пре 12 година
RegisterTypes.h 79026bdfde Introduced strongly typed QueryID. пре 12 година
ResourceSet.cpp e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. пре 12 година
ResourceSet.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: пре 12 година
ScopeGuard.h c927913f5f - Improved json validation. Now it support most of features from latest json schema draft пре 12 година
StartInfo.h 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. пре 12 година
StdInc.cpp cce814c41b * Final commit пре 14 година
StdInc.h 2f5d6f2684 * CHexField renamed to CBattleHex пре 14 година
StringConstants.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: пре 12 година
UnlockGuard.h c0ce8712c1 add some missing licence headers пре 13 година
VCMIDirs.cpp 277eb13cb4 Fixed OS X compilation пре 12 година
VCMIDirs.h b5fcefe455 - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file) пре 12 година
VCMI_Lib.cpp 1e8e932323 Logging around #1237. Typos. пре 12 година
VCMI_Lib.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: пре 12 година
VCMI_lib.cbp feea589648 - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator пре 12 година
VCMI_lib.vcxproj 0242f0d580 [experiments2] Moar. And that'll be it. пре 12 година
int3.h c54b983663 Some improvements for AI logging. пре 13 година
vcmi_endian.h 8ffd482324 - gcc compile fix пре 12 година