Ivan Savenko 8df39c43a0 Fix game loading %!s(int64=2) %!d(string=hai) anos
..
battle ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
bonuses 4f47555977 Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE %!s(int64=2) %!d(string=hai) anos
campaign ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
constants 8df39c43a0 Fix game loading %!s(int64=2) %!d(string=hai) anos
events d83aa828f6 Fix turn ending %!s(int64=2) %!d(string=hai) anos
filesystem f8541d0ae4 Merge branch 'vcmi/master' into 'vcmi/develop' %!s(int64=2) %!d(string=hai) anos
gameState ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
logging 44d16b32fe Use API identical to std classes where possible %!s(int64=2) %!d(string=hai) anos
mapObjectConstructors 4f47555977 Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE %!s(int64=2) %!d(string=hai) anos
mapObjects 4f47555977 Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE %!s(int64=2) %!d(string=hai) anos
mapping 4f47555977 Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE %!s(int64=2) %!d(string=hai) anos
minizip 85d1909ac5 remove copy-pasted functions from ioapi.c %!s(int64=2) %!d(string=hai) anos
modding 31cf3442af Update docs %!s(int64=2) %!d(string=hai) anos
pathfinder ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
registerTypes 454ba44ac5 Merge pull request #2988 from IvanSavenko/configurable_extensions %!s(int64=2) %!d(string=hai) anos
rewardable 0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any %!s(int64=2) %!d(string=hai) anos
rmg 5b10b457cf Fix code review suggestions %!s(int64=2) %!d(string=hai) anos
serializer 8df39c43a0 Fix game loading %!s(int64=2) %!d(string=hai) anos
spells ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
vstd e93a04409e Revert "another approach" %!s(int64=2) %!d(string=hai) anos
AI_Base.h f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
ArtifactUtils.cpp ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
ArtifactUtils.h 82eb2f8a2b Artifact assembling changes %!s(int64=2) %!d(string=hai) anos
BasicTypes.cpp ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
BattleFieldHandler.cpp ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
BattleFieldHandler.h 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
CAndroidVMHelper.cpp 313d479d42 fix using JNI from server in single process build %!s(int64=2) %!d(string=hai) anos
CAndroidVMHelper.h 313d479d42 fix using JNI from server in single process build %!s(int64=2) %!d(string=hai) anos
CArtHandler.cpp ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
CArtHandler.h aa0b064154 Fixed randomization of artifacts on some custom maps %!s(int64=2) %!d(string=hai) anos
CArtifactInstance.cpp 0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any %!s(int64=2) %!d(string=hai) anos
CArtifactInstance.h f47def3588 refactoring %!s(int64=2) %!d(string=hai) anos
CBonusTypeHandler.cpp ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
CBonusTypeHandler.h 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
CBuildingHandler.cpp e54287ea5d Converted remaining identifier to new system %!s(int64=2) %!d(string=hai) anos
CBuildingHandler.h 4c4498b22a vcmi: modernize rest of lib %!s(int64=2) %!d(string=hai) anos
CConfigHandler.cpp b2c336de0d JsonNode now uses std::variant internally. Fixes crash on deserialize %!s(int64=2) %!d(string=hai) anos
CConfigHandler.h 5fd2eee3e8 code review %!s(int64=2) %!d(string=hai) anos
CConsoleHandler.cpp a44c08a847 Slightly better thread names %!s(int64=2) %!d(string=hai) anos
CConsoleHandler.h ea3bdda047 vcmi: reduce boost a little bit %!s(int64=2) %!d(string=hai) anos
CCreatureHandler.cpp ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
CCreatureHandler.h ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
CCreatureSet.cpp 5b10b457cf Fix code review suggestions %!s(int64=2) %!d(string=hai) anos
CCreatureSet.h 5b10b457cf Fix code review suggestions %!s(int64=2) %!d(string=hai) anos
CGameInfoCallback.cpp ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
CGameInfoCallback.h 41210c1dbf Client-side support for multiple battles %!s(int64=2) %!d(string=hai) anos
