Commit History

Автор SHA1 Съобщение Дата
  Michał W. Urbańczyk 2b18e0b821 Various fixes and refactorings. Restored client project to solution. преди 14 години
  Frank Zago 1f9e97005f When changing resolution, both screen? and res? must be set. Fixes #813. преди 14 години
  Frank Zago 6dd9d416b4 Fixed #812. преди 14 години
  Frank Zago c4b8039c1e Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos. преди 14 години
  Frank Zago 4cad2f4587 Cache the selected graphic resolution instead of looking it up many times. преди 14 години
  Ivan Savenko 8054c85091 - some work on sound and music players: преди 14 години
  Michał W. Urbańczyk a043bfa44a * Reinstated music player. Added terrain music. To MSVC users: you need the recently uploaded libraries pack for this to work! [ http://download.vcmi.eu/msvc-pack.7z ] преди 14 години
  Michał W. Urbańczyk 05f166f751 Portability fix for „Win64”. 32-bit DLLs (bink, smack) cannot be loaded, so an empty player-placeholder is used to capture calls we can't properly handle. преди 14 години
  beegee1 55e7959fd9 * Bonus system caching updated, partially rewritten, much more robust, thread-safe преди 14 години
  Michał W. Urbańczyk d88b6b1bb3 Interactive mode for ERM interpreter. преди 14 години
  Michał W. Urbańczyk 580c4e4c9b ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib. преди 14 години
  Michał W. Urbańczyk 9775f88045 Version bump. преди 14 години
  Michał W. Urbańczyk 601bee9c0f Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window. преди 14 години
  beegee1 66b708c168 * PreGame interface gets now redrawn every frame. преди 14 години
  beegee1 157002fe68 Better implementation of the framerate manager, FPS timer added, minor improvements преди 14 години
  Ivan Savenko c6f1d87ede - fix for #95 and #602 преди 14 години
  Ivan Savenko 7209f158a1 - gcc/Linux fixes преди 14 години
  Michał W. Urbańczyk 207e573001 Fixed #645 by reverting support for screen scrolling [there are still some remains in settings file] преди 14 години
  Ivan Savenko 2ff07fa66a - Next part of animation system: преди 15 години
  Michał W. Urbańczyk ed07cfe073 Configurable duels. преди 15 години
  Michał W. Urbańczyk a940daba5e A handful of fixes for artifacts, minor for for battles. преди 15 години
  Michał W. Urbańczyk c1bd81abdd Mostly fixed battle animations. преди 15 години
  Michał W. Urbańczyk 2cf6729eee Towards duel support. преди 15 години
  mateuszb af2c4633ad * partially done duel mode преди 15 години
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done преди 15 години
  mateuszb b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo преди 15 години
  mateuszb 5806976a9a * towards ConstTranssitivePointers in CGI преди 15 години
  DjWarmonger ea03273c8e Some work towards useful AI: преди 15 години
  Ivan Savenko 9771dd12ff - changes in LodHandler: преди 15 години
  Michał W. Urbańczyk daeb3af67a Early changes towards MP support. преди 15 години