Michał W. Urbańczyk 0242f0d580 [experiments2] Moar. And that'll be it. 12 years ago
..
filesystem 3943c10f1a fixes #1237 - if server savegame entry is missing it will be created in "update mode". 12 years ago
logging 7a3f5dc23b - Replaced exceptions with assert for internal-API code 12 years ago
mapping 6737c270c9 gcc 4.5 compatibility fixes. Mostly due to lack of fully finctional nullptr class 12 years ago
rmg 5328beb8e7 - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring 12 years ago
AI_Base.h cce814c41b * Final commit 14 years ago
BattleAction.cpp 8769f67c5d * JsonReader can convert to enums 12 years ago
BattleAction.h 8769f67c5d * JsonReader can convert to enums 12 years ago
BattleHex.cpp c0ce8712c1 add some missing licence headers 13 years ago
BattleHex.h 8ffd482324 - gcc compile fix 12 years ago
BattleState.cpp 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 12 years ago
BattleState.h 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 12 years ago
CArtHandler.cpp 6737c270c9 gcc 4.5 compatibility fixes. Mostly due to lack of fully finctional nullptr class 12 years ago
CArtHandler.h 3285f1910b - finally, solution for imageIndex fields. All image lists will be generated in runtime 12 years ago
CBattleCallback.cpp 04d11519ef Quick Combat system setting works… if user doesn't click in the meantime. 12 years ago
CBattleCallback.h 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 12 years ago
CBonusTypeHandler.cpp 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 years ago
CBonusTypeHandler.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 years ago
CBuildingHandler.cpp 6d06710684 * fixes for town building campaign bonus 12 years ago
CBuildingHandler.h 8a8eecd063 * refactoring 12 years ago
CConfigHandler.cpp ee51c5beb5 - Renamed /lib subfolders to lowercase 12 years ago
CConfigHandler.h a602d7e9da - build system update 13 years ago
CConsoleHandler.cpp f10ba48c77 - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger 12 years ago
CConsoleHandler.h f10ba48c77 - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger 12 years ago
CCreatureHandler.cpp dd808ef5cc bugfixing: 12 years ago
CCreatureHandler.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 years ago
CCreatureSet.cpp 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 years ago
CCreatureSet.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 years ago
CDefObjInfoHandler.cpp 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names 12 years ago
CDefObjInfoHandler.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 years ago
CGameInterface.cpp 0242f0d580 [experiments2] Moar. And that'll be it. 12 years ago
CGameInterface.h 0242f0d580 [experiments2] Moar. And that'll be it. 12 years ago
CGameState.cpp 4cc28d5e91 compile fix 12 years ago
CGameState.h 11bcc48cc3 Version bump 0.92c. Fixed #1268. Split a few mehods from CGameState::init. 12 years ago
CGeneralTextHandler.cpp dd808ef5cc bugfixing: 12 years ago
CGeneralTextHandler.h dd808ef5cc bugfixing: 12 years ago
CHeroHandler.cpp dd808ef5cc bugfixing: 12 years ago
CHeroHandler.h c920f29c45 More missing serialization items. 12 years ago
CMakeLists.txt 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names 12 years ago
CModHandler.cpp 1e8e932323 Logging around #1237. Typos. 12 years ago
CModHandler.h b01637840a - compile fixes 12 years ago
CObjectHandler.cpp 9f5d1ba623 Fixed #1271. 12 years ago
CObjectHandler.h 9f5d1ba623 Fixed #1271. 12 years ago
CObstacleInstance.cpp ceea466f54 [refactor] spell handling 12 years ago
CObstacleInstance.h c0ce8712c1 add some missing licence headers 13 years ago
CRandomGenerator.h 03c2aa9153 - Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile) 12 years ago
CScriptingModule.h 7f04ed990b Major refactoring. First part: BattleInterface 14 years ago
CSpellHandler.cpp fc6e72dc75 * Fixed enchantments (#1265). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast. 12 years ago
CSpellHandler.h 0dc5a13596 Fixed missing spell effects, root cause of #1257. 12 years ago
CStopWatch.h 8040a81eec - fixed save games issues (#1044) 13 years ago
CThreadHelper.cpp 2643762f08 Mac OS patch from stopiccot 13 years ago
CThreadHelper.h 613172fa45 - fixed #582, #1019 and #1022 13 years ago
CTownHandler.cpp c920f29c45 More missing serialization items. 12 years ago
CTownHandler.h 0c5a717e08 - fixed crash in town after loading #1291 + extra check just in case. 12 years ago
CondSh.h e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 13 years ago
Connection.cpp be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. 12 years ago
Connection.h f19e41d38c Fixed #1269. 12 years ago
ConstTransitivePtr.h 7f04ed990b Major refactoring. First part: BattleInterface 14 years ago
GameConstants.cpp e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 years ago
GameConstants.h 1d46db6a57 Post-release version bump. 12 years ago
HeroBonus.cpp c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 years ago
HeroBonus.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 years ago
IBonusTypeHandler.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 years ago
IGameCallback.cpp 9f5d1ba623 Fixed #1271. 12 years ago
IGameCallback.h 9f5d1ba623 Fixed #1271. 12 years ago
IGameEventsReceiver.h 79026bdfde Introduced strongly typed QueryID. 12 years ago
IHandlerBase.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 years ago
Interprocess.h 1415f8dbf5 - fix for boost 1.49 13 years ago
JsonNode.cpp 4724ccbb45 - fixes #1276 12 years ago
JsonNode.h 8297102350 - some groundwork for wog optionality 12 years ago
NetPacks.h f19e41d38c Fixed #1269. 12 years ago
NetPacksLib.cpp c85829a00c * creature window prints morale/luck for actual stack in battle (CStack), not stack as seen in hero screen (CStackInstance), fixes #1264 12 years ago
RegisterTypes.cpp ee51c5beb5 - Renamed /lib subfolders to lowercase 12 years ago
RegisterTypes.h 79026bdfde Introduced strongly typed QueryID. 12 years ago
ResourceSet.cpp e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 years ago
ResourceSet.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 years ago
ScopeGuard.h c927913f5f - Improved json validation. Now it support most of features from latest json schema draft 12 years ago
StartInfo.h 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 12 years ago
StdInc.cpp cce814c41b * Final commit 14 years ago
StdInc.h 2f5d6f2684 * CHexField renamed to CBattleHex 14 years ago
StringConstants.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 years ago
UnlockGuard.h c0ce8712c1 add some missing licence headers 13 years ago
VCMIDirs.cpp 277eb13cb4 Fixed OS X compilation 12 years ago
VCMIDirs.h b5fcefe455 - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file) 12 years ago
VCMI_Lib.cpp 1e8e932323 Logging around #1237. Typos. 12 years ago
VCMI_Lib.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 years ago
VCMI_lib.cbp feea589648 - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 12 years ago
VCMI_lib.vcxproj 0242f0d580 [experiments2] Moar. And that'll be it. 12 years ago
int3.h c54b983663 Some improvements for AI logging. 13 years ago
vcmi_endian.h 8ffd482324 - gcc compile fix 12 years ago