mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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12 years ago |
Michał W. Urbańczyk
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d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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12 years ago |
mateuszb
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560315bc48
* SlotID refactoring
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12 years ago |
mateuszb
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9e00090c42
* refactoring, a few intriguing problems remain
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12 years ago |
mateuszb
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bda766b697
* refactoring
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12 years ago |
mateuszb
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8a8eecd063
* refactoring
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12 years ago |
mateuszb
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d540723739
* refactoring
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12 years ago |
mateuszb
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86dc9386d6
* refactoring, including a generic solution for IDs
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12 years ago |
mateuszb
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0003d30991
* refactoring
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12 years ago |
mateuszb
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9dd60b6dbe
* refactoring
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12 years ago |
mateuszb
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f1c78e3260
* creature ID refactoring
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12 years ago |
mateuszb
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af5287c193
* fixed opening custom campaign selection window
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12 years ago |
mateuszb
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dc091a1ce1
* some work on hero crossover; still buggy
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12 years ago |
mateuszb
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25663ce7af
* fixed vector<bool> serialization
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12 years ago |
mateuszb
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8769f67c5d
* JsonReader can convert to enums
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12 years ago |
mateuszb
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f3f4a7633d
* fixed 1085
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13 years ago |
mateuszb
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18bd898cb1
* fixed bug when starting certain maps in campaigns
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13 years ago |
mateuszb
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6a81c8b1af
* campaign against magic numbers
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13 years ago |
Michał W. Urbańczyk
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a14f381d48
Fixed #1055 - hang when creature performed automatic (not controleld by player) action.
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13 years ago |
Michał W. Urbańczyk
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d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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13 years ago |
DjWarmonger
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b86706d58c
Commander can now die in a battle and will be automatically rised when visiting town.
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13 years ago |
Michał W. Urbańczyk
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edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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13 years ago |
Ivan Savenko
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faaf799d95
- fixed some extra warnings. Mostly harmless.
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13 years ago |
Michał W. Urbańczyk
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d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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13 years ago |
DjWarmonger
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d491bc1c3a
Commanders can level up. It's non-interactive yet.
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13 years ago |
DjWarmonger
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ee2768ab07
- Some work for commanders
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13 years ago |
DjWarmonger
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bd2a0c2a2b
"You have captured enemy artifact" window. All arts from commander & stacks will also be looted.
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13 years ago |
DjWarmonger
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25bdcd3cab
- Fixed wrong creature teleported
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13 years ago |
Michał W. Urbańczyk
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722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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13 years ago |
Michał W. Urbańczyk
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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13 years ago |