Historia zmian

Autor SHA1 Wiadomość Data
  Ivan Savenko 90ff99d4eb - fixed ancient #31 13 lat temu
  Michał W. Urbańczyk 7317e803db Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912. 13 lat temu
  Michał W. Urbańczyk e18419f5d2 * adventure map GUI should be properly blocked during AI turn 13 lat temu
  Michał W. Urbańczyk 7a66c1bf2b * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 13 lat temu
  beegee1 156aa6e4d9 * Updated class - file - handling 14 lat temu
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 lat temu
  yupsi 583aca8912 Move hero/Next hero buttons being blocked when they should (#204) 14 lat temu
  Frank Zago 01566fcde1 Patch from Yupsi. Hero sleep/wake-up. Fixes #162 and #601. 14 lat temu
  ori.bar 5b836f428a Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file. 14 lat temu
  Michał W. Urbańczyk 18444fc72f Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion. 14 lat temu
  Ivan Savenko 0f605256e9 - added new files to build system 14 lat temu
  mateuszb 0482195489 * bug 652 fixed 14 lat temu
  mateuszb 5e0b0e49b2 * bug 392 fixed 14 lat temu
  mateuszb b4edd10e6c * beegee's comments patch 14 lat temu
  Michał W. Urbańczyk 401b364ad7 Partially functional artifact screen. 15 lat temu
  Michał W. Urbańczyk 78f44dc648 Support for 16bpp displays. Possible optimizations. 15 lat temu
  Michał W. Urbańczyk 88e1636250 Fixed #15, #224, #370, #516 15 lat temu
  Michał W. Urbańczyk 80f49badc9 Implemented Scuttle Boat and Dimension Door spells. 15 lat temu
  Michał W. Urbańczyk e6f31b7500 Compilation fixes for VC10. 15 lat temu
  Michał W. Urbańczyk 0fdbe787dc * New file: lib/HeroBonus.cpp - updated project files for MSVC 16 lat temu
  Michał W. Urbańczyk 226935fd89 More missing virtual d-tors. GCC should be pleased. 16 lat temu
  Michał W. Urbańczyk 01831e912a Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW. 16 lat temu
  Michał W. Urbańczyk d18b6c3d5a Fixed #2, #10, #118, #209, #210 16 lat temu
  Michał W. Urbańczyk 4151310be6 * better fix for #184 (should fix all related issues) 16 lat temu
  Michał W. Urbańczyk 9e7771272d * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 16 lat temu
  Michał W. Urbańczyk 956a87f264 * redone stack queue algorithm 16 lat temu
  mateuszb 399f58f1af * partially implemented puzzle map 16 lat temu
  Michał W. Urbańczyk 6bdfddd0c4 Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game. 16 lat temu
  Michał W. Urbańczyk 1d765e8f29 Second part of GUI reorganization. Some things may not work properly. 16 lat temu
  Michał W. Urbańczyk a91ab8872b First part of GUI reorganization: extracted CGuiHandler from CPlayerInterface. 16 lat temu