Ivan Savenko 8df39c43a0 Fix game loading il y a 2 ans
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battle ac925bb786 Renamed new types for consistency with code style il y a 2 ans
bonuses 4f47555977 Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE il y a 2 ans
campaign ac925bb786 Renamed new types for consistency with code style il y a 2 ans
constants 8df39c43a0 Fix game loading il y a 2 ans
events d83aa828f6 Fix turn ending il y a 2 ans
filesystem f8541d0ae4 Merge branch 'vcmi/master' into 'vcmi/develop' il y a 2 ans
gameState ac925bb786 Renamed new types for consistency with code style il y a 2 ans
logging 44d16b32fe Use API identical to std classes where possible il y a 2 ans
mapObjectConstructors 4f47555977 Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE il y a 2 ans
mapObjects 4f47555977 Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE il y a 2 ans
mapping 4f47555977 Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE il y a 2 ans
minizip 85d1909ac5 remove copy-pasted functions from ioapi.c il y a 2 ans
modding 31cf3442af Update docs il y a 2 ans
pathfinder ac925bb786 Renamed new types for consistency with code style il y a 2 ans
registerTypes 454ba44ac5 Merge pull request #2988 from IvanSavenko/configurable_extensions il y a 2 ans
rewardable 0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any il y a 2 ans
rmg 5b10b457cf Fix code review suggestions il y a 2 ans
serializer 8df39c43a0 Fix game loading il y a 2 ans
spells ac925bb786 Renamed new types for consistency with code style il y a 2 ans
vstd e93a04409e Revert "another approach" il y a 2 ans
AI_Base.h f1e5797834 Code style: move or add licensing information on top of every file il y a 8 ans
ArtifactUtils.cpp ac925bb786 Renamed new types for consistency with code style il y a 2 ans
ArtifactUtils.h 82eb2f8a2b Artifact assembling changes il y a 2 ans
BasicTypes.cpp ac925bb786 Renamed new types for consistency with code style il y a 2 ans
BattleFieldHandler.cpp ac925bb786 Renamed new types for consistency with code style il y a 2 ans
BattleFieldHandler.h 823ffa7a07 Always use ResourcePath for referencing images and animations il y a 2 ans
CAndroidVMHelper.cpp 313d479d42 fix using JNI from server in single process build il y a 2 ans
CAndroidVMHelper.h 313d479d42 fix using JNI from server in single process build il y a 2 ans
CArtHandler.cpp ac925bb786 Renamed new types for consistency with code style il y a 2 ans
CArtHandler.h aa0b064154 Fixed randomization of artifacts on some custom maps il y a 2 ans
CArtifactInstance.cpp 0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any il y a 2 ans
CArtifactInstance.h f47def3588 refactoring il y a 2 ans
CBonusTypeHandler.cpp ac925bb786 Renamed new types for consistency with code style il y a 2 ans
CBonusTypeHandler.h 823ffa7a07 Always use ResourcePath for referencing images and animations il y a 2 ans
CBuildingHandler.cpp e54287ea5d Converted remaining identifier to new system il y a 2 ans
CBuildingHandler.h 4c4498b22a vcmi: modernize rest of lib il y a 2 ans
CConfigHandler.cpp b2c336de0d JsonNode now uses std::variant internally. Fixes crash on deserialize il y a 2 ans
CConfigHandler.h 5fd2eee3e8 code review il y a 2 ans
CConsoleHandler.cpp a44c08a847 Slightly better thread names il y a 2 ans
CConsoleHandler.h ea3bdda047 vcmi: reduce boost a little bit il y a 2 ans
CCreatureHandler.cpp ac925bb786 Renamed new types for consistency with code style il y a 2 ans
CCreatureHandler.h ac925bb786 Renamed new types for consistency with code style il y a 2 ans
CCreatureSet.cpp 5b10b457cf Fix code review suggestions il y a 2 ans
