Ivan Savenko
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90ff99d4eb
- fixed ancient #31
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13 lat temu |
Michał W. Urbańczyk
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7317e803db
Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912.
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13 lat temu |
Michał W. Urbańczyk
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e18419f5d2
* adventure map GUI should be properly blocked during AI turn
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13 lat temu |
Michał W. Urbańczyk
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7a66c1bf2b
* added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508
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13 lat temu |
beegee1
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156aa6e4d9
* Updated class - file - handling
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14 lat temu |
beegee1
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 lat temu |
yupsi
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583aca8912
Move hero/Next hero buttons being blocked when they should (#204)
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14 lat temu |
Frank Zago
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01566fcde1
Patch from Yupsi. Hero sleep/wake-up. Fixes #162 and #601.
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14 lat temu |
ori.bar
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5b836f428a
Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file.
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14 lat temu |
Michał W. Urbańczyk
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18444fc72f
Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion.
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14 lat temu |
Ivan Savenko
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0f605256e9
- added new files to build system
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14 lat temu |
mateuszb
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0482195489
* bug 652 fixed
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14 lat temu |
mateuszb
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5e0b0e49b2
* bug 392 fixed
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14 lat temu |
mateuszb
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b4edd10e6c
* beegee's comments patch
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14 lat temu |
Michał W. Urbańczyk
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401b364ad7
Partially functional artifact screen.
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15 lat temu |
Michał W. Urbańczyk
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78f44dc648
Support for 16bpp displays. Possible optimizations.
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15 lat temu |
Michał W. Urbańczyk
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88e1636250
Fixed #15, #224, #370, #516
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15 lat temu |
Michał W. Urbańczyk
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80f49badc9
Implemented Scuttle Boat and Dimension Door spells.
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15 lat temu |
Michał W. Urbańczyk
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e6f31b7500
Compilation fixes for VC10.
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15 lat temu |
Michał W. Urbańczyk
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0fdbe787dc
* New file: lib/HeroBonus.cpp - updated project files for MSVC
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16 lat temu |
Michał W. Urbańczyk
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226935fd89
More missing virtual d-tors. GCC should be pleased.
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16 lat temu |
Michał W. Urbańczyk
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01831e912a
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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16 lat temu |
Michał W. Urbańczyk
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d18b6c3d5a
Fixed #2, #10, #118, #209, #210
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16 lat temu |
Michał W. Urbańczyk
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4151310be6
* better fix for #184 (should fix all related issues)
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16 lat temu |
Michał W. Urbańczyk
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9e7771272d
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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16 lat temu |
Michał W. Urbańczyk
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956a87f264
* redone stack queue algorithm
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16 lat temu |
mateuszb
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399f58f1af
* partially implemented puzzle map
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16 lat temu |
Michał W. Urbańczyk
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6bdfddd0c4
Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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16 lat temu |
Michał W. Urbańczyk
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1d765e8f29
Second part of GUI reorganization. Some things may not work properly.
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16 lat temu |
Michał W. Urbańczyk
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a91ab8872b
First part of GUI reorganization: extracted CGuiHandler from CPlayerInterface.
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16 lat temu |