mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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vor 12 Jahren |
Michał W. Urbańczyk
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d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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vor 12 Jahren |
mateuszb
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560315bc48
* SlotID refactoring
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vor 12 Jahren |
mateuszb
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9e00090c42
* refactoring, a few intriguing problems remain
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vor 12 Jahren |
mateuszb
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bda766b697
* refactoring
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vor 12 Jahren |
mateuszb
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8a8eecd063
* refactoring
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vor 12 Jahren |
mateuszb
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d540723739
* refactoring
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vor 12 Jahren |
mateuszb
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86dc9386d6
* refactoring, including a generic solution for IDs
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vor 12 Jahren |
mateuszb
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0003d30991
* refactoring
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vor 12 Jahren |
mateuszb
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9dd60b6dbe
* refactoring
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vor 12 Jahren |
mateuszb
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f1c78e3260
* creature ID refactoring
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vor 12 Jahren |
mateuszb
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af5287c193
* fixed opening custom campaign selection window
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vor 12 Jahren |
mateuszb
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dc091a1ce1
* some work on hero crossover; still buggy
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vor 12 Jahren |
mateuszb
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25663ce7af
* fixed vector<bool> serialization
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vor 12 Jahren |
mateuszb
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8769f67c5d
* JsonReader can convert to enums
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vor 12 Jahren |
mateuszb
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f3f4a7633d
* fixed 1085
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vor 13 Jahren |
mateuszb
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18bd898cb1
* fixed bug when starting certain maps in campaigns
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vor 13 Jahren |
mateuszb
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6a81c8b1af
* campaign against magic numbers
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vor 13 Jahren |
Michał W. Urbańczyk
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a14f381d48
Fixed #1055 - hang when creature performed automatic (not controleld by player) action.
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vor 13 Jahren |
Michał W. Urbańczyk
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d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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vor 13 Jahren |
DjWarmonger
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b86706d58c
Commander can now die in a battle and will be automatically rised when visiting town.
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vor 13 Jahren |
Michał W. Urbańczyk
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edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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vor 13 Jahren |
Ivan Savenko
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faaf799d95
- fixed some extra warnings. Mostly harmless.
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vor 13 Jahren |
Michał W. Urbańczyk
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d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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vor 13 Jahren |
DjWarmonger
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d491bc1c3a
Commanders can level up. It's non-interactive yet.
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vor 13 Jahren |
DjWarmonger
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ee2768ab07
- Some work for commanders
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vor 13 Jahren |
DjWarmonger
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bd2a0c2a2b
"You have captured enemy artifact" window. All arts from commander & stacks will also be looted.
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vor 13 Jahren |
DjWarmonger
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25bdcd3cab
- Fixed wrong creature teleported
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vor 13 Jahren |
Michał W. Urbańczyk
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722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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vor 13 Jahren |
Michał W. Urbańczyk
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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vor 13 Jahren |