CCreatureSet.h 5b10b457cf Fix code review suggestions il y a 2 ans
CGameInfoCallback.cpp ac925bb786 Renamed new types for consistency with code style il y a 2 ans
CGameInfoCallback.h 41210c1dbf Client-side support for multiple battles il y a 2 ans
CGameInterface.cpp 41210c1dbf Client-side support for multiple battles il y a 2 ans
CGameInterface.h c8e6a7cd27 Fixed most common cases of movement actions il y a 2 ans
CGeneralTextHandler.cpp 530c70c282 Added object descriptions present in H3 il y a 2 ans
CGeneralTextHandler.h 6093f042dd Text container fix il y a 2 ans
CHeroHandler.cpp ac925bb786 Renamed new types for consistency with code style il y a 2 ans
CHeroHandler.h 823ffa7a07 Always use ResourcePath for referencing images and animations il y a 2 ans
CMakeLists.txt 0294a8b063 enable StupidAI and EmptyAI for static AI il y a 2 ans
CPlayerState.cpp f3e1943aaf Merge branch 'develop' into highscore_menu il y a 2 ans
CPlayerState.h f3e1943aaf Merge branch 'develop' into highscore_menu il y a 2 ans
CRandomGenerator.cpp 44d16b32fe Use API identical to std classes where possible il y a 2 ans
CRandomGenerator.h 44d16b32fe Use API identical to std classes where possible il y a 2 ans
CScriptingModule.cpp 4c4498b22a vcmi: modernize rest of lib il y a 2 ans
CScriptingModule.h 4c4498b22a vcmi: modernize rest of lib il y a 2 ans
CSkillHandler.cpp ac925bb786 Renamed new types for consistency with code style il y a 2 ans
CSkillHandler.h fd01a25352 Implemented basic version of configurable Witch Hut il y a 2 ans
CSoundBase.h 7e3cd7db51 Fix for missing Death Blow sound il y a 2 ans
CStack.cpp ac925bb786 Renamed new types for consistency with code style il y a 2 ans
CStack.h b394158dc9 Bonus Source ID now uses metaidentifier il y a 2 ans
CStopWatch.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined il y a 3 ans
CThreadHelper.cpp 44d16b32fe Use API identical to std classes where possible il y a 2 ans
CThreadHelper.h 44d16b32fe Use API identical to std classes where possible il y a 2 ans
CTownHandler.cpp ac925bb786 Renamed new types for consistency with code style il y a 2 ans
CTownHandler.h ac925bb786 Renamed new types for consistency with code style il y a 2 ans
Color.h 3cf303f1c7 vcmi/client: make ColorRGBA constexpr il y a 2 ans
CondSh.h 0020d76d1d Introduced animation phases for beter ordering of visuals in battles il y a 3 ans
ConstTransitivePtr.h b30d23d278 vcmi: make ConstTransitivePtr always init self. il y a 2 ans
FunctionList.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined il y a 3 ans
GameConstants.h e54287ea5d Converted remaining identifier to new system il y a 2 ans
GameSettings.cpp 7f1b982264 Implemented support for showing amount of guards in banks il y a 2 ans
GameSettings.h 7f1b982264 Implemented support for showing amount of guards in banks il y a 2 ans
IBonusTypeHandler.h 823ffa7a07 Always use ResourcePath for referencing images and animations il y a 2 ans
IGameCallback.cpp dd841bdaa7 Use enum instead of mix of bool's and int's for tile reveal il y a 2 ans
IGameCallback.h dd841bdaa7 Use enum instead of mix of bool's and int's for tile reveal il y a 2 ans
IGameEventsReceiver.h 39a92cdde3 Add query for dwellings dialog il y a 2 ans
IHandlerBase.cpp 7e27ac7073 IdentifierStorage is now separate handler in VLC il y a 2 ans
IHandlerBase.h 86f5d6de69 vcmi: modernize headers il y a 2 ans
JsonDetail.cpp 27b75dbbea Fixed silent errors on invalid Json references in schemas il y a 2 ans
JsonDetail.h 86f5d6de69 vcmi: modernize headers il y a 2 ans
JsonNode.cpp 8df39c43a0 Fix game loading il y a 2 ans
JsonNode.h 80e6485965 MetaIdentifier now uses std::variant internally il y a 2 ans