CGameInterface.cpp 41210c1dbf Client-side support for multiple battles %!s(int64=2) %!d(string=hai) anos
CGameInterface.h c8e6a7cd27 Fixed most common cases of movement actions %!s(int64=2) %!d(string=hai) anos
CGeneralTextHandler.cpp 530c70c282 Added object descriptions present in H3 %!s(int64=2) %!d(string=hai) anos
CGeneralTextHandler.h 6093f042dd Text container fix %!s(int64=2) %!d(string=hai) anos
CHeroHandler.cpp ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
CHeroHandler.h 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
CMakeLists.txt 0294a8b063 enable StupidAI and EmptyAI for static AI %!s(int64=2) %!d(string=hai) anos
CPlayerState.cpp f3e1943aaf Merge branch 'develop' into highscore_menu %!s(int64=2) %!d(string=hai) anos
CPlayerState.h f3e1943aaf Merge branch 'develop' into highscore_menu %!s(int64=2) %!d(string=hai) anos
CRandomGenerator.cpp 44d16b32fe Use API identical to std classes where possible %!s(int64=2) %!d(string=hai) anos
CRandomGenerator.h 44d16b32fe Use API identical to std classes where possible %!s(int64=2) %!d(string=hai) anos
CScriptingModule.cpp 4c4498b22a vcmi: modernize rest of lib %!s(int64=2) %!d(string=hai) anos
CScriptingModule.h 4c4498b22a vcmi: modernize rest of lib %!s(int64=2) %!d(string=hai) anos
CSkillHandler.cpp ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
CSkillHandler.h fd01a25352 Implemented basic version of configurable Witch Hut %!s(int64=2) %!d(string=hai) anos
CSoundBase.h 7e3cd7db51 Fix for missing Death Blow sound %!s(int64=2) %!d(string=hai) anos
CStack.cpp ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
CStack.h b394158dc9 Bonus Source ID now uses metaidentifier %!s(int64=2) %!d(string=hai) anos
CStopWatch.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
CThreadHelper.cpp 44d16b32fe Use API identical to std classes where possible %!s(int64=2) %!d(string=hai) anos
CThreadHelper.h 44d16b32fe Use API identical to std classes where possible %!s(int64=2) %!d(string=hai) anos
CTownHandler.cpp ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
CTownHandler.h ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
Color.h 3cf303f1c7 vcmi/client: make ColorRGBA constexpr %!s(int64=2) %!d(string=hai) anos
CondSh.h 0020d76d1d Introduced animation phases for beter ordering of visuals in battles %!s(int64=2) %!d(string=hai) anos
ConstTransitivePtr.h b30d23d278 vcmi: make ConstTransitivePtr always init self. %!s(int64=2) %!d(string=hai) anos
FunctionList.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
GameConstants.h e54287ea5d Converted remaining identifier to new system %!s(int64=2) %!d(string=hai) anos
GameSettings.cpp 7f1b982264 Implemented support for showing amount of guards in banks %!s(int64=2) %!d(string=hai) anos
GameSettings.h 7f1b982264 Implemented support for showing amount of guards in banks %!s(int64=2) %!d(string=hai) anos
IBonusTypeHandler.h 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
IGameCallback.cpp dd841bdaa7 Use enum instead of mix of bool's and int's for tile reveal %!s(int64=2) %!d(string=hai) anos
IGameCallback.h dd841bdaa7 Use enum instead of mix of bool's and int's for tile reveal %!s(int64=2) %!d(string=hai) anos
IGameEventsReceiver.h 39a92cdde3 Add query for dwellings dialog %!s(int64=2) %!d(string=hai) anos
IHandlerBase.cpp 7e27ac7073 IdentifierStorage is now separate handler in VLC %!s(int64=2) %!d(string=hai) anos
IHandlerBase.h 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos
JsonDetail.cpp 27b75dbbea Fixed silent errors on invalid Json references in schemas %!s(int64=2) %!d(string=hai) anos
JsonDetail.h 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos
JsonNode.cpp 8df39c43a0 Fix game loading %!s(int64=2) %!d(string=hai) anos
JsonNode.h 80e6485965 MetaIdentifier now uses std::variant internally %!s(int64=2) %!d(string=hai) anos
JsonRandom.cpp ce480c8c84 Fixed Scholar handling %!s(int64=2) %!d(string=hai) anos
JsonRandom.h 0ea44520fd Fix build %!s(int64=2) %!d(string=hai) anos
