Cronologia Commit

Autore SHA1 Messaggio Data
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 anni fa
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. 12 anni fa
  mateuszb 560315bc48 * SlotID refactoring 12 anni fa
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain 12 anni fa
  mateuszb bda766b697 * refactoring 12 anni fa
  mateuszb 8a8eecd063 * refactoring 12 anni fa
  mateuszb d540723739 * refactoring 12 anni fa
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs 12 anni fa
  mateuszb 0003d30991 * refactoring 12 anni fa
  mateuszb 9dd60b6dbe * refactoring 12 anni fa
  mateuszb f1c78e3260 * creature ID refactoring 12 anni fa
  mateuszb af5287c193 * fixed opening custom campaign selection window 12 anni fa
  mateuszb dc091a1ce1 * some work on hero crossover; still buggy 12 anni fa
  mateuszb 25663ce7af * fixed vector<bool> serialization 12 anni fa
  mateuszb 8769f67c5d * JsonReader can convert to enums 12 anni fa
  mateuszb f3f4a7633d * fixed 1085 13 anni fa
  mateuszb 18bd898cb1 * fixed bug when starting certain maps in campaigns 13 anni fa
  mateuszb 6a81c8b1af * campaign against magic numbers 13 anni fa
  Michał W. Urbańczyk a14f381d48 Fixed #1055 - hang when creature performed automatic (not controleld by player) action. 13 anni fa
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h 13 anni fa
  DjWarmonger b86706d58c Commander can now die in a battle and will be automatically rised when visiting town. 13 anni fa
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 anni fa
  Ivan Savenko faaf799d95 - fixed some extra warnings. Mostly harmless. 13 anni fa
  Michał W. Urbańczyk d168f3eac2 * Implemented Moat functionality during siege (stops movement and deals dmg) 13 anni fa
  DjWarmonger d491bc1c3a Commanders can level up. It's non-interactive yet. 13 anni fa
  DjWarmonger ee2768ab07 - Some work for commanders 13 anni fa
  DjWarmonger bd2a0c2a2b "You have captured enemy artifact" window. All arts from commander & stacks will also be looted. 13 anni fa
  DjWarmonger 25bdcd3cab - Fixed wrong creature teleported 13 anni fa
  Michał W. Urbańczyk 722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. 13 anni fa
  Michał W. Urbańczyk a9af0da0ab Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including: 13 anni fa