mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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há 12 anos atrás |
Michał W. Urbańczyk
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d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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há 12 anos atrás |
mateuszb
|
560315bc48
* SlotID refactoring
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há 12 anos atrás |
mateuszb
|
9e00090c42
* refactoring, a few intriguing problems remain
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há 12 anos atrás |
mateuszb
|
bda766b697
* refactoring
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há 12 anos atrás |
mateuszb
|
8a8eecd063
* refactoring
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há 12 anos atrás |
mateuszb
|
d540723739
* refactoring
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há 12 anos atrás |
mateuszb
|
86dc9386d6
* refactoring, including a generic solution for IDs
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há 12 anos atrás |
mateuszb
|
0003d30991
* refactoring
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há 12 anos atrás |
mateuszb
|
9dd60b6dbe
* refactoring
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há 12 anos atrás |
mateuszb
|
f1c78e3260
* creature ID refactoring
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há 12 anos atrás |
mateuszb
|
af5287c193
* fixed opening custom campaign selection window
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há 12 anos atrás |
mateuszb
|
dc091a1ce1
* some work on hero crossover; still buggy
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há 12 anos atrás |
mateuszb
|
25663ce7af
* fixed vector<bool> serialization
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há 12 anos atrás |
mateuszb
|
8769f67c5d
* JsonReader can convert to enums
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há 12 anos atrás |
mateuszb
|
f3f4a7633d
* fixed 1085
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há 13 anos atrás |
mateuszb
|
18bd898cb1
* fixed bug when starting certain maps in campaigns
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há 13 anos atrás |
mateuszb
|
6a81c8b1af
* campaign against magic numbers
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há 13 anos atrás |
Michał W. Urbańczyk
|
a14f381d48
Fixed #1055 - hang when creature performed automatic (not controleld by player) action.
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há 13 anos atrás |
Michał W. Urbańczyk
|
d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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há 13 anos atrás |
DjWarmonger
|
b86706d58c
Commander can now die in a battle and will be automatically rised when visiting town.
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há 13 anos atrás |
Michał W. Urbańczyk
|
edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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há 13 anos atrás |
Ivan Savenko
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faaf799d95
- fixed some extra warnings. Mostly harmless.
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há 13 anos atrás |
Michał W. Urbańczyk
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d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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há 13 anos atrás |
DjWarmonger
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d491bc1c3a
Commanders can level up. It's non-interactive yet.
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há 13 anos atrás |
DjWarmonger
|
ee2768ab07
- Some work for commanders
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há 13 anos atrás |
DjWarmonger
|
bd2a0c2a2b
"You have captured enemy artifact" window. All arts from commander & stacks will also be looted.
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há 13 anos atrás |
DjWarmonger
|
25bdcd3cab
- Fixed wrong creature teleported
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há 13 anos atrás |
Michał W. Urbańczyk
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722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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há 13 anos atrás |
Michał W. Urbańczyk
|
a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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há 13 anos atrás |