Michał W. Urbańczyk
|
2b18e0b821
Various fixes and refactorings. Restored client project to solution.
|
14 yıl önce |
Frank Zago
|
1f9e97005f
When changing resolution, both screen? and res? must be set. Fixes #813.
|
14 yıl önce |
Frank Zago
|
6dd9d416b4
Fixed #812.
|
14 yıl önce |
Frank Zago
|
c4b8039c1e
Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos.
|
14 yıl önce |
Frank Zago
|
4cad2f4587
Cache the selected graphic resolution instead of looking it up many times.
|
14 yıl önce |
Ivan Savenko
|
8054c85091
- some work on sound and music players:
|
14 yıl önce |
Michał W. Urbańczyk
|
a043bfa44a
* Reinstated music player. Added terrain music. To MSVC users: you need the recently uploaded libraries pack for this to work! [ http://download.vcmi.eu/msvc-pack.7z ]
|
14 yıl önce |
Michał W. Urbańczyk
|
05f166f751
Portability fix for „Win64”. 32-bit DLLs (bink, smack) cannot be loaded, so an empty player-placeholder is used to capture calls we can't properly handle.
|
14 yıl önce |
beegee1
|
55e7959fd9
* Bonus system caching updated, partially rewritten, much more robust, thread-safe
|
14 yıl önce |
Michał W. Urbańczyk
|
d88b6b1bb3
Interactive mode for ERM interpreter.
|
14 yıl önce |
Michał W. Urbańczyk
|
580c4e4c9b
ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
|
14 yıl önce |
Michał W. Urbańczyk
|
9775f88045
Version bump.
|
14 yıl önce |
Michał W. Urbańczyk
|
601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
|
14 yıl önce |
beegee1
|
66b708c168
* PreGame interface gets now redrawn every frame.
|
14 yıl önce |
beegee1
|
157002fe68
Better implementation of the framerate manager, FPS timer added, minor improvements
|
14 yıl önce |
Ivan Savenko
|
c6f1d87ede
- fix for #95 and #602
|
14 yıl önce |
Ivan Savenko
|
7209f158a1
- gcc/Linux fixes
|
14 yıl önce |
Michał W. Urbańczyk
|
207e573001
Fixed #645 by reverting support for screen scrolling [there are still some remains in settings file]
|
14 yıl önce |
Ivan Savenko
|
2ff07fa66a
- Next part of animation system:
|
15 yıl önce |
Michał W. Urbańczyk
|
ed07cfe073
Configurable duels.
|
15 yıl önce |
Michał W. Urbańczyk
|
a940daba5e
A handful of fixes for artifacts, minor for for battles.
|
15 yıl önce |
Michał W. Urbańczyk
|
c1bd81abdd
Mostly fixed battle animations.
|
15 yıl önce |
Michał W. Urbańczyk
|
2cf6729eee
Towards duel support.
|
15 yıl önce |
mateuszb
|
af2c4633ad
* partially done duel mode
|
15 yıl önce |
mateuszb
|
49083c4e5a
* ConstTransitive CGI more or less done
|
15 yıl önce |
mateuszb
|
b15deaa203
* more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo
|
15 yıl önce |
mateuszb
|
5806976a9a
* towards ConstTranssitivePointers in CGI
|
15 yıl önce |
DjWarmonger
|
ea03273c8e
Some work towards useful AI:
|
15 yıl önce |
Ivan Savenko
|
9771dd12ff
- changes in LodHandler:
|
15 yıl önce |
Michał W. Urbańczyk
|
daeb3af67a
Early changes towards MP support.
|
15 yıl önce |