JsonRandom.cpp ce480c8c84 Fixed Scholar handling il y a 2 ans
JsonRandom.h 0ea44520fd Fix build il y a 2 ans
Languages.h bee59b3c1c Update Languages.h il y a 2 ans
LoadProgress.cpp dfaf778d16 Redesign loading solution il y a 2 ans
LoadProgress.h dfaf778d16 Redesign loading solution il y a 2 ans
LogicalExpression.cpp 4c4498b22a vcmi: modernize rest of lib il y a 2 ans
LogicalExpression.h 86f5d6de69 vcmi: modernize headers il y a 2 ans
MetaString.cpp ab373f08ab Use meta string for messages il y a 2 ans
MetaString.h 06f01c3b82 Seerhut works as rewardable object il y a 2 ans
NetPackVisitor.h 0c6b1ca3c8 possibility to change name il y a 2 ans
NetPacks.h ac925bb786 Renamed new types for consistency with code style il y a 2 ans
NetPacksBase.h 8751d9ab8b CArtifactInstance::putAt, CArtifactInstance::removeFrom, CArtifactInstance::move interface unified. Small optimization. il y a 2 ans
NetPacksLib.cpp 8df39c43a0 Fix game loading il y a 2 ans
NetPacksLobby.h 0c6b1ca3c8 possibility to change name il y a 2 ans
ObstacleHandler.cpp 823ffa7a07 Always use ResourcePath for referencing images and animations il y a 2 ans
ObstacleHandler.h 8dfdfffd87 Use ResourcePath for audio files il y a 2 ans
Point.h 2286e0c7b1 implement speed and move il y a 2 ans
Rect.cpp 3973624278 Implemented tolerance for touch events il y a 2 ans
Rect.h 21f37cfafb simplified il y a 2 ans
ResourceSet.cpp e54287ea5d Converted remaining identifier to new system il y a 2 ans
ResourceSet.h ec8d31bbfc First step at unifying game identifiers code il y a 2 ans
RiverHandler.cpp 823ffa7a07 Always use ResourcePath for referencing images and animations il y a 2 ans
RiverHandler.h 823ffa7a07 Always use ResourcePath for referencing images and animations il y a 2 ans
RoadHandler.cpp 823ffa7a07 Always use ResourcePath for referencing images and animations il y a 2 ans
RoadHandler.h 823ffa7a07 Always use ResourcePath for referencing images and animations il y a 2 ans
ScopeGuard.h 91ef7cbb4f Fix ScopeGuard move behavior il y a 2 ans
ScriptHandler.cpp 823ffa7a07 Always use ResourcePath for referencing images and animations il y a 2 ans
ScriptHandler.h 383387ef29 Integrated defaultMods into mod system il y a 2 ans
StartInfo.cpp 037efdf5fc Improvements to type safety of Identifier class il y a 2 ans
StartInfo.h 037efdf5fc Improvements to type safety of Identifier class il y a 2 ans
StdInc.cpp 3926920103 Rename radious -> radius il y a 9 ans
StdInc.h 74a82c4c9d Moved boost:format log proxy to CLoggerBase il y a 9 ans
TerrainHandler.cpp 98fd939ed6 Cartographer/Observatory is now configurable object il y a 2 ans
TerrainHandler.h 98fd939ed6 Cartographer/Observatory is now configurable object il y a 2 ans
TextOperations.cpp e317c23a59 fix il y a 2 ans
TextOperations.h 37e2292720 count unicode chars to extra function il y a 2 ans
TurnTimerInfo.cpp 4ee47b01ae Make possible to play with different timers independently il y a 2 ans
TurnTimerInfo.h cc3ca9a41e Timers fixes il y a 2 ans
UnlockGuard.h 86f5d6de69 vcmi: modernize headers il y a 2 ans
VCMIDirs.cpp 1da06e04cc fix "development mode" condition when building in single process mode il y a 2 ans
VCMIDirs.h 5f4a998435 editorPath -> mapEditorPath il y a 2 ans
VCMI_Lib.cpp 5fd2eee3e8 code review il y a 2 ans
VCMI_Lib.h 7e27ac7073 IdentifierStorage is now separate handler in VLC il y a 2 ans
VCMI_lib.cbp 1c68937d95 new approach il y a 2 ans
VCMI_lib.vcxproj 1c68937d95 new approach il y a 2 ans
VCMI_lib.vcxproj.filters 1c68937d95 new approach il y a 2 ans
int3.h f3ed589e35 Use same fow radius calculation as in H3 il y a 2 ans
vcmi_endian.h 86f5d6de69 vcmi: modernize headers il y a 2 ans