Michał W. Urbańczyk 0242f0d580 [experiments2] Moar. And that'll be it. 12 lat temu
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filesystem 3943c10f1a fixes #1237 - if server savegame entry is missing it will be created in "update mode". 12 lat temu
logging 7a3f5dc23b - Replaced exceptions with assert for internal-API code 12 lat temu
mapping 6737c270c9 gcc 4.5 compatibility fixes. Mostly due to lack of fully finctional nullptr class 12 lat temu
rmg 5328beb8e7 - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring 12 lat temu
AI_Base.h cce814c41b * Final commit 14 lat temu
BattleAction.cpp 8769f67c5d * JsonReader can convert to enums 12 lat temu
BattleAction.h 8769f67c5d * JsonReader can convert to enums 12 lat temu
BattleHex.cpp c0ce8712c1 add some missing licence headers 13 lat temu
BattleHex.h 8ffd482324 - gcc compile fix 12 lat temu
BattleState.cpp 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 12 lat temu
BattleState.h 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 12 lat temu
CArtHandler.cpp 6737c270c9 gcc 4.5 compatibility fixes. Mostly due to lack of fully finctional nullptr class 12 lat temu
CArtHandler.h 3285f1910b - finally, solution for imageIndex fields. All image lists will be generated in runtime 12 lat temu
CBattleCallback.cpp 04d11519ef Quick Combat system setting works… if user doesn't click in the meantime. 12 lat temu
CBattleCallback.h 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 12 lat temu
CBonusTypeHandler.cpp 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 lat temu
CBonusTypeHandler.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 lat temu
CBuildingHandler.cpp 6d06710684 * fixes for town building campaign bonus 12 lat temu
CBuildingHandler.h 8a8eecd063 * refactoring 12 lat temu
CConfigHandler.cpp ee51c5beb5 - Renamed /lib subfolders to lowercase 12 lat temu
CConfigHandler.h a602d7e9da - build system update 13 lat temu
CConsoleHandler.cpp f10ba48c77 - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger 12 lat temu
CConsoleHandler.h f10ba48c77 - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger 12 lat temu
CCreatureHandler.cpp dd808ef5cc bugfixing: 12 lat temu
CCreatureHandler.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 lat temu
CCreatureSet.cpp 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 lat temu
CCreatureSet.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 lat temu
CDefObjInfoHandler.cpp 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names 12 lat temu
CDefObjInfoHandler.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 lat temu
CGameInterface.cpp 0242f0d580 [experiments2] Moar. And that'll be it. 12 lat temu
CGameInterface.h 0242f0d580 [experiments2] Moar. And that'll be it. 12 lat temu
CGameState.cpp 4cc28d5e91 compile fix 12 lat temu
CGameState.h 11bcc48cc3 Version bump 0.92c. Fixed #1268. Split a few mehods from CGameState::init. 12 lat temu
CGeneralTextHandler.cpp dd808ef5cc bugfixing: 12 lat temu
CGeneralTextHandler.h dd808ef5cc bugfixing: 12 lat temu
CHeroHandler.cpp dd808ef5cc bugfixing: 12 lat temu
CHeroHandler.h c920f29c45 More missing serialization items. 12 lat temu
CMakeLists.txt 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names 12 lat temu
CModHandler.cpp 1e8e932323 Logging around #1237. Typos. 12 lat temu
CModHandler.h b01637840a - compile fixes 12 lat temu
CObjectHandler.cpp 9f5d1ba623 Fixed #1271. 12 lat temu
CObjectHandler.h 9f5d1ba623 Fixed #1271. 12 lat temu
CObstacleInstance.cpp ceea466f54 [refactor] spell handling 12 lat temu
CObstacleInstance.h c0ce8712c1 add some missing licence headers 13 lat temu
CRandomGenerator.h 03c2aa9153 - Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile) 12 lat temu
CScriptingModule.h 7f04ed990b Major refactoring. First part: BattleInterface 14 lat temu
CSpellHandler.cpp fc6e72dc75 * Fixed enchantments (#1265). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast. 12 lat temu
CSpellHandler.h 0dc5a13596 Fixed missing spell effects, root cause of #1257. 12 lat temu
CStopWatch.h 8040a81eec - fixed save games issues (#1044) 13 lat temu
CThreadHelper.cpp 2643762f08 Mac OS patch from stopiccot 13 lat temu
CThreadHelper.h 613172fa45 - fixed #582, #1019 and #1022 13 lat temu
CTownHandler.cpp c920f29c45 More missing serialization items. 12 lat temu
CTownHandler.h 0c5a717e08 - fixed crash in town after loading #1291 + extra check just in case. 12 lat temu
CondSh.h e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 13 lat temu
Connection.cpp be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. 12 lat temu
Connection.h f19e41d38c Fixed #1269. 12 lat temu
ConstTransitivePtr.h 7f04ed990b Major refactoring. First part: BattleInterface 14 lat temu
GameConstants.cpp e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 lat temu
GameConstants.h 1d46db6a57 Post-release version bump. 12 lat temu
HeroBonus.cpp c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 lat temu
HeroBonus.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 lat temu
IBonusTypeHandler.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 lat temu
IGameCallback.cpp 9f5d1ba623 Fixed #1271. 12 lat temu
IGameCallback.h 9f5d1ba623 Fixed #1271. 12 lat temu
IGameEventsReceiver.h 79026bdfde Introduced strongly typed QueryID. 12 lat temu
IHandlerBase.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 lat temu
Interprocess.h 1415f8dbf5 - fix for boost 1.49 13 lat temu
JsonNode.cpp 4724ccbb45 - fixes #1276 12 lat temu
JsonNode.h 8297102350 - some groundwork for wog optionality 12 lat temu
NetPacks.h f19e41d38c Fixed #1269. 12 lat temu
NetPacksLib.cpp c85829a00c * creature window prints morale/luck for actual stack in battle (CStack), not stack as seen in hero screen (CStackInstance), fixes #1264 12 lat temu
RegisterTypes.cpp ee51c5beb5 - Renamed /lib subfolders to lowercase 12 lat temu
RegisterTypes.h 79026bdfde Introduced strongly typed QueryID. 12 lat temu
ResourceSet.cpp e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 lat temu
ResourceSet.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 lat temu
ScopeGuard.h c927913f5f - Improved json validation. Now it support most of features from latest json schema draft 12 lat temu
StartInfo.h 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 12 lat temu
StdInc.cpp cce814c41b * Final commit 14 lat temu
StdInc.h 2f5d6f2684 * CHexField renamed to CBattleHex 14 lat temu
StringConstants.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 lat temu
UnlockGuard.h c0ce8712c1 add some missing licence headers 13 lat temu
VCMIDirs.cpp 277eb13cb4 Fixed OS X compilation 12 lat temu
VCMIDirs.h b5fcefe455 - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file) 12 lat temu
VCMI_Lib.cpp 1e8e932323 Logging around #1237. Typos. 12 lat temu
VCMI_Lib.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 lat temu
VCMI_lib.cbp feea589648 - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 12 lat temu
VCMI_lib.vcxproj 0242f0d580 [experiments2] Moar. And that'll be it. 12 lat temu
int3.h c54b983663 Some improvements for AI logging. 13 lat temu
vcmi_endian.h 8ffd482324 - gcc compile fix 12 lat temu