Languages.h bee59b3c1c Update Languages.h %!s(int64=2) %!d(string=hai) anos
LoadProgress.cpp dfaf778d16 Redesign loading solution %!s(int64=2) %!d(string=hai) anos
LoadProgress.h dfaf778d16 Redesign loading solution %!s(int64=2) %!d(string=hai) anos
LogicalExpression.cpp 4c4498b22a vcmi: modernize rest of lib %!s(int64=2) %!d(string=hai) anos
LogicalExpression.h 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos
MetaString.cpp ab373f08ab Use meta string for messages %!s(int64=2) %!d(string=hai) anos
MetaString.h 06f01c3b82 Seerhut works as rewardable object %!s(int64=2) %!d(string=hai) anos
NetPackVisitor.h 0c6b1ca3c8 possibility to change name %!s(int64=2) %!d(string=hai) anos
NetPacks.h ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
NetPacksBase.h 8751d9ab8b CArtifactInstance::putAt, CArtifactInstance::removeFrom, CArtifactInstance::move interface unified. Small optimization. %!s(int64=2) %!d(string=hai) anos
NetPacksLib.cpp 8df39c43a0 Fix game loading %!s(int64=2) %!d(string=hai) anos
NetPacksLobby.h 0c6b1ca3c8 possibility to change name %!s(int64=2) %!d(string=hai) anos
ObstacleHandler.cpp 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
ObstacleHandler.h 8dfdfffd87 Use ResourcePath for audio files %!s(int64=2) %!d(string=hai) anos
Point.h 2286e0c7b1 implement speed and move %!s(int64=2) %!d(string=hai) anos
Rect.cpp 3973624278 Implemented tolerance for touch events %!s(int64=2) %!d(string=hai) anos
Rect.h 21f37cfafb simplified %!s(int64=2) %!d(string=hai) anos
ResourceSet.cpp e54287ea5d Converted remaining identifier to new system %!s(int64=2) %!d(string=hai) anos
ResourceSet.h ec8d31bbfc First step at unifying game identifiers code %!s(int64=2) %!d(string=hai) anos
RiverHandler.cpp 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
RiverHandler.h 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
RoadHandler.cpp 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
RoadHandler.h 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
ScopeGuard.h 91ef7cbb4f Fix ScopeGuard move behavior %!s(int64=2) %!d(string=hai) anos
ScriptHandler.cpp 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
ScriptHandler.h 383387ef29 Integrated defaultMods into mod system %!s(int64=2) %!d(string=hai) anos
StartInfo.cpp 037efdf5fc Improvements to type safety of Identifier class %!s(int64=2) %!d(string=hai) anos
StartInfo.h 037efdf5fc Improvements to type safety of Identifier class %!s(int64=2) %!d(string=hai) anos
StdInc.cpp 3926920103 Rename radious -> radius %!s(int64=9) %!d(string=hai) anos
StdInc.h 74a82c4c9d Moved boost:format log proxy to CLoggerBase %!s(int64=9) %!d(string=hai) anos
TerrainHandler.cpp 98fd939ed6 Cartographer/Observatory is now configurable object %!s(int64=2) %!d(string=hai) anos
TerrainHandler.h 98fd939ed6 Cartographer/Observatory is now configurable object %!s(int64=2) %!d(string=hai) anos
TextOperations.cpp e317c23a59 fix %!s(int64=2) %!d(string=hai) anos
TextOperations.h 37e2292720 count unicode chars to extra function %!s(int64=2) %!d(string=hai) anos
TurnTimerInfo.cpp 4ee47b01ae Make possible to play with different timers independently %!s(int64=2) %!d(string=hai) anos
TurnTimerInfo.h cc3ca9a41e Timers fixes %!s(int64=2) %!d(string=hai) anos
UnlockGuard.h 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos
VCMIDirs.cpp 1da06e04cc fix "development mode" condition when building in single process mode %!s(int64=2) %!d(string=hai) anos
VCMIDirs.h 5f4a998435 editorPath -> mapEditorPath %!s(int64=2) %!d(string=hai) anos
VCMI_Lib.cpp 5fd2eee3e8 code review %!s(int64=2) %!d(string=hai) anos
VCMI_Lib.h 7e27ac7073 IdentifierStorage is now separate handler in VLC %!s(int64=2) %!d(string=hai) anos
VCMI_lib.cbp 1c68937d95 new approach %!s(int64=2) %!d(string=hai) anos
VCMI_lib.vcxproj 1c68937d95 new approach %!s(int64=2) %!d(string=hai) anos
VCMI_lib.vcxproj.filters 1c68937d95 new approach %!s(int64=2) %!d(string=hai) anos
int3.h f3ed589e35 Use same fow radius calculation as in H3 %!s(int64=2) %!d(string=hai) anos
vcmi_endian.h 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos