mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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12 лет назад |
Michał W. Urbańczyk
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d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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12 лет назад |
mateuszb
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560315bc48
* SlotID refactoring
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12 лет назад |
mateuszb
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9e00090c42
* refactoring, a few intriguing problems remain
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12 лет назад |
mateuszb
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bda766b697
* refactoring
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12 лет назад |
mateuszb
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8a8eecd063
* refactoring
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12 лет назад |
mateuszb
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d540723739
* refactoring
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12 лет назад |
mateuszb
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86dc9386d6
* refactoring, including a generic solution for IDs
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12 лет назад |
mateuszb
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0003d30991
* refactoring
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12 лет назад |
mateuszb
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9dd60b6dbe
* refactoring
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12 лет назад |
mateuszb
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f1c78e3260
* creature ID refactoring
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12 лет назад |
mateuszb
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af5287c193
* fixed opening custom campaign selection window
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12 лет назад |
mateuszb
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dc091a1ce1
* some work on hero crossover; still buggy
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12 лет назад |
mateuszb
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25663ce7af
* fixed vector<bool> serialization
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12 лет назад |
mateuszb
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8769f67c5d
* JsonReader can convert to enums
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12 лет назад |
mateuszb
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f3f4a7633d
* fixed 1085
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13 лет назад |
mateuszb
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18bd898cb1
* fixed bug when starting certain maps in campaigns
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13 лет назад |
mateuszb
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6a81c8b1af
* campaign against magic numbers
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13 лет назад |
Michał W. Urbańczyk
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a14f381d48
Fixed #1055 - hang when creature performed automatic (not controleld by player) action.
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13 лет назад |
Michał W. Urbańczyk
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d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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13 лет назад |
DjWarmonger
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b86706d58c
Commander can now die in a battle and will be automatically rised when visiting town.
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13 лет назад |
Michał W. Urbańczyk
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edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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13 лет назад |
Ivan Savenko
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faaf799d95
- fixed some extra warnings. Mostly harmless.
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13 лет назад |
Michał W. Urbańczyk
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d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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13 лет назад |
DjWarmonger
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d491bc1c3a
Commanders can level up. It's non-interactive yet.
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13 лет назад |
DjWarmonger
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ee2768ab07
- Some work for commanders
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13 лет назад |
DjWarmonger
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bd2a0c2a2b
"You have captured enemy artifact" window. All arts from commander & stacks will also be looted.
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13 лет назад |
DjWarmonger
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25bdcd3cab
- Fixed wrong creature teleported
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13 лет назад |
Michał W. Urbańczyk
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722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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13 лет назад |
Michał W. Urbańczyk
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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13 лет назад |