Ivan Savenko 8df39c43a0 Fix game loading 2 éve
..
battle ac925bb786 Renamed new types for consistency with code style 2 éve
bonuses 4f47555977 Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE 2 éve
campaign ac925bb786 Renamed new types for consistency with code style 2 éve
constants 8df39c43a0 Fix game loading 2 éve
events d83aa828f6 Fix turn ending 2 éve
filesystem f8541d0ae4 Merge branch 'vcmi/master' into 'vcmi/develop' 2 éve
gameState ac925bb786 Renamed new types for consistency with code style 2 éve
logging 44d16b32fe Use API identical to std classes where possible 2 éve
mapObjectConstructors 4f47555977 Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE 2 éve
mapObjects 4f47555977 Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE 2 éve
mapping 4f47555977 Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE 2 éve
minizip 85d1909ac5 remove copy-pasted functions from ioapi.c 2 éve
modding 31cf3442af Update docs 2 éve
pathfinder ac925bb786 Renamed new types for consistency with code style 2 éve
registerTypes 454ba44ac5 Merge pull request #2988 from IvanSavenko/configurable_extensions 2 éve
rewardable 0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any 2 éve
rmg 5b10b457cf Fix code review suggestions 2 éve
serializer 8df39c43a0 Fix game loading 2 éve
spells ac925bb786 Renamed new types for consistency with code style 2 éve
vstd e93a04409e Revert "another approach" 2 éve
AI_Base.h f1e5797834 Code style: move or add licensing information on top of every file 8 éve
ArtifactUtils.cpp ac925bb786 Renamed new types for consistency with code style 2 éve
ArtifactUtils.h 82eb2f8a2b Artifact assembling changes 2 éve
BasicTypes.cpp ac925bb786 Renamed new types for consistency with code style 2 éve
BattleFieldHandler.cpp ac925bb786 Renamed new types for consistency with code style 2 éve
BattleFieldHandler.h 823ffa7a07 Always use ResourcePath for referencing images and animations 2 éve
CAndroidVMHelper.cpp 313d479d42 fix using JNI from server in single process build 2 éve
CAndroidVMHelper.h 313d479d42 fix using JNI from server in single process build 2 éve
CArtHandler.cpp ac925bb786 Renamed new types for consistency with code style 2 éve
CArtHandler.h aa0b064154 Fixed randomization of artifacts on some custom maps 2 éve
CArtifactInstance.cpp 0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any 2 éve
CArtifactInstance.h f47def3588 refactoring 2 éve
CBonusTypeHandler.cpp ac925bb786 Renamed new types for consistency with code style 2 éve
CBonusTypeHandler.h 823ffa7a07 Always use ResourcePath for referencing images and animations 2 éve
CBuildingHandler.cpp e54287ea5d Converted remaining identifier to new system 2 éve
CBuildingHandler.h 4c4498b22a vcmi: modernize rest of lib 2 éve
CConfigHandler.cpp b2c336de0d JsonNode now uses std::variant internally. Fixes crash on deserialize 2 éve
CConfigHandler.h 5fd2eee3e8 code review 2 éve
CConsoleHandler.cpp a44c08a847 Slightly better thread names 2 éve
CConsoleHandler.h ea3bdda047 vcmi: reduce boost a little bit 2 éve
CCreatureHandler.cpp ac925bb786 Renamed new types for consistency with code style 2 éve
CCreatureHandler.h ac925bb786 Renamed new types for consistency with code style 2 éve
CCreatureSet.cpp 5b10b457cf Fix code review suggestions 2 éve
CCreatureSet.h 5b10b457cf Fix code review suggestions 2 éve
