mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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12 年之前 |
Michał W. Urbańczyk
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d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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12 年之前 |
mateuszb
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560315bc48
* SlotID refactoring
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12 年之前 |
mateuszb
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9e00090c42
* refactoring, a few intriguing problems remain
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12 年之前 |
mateuszb
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bda766b697
* refactoring
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12 年之前 |
mateuszb
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8a8eecd063
* refactoring
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12 年之前 |
mateuszb
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d540723739
* refactoring
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12 年之前 |
mateuszb
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86dc9386d6
* refactoring, including a generic solution for IDs
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12 年之前 |
mateuszb
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0003d30991
* refactoring
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12 年之前 |
mateuszb
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9dd60b6dbe
* refactoring
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12 年之前 |
mateuszb
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f1c78e3260
* creature ID refactoring
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12 年之前 |
mateuszb
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af5287c193
* fixed opening custom campaign selection window
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12 年之前 |
mateuszb
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dc091a1ce1
* some work on hero crossover; still buggy
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12 年之前 |
mateuszb
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25663ce7af
* fixed vector<bool> serialization
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12 年之前 |
mateuszb
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8769f67c5d
* JsonReader can convert to enums
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12 年之前 |
mateuszb
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f3f4a7633d
* fixed 1085
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13 年之前 |
mateuszb
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18bd898cb1
* fixed bug when starting certain maps in campaigns
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13 年之前 |
mateuszb
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6a81c8b1af
* campaign against magic numbers
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13 年之前 |
Michał W. Urbańczyk
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a14f381d48
Fixed #1055 - hang when creature performed automatic (not controleld by player) action.
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13 年之前 |
Michał W. Urbańczyk
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d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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13 年之前 |
DjWarmonger
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b86706d58c
Commander can now die in a battle and will be automatically rised when visiting town.
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13 年之前 |
Michał W. Urbańczyk
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edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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13 年之前 |
Ivan Savenko
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faaf799d95
- fixed some extra warnings. Mostly harmless.
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13 年之前 |
Michał W. Urbańczyk
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d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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13 年之前 |
DjWarmonger
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d491bc1c3a
Commanders can level up. It's non-interactive yet.
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13 年之前 |
DjWarmonger
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ee2768ab07
- Some work for commanders
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13 年之前 |
DjWarmonger
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bd2a0c2a2b
"You have captured enemy artifact" window. All arts from commander & stacks will also be looted.
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13 年之前 |
DjWarmonger
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25bdcd3cab
- Fixed wrong creature teleported
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13 年之前 |
Michał W. Urbańczyk
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722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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13 年之前 |
Michał W. Urbańczyk
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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13 年之前 |