mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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12 lat temu |
Michał W. Urbańczyk
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d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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12 lat temu |
mateuszb
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560315bc48
* SlotID refactoring
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12 lat temu |
mateuszb
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9e00090c42
* refactoring, a few intriguing problems remain
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12 lat temu |
mateuszb
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bda766b697
* refactoring
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12 lat temu |
mateuszb
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8a8eecd063
* refactoring
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12 lat temu |
mateuszb
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d540723739
* refactoring
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12 lat temu |
mateuszb
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86dc9386d6
* refactoring, including a generic solution for IDs
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12 lat temu |
mateuszb
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0003d30991
* refactoring
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12 lat temu |
mateuszb
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9dd60b6dbe
* refactoring
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12 lat temu |
mateuszb
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f1c78e3260
* creature ID refactoring
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12 lat temu |
mateuszb
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af5287c193
* fixed opening custom campaign selection window
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12 lat temu |
mateuszb
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dc091a1ce1
* some work on hero crossover; still buggy
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12 lat temu |
mateuszb
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25663ce7af
* fixed vector<bool> serialization
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12 lat temu |
mateuszb
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8769f67c5d
* JsonReader can convert to enums
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12 lat temu |
mateuszb
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f3f4a7633d
* fixed 1085
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13 lat temu |
mateuszb
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18bd898cb1
* fixed bug when starting certain maps in campaigns
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13 lat temu |
mateuszb
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6a81c8b1af
* campaign against magic numbers
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13 lat temu |
Michał W. Urbańczyk
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a14f381d48
Fixed #1055 - hang when creature performed automatic (not controleld by player) action.
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13 lat temu |
Michał W. Urbańczyk
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d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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13 lat temu |
DjWarmonger
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b86706d58c
Commander can now die in a battle and will be automatically rised when visiting town.
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13 lat temu |
Michał W. Urbańczyk
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edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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13 lat temu |
Ivan Savenko
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faaf799d95
- fixed some extra warnings. Mostly harmless.
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13 lat temu |
Michał W. Urbańczyk
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d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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13 lat temu |
DjWarmonger
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d491bc1c3a
Commanders can level up. It's non-interactive yet.
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13 lat temu |
DjWarmonger
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ee2768ab07
- Some work for commanders
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13 lat temu |
DjWarmonger
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bd2a0c2a2b
"You have captured enemy artifact" window. All arts from commander & stacks will also be looted.
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13 lat temu |
DjWarmonger
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25bdcd3cab
- Fixed wrong creature teleported
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13 lat temu |
Michał W. Urbańczyk
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722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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13 lat temu |
Michał W. Urbańczyk
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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13 lat temu |