mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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12 jaren geleden |
Michał W. Urbańczyk
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d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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12 jaren geleden |
mateuszb
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560315bc48
* SlotID refactoring
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12 jaren geleden |
mateuszb
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9e00090c42
* refactoring, a few intriguing problems remain
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12 jaren geleden |
mateuszb
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bda766b697
* refactoring
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12 jaren geleden |
mateuszb
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8a8eecd063
* refactoring
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12 jaren geleden |
mateuszb
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d540723739
* refactoring
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12 jaren geleden |
mateuszb
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86dc9386d6
* refactoring, including a generic solution for IDs
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12 jaren geleden |
mateuszb
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0003d30991
* refactoring
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12 jaren geleden |
mateuszb
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9dd60b6dbe
* refactoring
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12 jaren geleden |
mateuszb
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f1c78e3260
* creature ID refactoring
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12 jaren geleden |
mateuszb
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af5287c193
* fixed opening custom campaign selection window
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12 jaren geleden |
mateuszb
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dc091a1ce1
* some work on hero crossover; still buggy
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12 jaren geleden |
mateuszb
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25663ce7af
* fixed vector<bool> serialization
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12 jaren geleden |
mateuszb
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8769f67c5d
* JsonReader can convert to enums
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12 jaren geleden |
mateuszb
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f3f4a7633d
* fixed 1085
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13 jaren geleden |
mateuszb
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18bd898cb1
* fixed bug when starting certain maps in campaigns
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13 jaren geleden |
mateuszb
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6a81c8b1af
* campaign against magic numbers
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13 jaren geleden |
Michał W. Urbańczyk
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a14f381d48
Fixed #1055 - hang when creature performed automatic (not controleld by player) action.
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13 jaren geleden |
Michał W. Urbańczyk
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d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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13 jaren geleden |
DjWarmonger
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b86706d58c
Commander can now die in a battle and will be automatically rised when visiting town.
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13 jaren geleden |
Michał W. Urbańczyk
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edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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13 jaren geleden |
Ivan Savenko
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faaf799d95
- fixed some extra warnings. Mostly harmless.
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13 jaren geleden |
Michał W. Urbańczyk
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d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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13 jaren geleden |
DjWarmonger
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d491bc1c3a
Commanders can level up. It's non-interactive yet.
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13 jaren geleden |
DjWarmonger
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ee2768ab07
- Some work for commanders
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13 jaren geleden |
DjWarmonger
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bd2a0c2a2b
"You have captured enemy artifact" window. All arts from commander & stacks will also be looted.
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13 jaren geleden |
DjWarmonger
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25bdcd3cab
- Fixed wrong creature teleported
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13 jaren geleden |
Michał W. Urbańczyk
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722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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13 jaren geleden |
Michał W. Urbańczyk
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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13 jaren geleden |