beegee1
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30bcec42c6
- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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12 yıl önce |
alexvins
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2eb8263e51
Basic Configuration for bonus types
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12 yıl önce |
mateuszb
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bda766b697
* refactoring
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13 yıl önce |
mateuszb
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86dc9386d6
* refactoring, including a generic solution for IDs
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13 yıl önce |
mateuszb
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f1c78e3260
* creature ID refactoring
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13 yıl önce |
mateuszb
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af5287c193
* fixed opening custom campaign selection window
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13 yıl önce |
mateuszb
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5b0c6059e2
* bug 1193 should be fixed
|
13 yıl önce |
DjWarmonger
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9e0c9b4f49
Fixed #1042. Tweaks for Commander bonuses.
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13 yıl önce |
Michał W. Urbańczyk
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edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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13 yıl önce |
DjWarmonger
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e3e4bc4c9c
Second part of interactive Commander level-up. Quite messy.
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13 yıl önce |
DjWarmonger
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ac997b8214
Partial interactive mode for Commander level-up dialog. It is possible to select secondary skill.
|
13 yıl önce |
Ivan Savenko
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2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
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13 yıl önce |
Ivan Savenko
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faaf799d95
- fixed some extra warnings. Mostly harmless.
|
13 yıl önce |
DjWarmonger
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3e4d0e73e8
Fixed #964.
|
13 yıl önce |
DjWarmonger
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d491bc1c3a
Commanders can level up. It's non-interactive yet.
|
13 yıl önce |
DjWarmonger
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416c08260a
- Basic Commander window
|
13 yıl önce |
Ivan Savenko
|
9efe05c90b
- removed usage of Graphics in several places (Components and hero window).
|
13 yıl önce |
DjWarmonger
|
f720038ca5
- Battle interface fixes. It's possible to move stacks & attack
|
13 yıl önce |
Michał W. Urbańczyk
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722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
|
13 yıl önce |
Michał W. Urbańczyk
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
|
13 yıl önce |
DjWarmonger
|
9e5fcc3152
Stack artifact backup.
|
14 yıl önce |
DjWarmonger
|
2bddf29cbf
Stack artifacts part 2, not working yet.
|
14 yıl önce |
beegee1
|
156aa6e4d9
* Updated class - file - handling
|
14 yıl önce |
beegee1
|
2f5d6f2684
* CHexField renamed to CBattleHex
|
14 yıl önce |
beegee1
|
7f04ed990b
Major refactoring. First part: BattleInterface
|
14 yıl önce |
DjWarmonger
|
d3a014ee94
Smarter implementation of last change.
|
14 yıl önce |
DjWarmonger
|
e67b7b9da4
Some fixes for shooting vs Creature Window.
|
14 yıl önce |
DjWarmonger
|
d29850a2fa
Fixed #740
|
14 yıl önce |
Frank Zago
|
9c3a10b2c7
Fixed a bug in phoenix code. Fixed a couple warnings.
|
14 yıl önce |
Frank Zago
|
4af4f0a707
Compile and warning fixes.
|
14 yıl önce |