CGameInfoCallback.cpp ac925bb786 Renamed new types for consistency with code style 2 éve
CGameInfoCallback.h 41210c1dbf Client-side support for multiple battles 2 éve
CGameInterface.cpp 41210c1dbf Client-side support for multiple battles 2 éve
CGameInterface.h c8e6a7cd27 Fixed most common cases of movement actions 2 éve
CGeneralTextHandler.cpp 530c70c282 Added object descriptions present in H3 2 éve
CGeneralTextHandler.h 6093f042dd Text container fix 2 éve
CHeroHandler.cpp ac925bb786 Renamed new types for consistency with code style 2 éve
CHeroHandler.h 823ffa7a07 Always use ResourcePath for referencing images and animations 2 éve
CMakeLists.txt 0294a8b063 enable StupidAI and EmptyAI for static AI 2 éve
CPlayerState.cpp f3e1943aaf Merge branch 'develop' into highscore_menu 2 éve
CPlayerState.h f3e1943aaf Merge branch 'develop' into highscore_menu 2 éve
CRandomGenerator.cpp 44d16b32fe Use API identical to std classes where possible 2 éve
CRandomGenerator.h 44d16b32fe Use API identical to std classes where possible 2 éve
CScriptingModule.cpp 4c4498b22a vcmi: modernize rest of lib 2 éve
CScriptingModule.h 4c4498b22a vcmi: modernize rest of lib 2 éve
CSkillHandler.cpp ac925bb786 Renamed new types for consistency with code style 2 éve
CSkillHandler.h fd01a25352 Implemented basic version of configurable Witch Hut 2 éve
CSoundBase.h 7e3cd7db51 Fix for missing Death Blow sound 2 éve
CStack.cpp ac925bb786 Renamed new types for consistency with code style 2 éve
CStack.h b394158dc9 Bonus Source ID now uses metaidentifier 2 éve
CStopWatch.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 éve
CThreadHelper.cpp 44d16b32fe Use API identical to std classes where possible 2 éve
CThreadHelper.h 44d16b32fe Use API identical to std classes where possible 2 éve
CTownHandler.cpp ac925bb786 Renamed new types for consistency with code style 2 éve
CTownHandler.h ac925bb786 Renamed new types for consistency with code style 2 éve
Color.h 3cf303f1c7 vcmi/client: make ColorRGBA constexpr 2 éve
CondSh.h 0020d76d1d Introduced animation phases for beter ordering of visuals in battles 3 éve
ConstTransitivePtr.h b30d23d278 vcmi: make ConstTransitivePtr always init self. 2 éve
FunctionList.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 éve
GameConstants.h e54287ea5d Converted remaining identifier to new system 2 éve
GameSettings.cpp 7f1b982264 Implemented support for showing amount of guards in banks 2 éve
GameSettings.h 7f1b982264 Implemented support for showing amount of guards in banks 2 éve
IBonusTypeHandler.h 823ffa7a07 Always use ResourcePath for referencing images and animations 2 éve
IGameCallback.cpp dd841bdaa7 Use enum instead of mix of bool's and int's for tile reveal 2 éve
IGameCallback.h dd841bdaa7 Use enum instead of mix of bool's and int's for tile reveal 2 éve
IGameEventsReceiver.h 39a92cdde3 Add query for dwellings dialog 2 éve
IHandlerBase.cpp 7e27ac7073 IdentifierStorage is now separate handler in VLC 2 éve
IHandlerBase.h 86f5d6de69 vcmi: modernize headers 2 éve
JsonDetail.cpp 27b75dbbea Fixed silent errors on invalid Json references in schemas 2 éve
JsonDetail.h 86f5d6de69 vcmi: modernize headers 2 éve
JsonNode.cpp 8df39c43a0 Fix game loading 2 éve
JsonNode.h 80e6485965 MetaIdentifier now uses std::variant internally 2 éve
