mateuszb
|
dbec99ffc7
* PlayerColor and TeamID refactoring
|
12 anni fa |
Michał W. Urbańczyk
|
d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
|
12 anni fa |
mateuszb
|
560315bc48
* SlotID refactoring
|
12 anni fa |
mateuszb
|
9e00090c42
* refactoring, a few intriguing problems remain
|
12 anni fa |
mateuszb
|
bda766b697
* refactoring
|
12 anni fa |
mateuszb
|
8a8eecd063
* refactoring
|
12 anni fa |
mateuszb
|
d540723739
* refactoring
|
12 anni fa |
mateuszb
|
86dc9386d6
* refactoring, including a generic solution for IDs
|
12 anni fa |
mateuszb
|
0003d30991
* refactoring
|
12 anni fa |
mateuszb
|
9dd60b6dbe
* refactoring
|
12 anni fa |
mateuszb
|
f1c78e3260
* creature ID refactoring
|
12 anni fa |
mateuszb
|
af5287c193
* fixed opening custom campaign selection window
|
12 anni fa |
mateuszb
|
dc091a1ce1
* some work on hero crossover; still buggy
|
12 anni fa |
mateuszb
|
25663ce7af
* fixed vector<bool> serialization
|
12 anni fa |
mateuszb
|
8769f67c5d
* JsonReader can convert to enums
|
12 anni fa |
mateuszb
|
f3f4a7633d
* fixed 1085
|
13 anni fa |
mateuszb
|
18bd898cb1
* fixed bug when starting certain maps in campaigns
|
13 anni fa |
mateuszb
|
6a81c8b1af
* campaign against magic numbers
|
13 anni fa |
Michał W. Urbańczyk
|
a14f381d48
Fixed #1055 - hang when creature performed automatic (not controleld by player) action.
|
13 anni fa |
Michał W. Urbańczyk
|
d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
|
13 anni fa |
DjWarmonger
|
b86706d58c
Commander can now die in a battle and will be automatically rised when visiting town.
|
13 anni fa |
Michał W. Urbańczyk
|
edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
|
13 anni fa |
Ivan Savenko
|
faaf799d95
- fixed some extra warnings. Mostly harmless.
|
13 anni fa |
Michał W. Urbańczyk
|
d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
13 anni fa |
DjWarmonger
|
d491bc1c3a
Commanders can level up. It's non-interactive yet.
|
13 anni fa |
DjWarmonger
|
ee2768ab07
- Some work for commanders
|
13 anni fa |
DjWarmonger
|
bd2a0c2a2b
"You have captured enemy artifact" window. All arts from commander & stacks will also be looted.
|
13 anni fa |
DjWarmonger
|
25bdcd3cab
- Fixed wrong creature teleported
|
13 anni fa |
Michał W. Urbańczyk
|
722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
|
13 anni fa |
Michał W. Urbańczyk
|
a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
|
13 anni fa |