JsonRandom.cpp ce480c8c84 Fixed Scholar handling 2 éve
JsonRandom.h 0ea44520fd Fix build 2 éve
Languages.h bee59b3c1c Update Languages.h 2 éve
LoadProgress.cpp dfaf778d16 Redesign loading solution 2 éve
LoadProgress.h dfaf778d16 Redesign loading solution 2 éve
LogicalExpression.cpp 4c4498b22a vcmi: modernize rest of lib 2 éve
LogicalExpression.h 86f5d6de69 vcmi: modernize headers 2 éve
MetaString.cpp ab373f08ab Use meta string for messages 2 éve
MetaString.h 06f01c3b82 Seerhut works as rewardable object 2 éve
NetPackVisitor.h 0c6b1ca3c8 possibility to change name 2 éve
NetPacks.h ac925bb786 Renamed new types for consistency with code style 2 éve
NetPacksBase.h 8751d9ab8b CArtifactInstance::putAt, CArtifactInstance::removeFrom, CArtifactInstance::move interface unified. Small optimization. 2 éve
NetPacksLib.cpp 8df39c43a0 Fix game loading 2 éve
NetPacksLobby.h 0c6b1ca3c8 possibility to change name 2 éve
ObstacleHandler.cpp 823ffa7a07 Always use ResourcePath for referencing images and animations 2 éve
ObstacleHandler.h 8dfdfffd87 Use ResourcePath for audio files 2 éve
Point.h 2286e0c7b1 implement speed and move 2 éve
Rect.cpp 3973624278 Implemented tolerance for touch events 2 éve
Rect.h 21f37cfafb simplified 2 éve
ResourceSet.cpp e54287ea5d Converted remaining identifier to new system 2 éve
ResourceSet.h ec8d31bbfc First step at unifying game identifiers code 2 éve
RiverHandler.cpp 823ffa7a07 Always use ResourcePath for referencing images and animations 2 éve
RiverHandler.h 823ffa7a07 Always use ResourcePath for referencing images and animations 2 éve
RoadHandler.cpp 823ffa7a07 Always use ResourcePath for referencing images and animations 2 éve
RoadHandler.h 823ffa7a07 Always use ResourcePath for referencing images and animations 2 éve
ScopeGuard.h 91ef7cbb4f Fix ScopeGuard move behavior 2 éve
ScriptHandler.cpp 823ffa7a07 Always use ResourcePath for referencing images and animations 2 éve
ScriptHandler.h 383387ef29 Integrated defaultMods into mod system 2 éve
StartInfo.cpp 037efdf5fc Improvements to type safety of Identifier class 2 éve
StartInfo.h 037efdf5fc Improvements to type safety of Identifier class 2 éve
StdInc.cpp 3926920103 Rename radious -> radius 9 éve
StdInc.h 74a82c4c9d Moved boost:format log proxy to CLoggerBase 9 éve
TerrainHandler.cpp 98fd939ed6 Cartographer/Observatory is now configurable object 2 éve
TerrainHandler.h 98fd939ed6 Cartographer/Observatory is now configurable object 2 éve
TextOperations.cpp e317c23a59 fix 2 éve
TextOperations.h 37e2292720 count unicode chars to extra function 2 éve
TurnTimerInfo.cpp 4ee47b01ae Make possible to play with different timers independently 2 éve
TurnTimerInfo.h cc3ca9a41e Timers fixes 2 éve
UnlockGuard.h 86f5d6de69 vcmi: modernize headers 2 éve
VCMIDirs.cpp 1da06e04cc fix "development mode" condition when building in single process mode 2 éve
VCMIDirs.h 5f4a998435 editorPath -> mapEditorPath 2 éve
VCMI_Lib.cpp 5fd2eee3e8 code review 2 éve
VCMI_Lib.h 7e27ac7073 IdentifierStorage is now separate handler in VLC 2 éve
VCMI_lib.cbp 1c68937d95 new approach 2 éve
VCMI_lib.vcxproj 1c68937d95 new approach 2 éve
VCMI_lib.vcxproj.filters 1c68937d95 new approach 2 éve
int3.h f3ed589e35 Use same fow radius calculation as in H3 2 éve
vcmi_endian.h 86f5d6de69 vcmi: modernize headers 2 éve